Discordian here, with some new in-progress additions to my weird Mandrake themed army.You can see what has already been done HERE.New Urien Rakarth:Below are what I originally made for my Coven HQs, a generic Haemonculus and my Urien Rakarth with the Flag.Converted from Sylvaneth Tree RevenantsI was happy with them for the most part, but as time went by I wished had given both flags to make them both stand out better. So when the new Sylvaneth character box set came out, I knew it was time for a upgrade.My new Urien, complete with BEESS!!Simply enough project, and as soon as I get tree lady all painted up I'll swap her in as my new Urien.Super-Mandrake KheradruakhMy second project is something a little more absurd. And it started with this.For awhile I wanted to make a large show piece for my army, and I didn't want it to be a large tree. I wanted to focus more on the Mandrake side of things, and recently I had a cool idea when I saw that kit. There was a small part in Gathering Storm where the Mandrake
I”m joined today by Ridvan (Skari) of Skaredcast! Check out his competitive play Battle Reports and Tutorials HERE: https://www.youtube.com/user/SkaredCast
When we last left the Shadow War Campaign Final Mission, the Sisters of Battle had taken the lead having captured their primary objective and carried it off the table via their deployment zone.Part one, covering the mission and deployment is here.Part two is here.When we left things in Part Three, the Sisters of Battle had just carried their Primary Objective off the table, securing them 3 victory points. As they were in second position on the leader board, that meant any other Kill Team than the Orks needed 4 Victory Points to beat them and win the campaign.Enough Orks had recovered to try and drag their primary objective, the Doomsday Device, back towards the table edge. But they were now coming under attack from Blood Angel Scouts and Tau, both of whom needed to go through the Orks to get their own objectives and both of whom needed to stop the Orks if they were going to win the campaign.But despite the heavy attack, the Orks kept struggling on.Meanwhile, having lost the Data Bank that was their primary ob
Part Two of my report on the final mission of my Shadow War Campaign. Part One, covering the mission rules and deployment is here.The Orks took the first turn and advanced quickly, swarming over the archeotech.The Sisters of Battle advanced more cautiously, sending out a scout ahead while the rest followed on.At the end of turn 1, the Dark Eldar and Blood Angels arrived, deploying on opposite sides on the far left and near right.The Dark Eldar quickly found themselves under heavy fire from the Orks.While the Sisters broke off part of their forces to pursue this new threat.The Orks had seized much of the archeotech, but were now under heavy fire from all sides. And at the end of the turn the Chaos Space Marines and Tau arrived.The Sisters poured fire on to the Chaos Marines, doing no damage but keeping them pinned.Meanwhile, the Seraphim seized their primary objective.Despite being delayed by the Sisters and Orks, the Dark Eldar continued their advance.While on the left, the firefight between the Orks and Tau
Hey everyone. Precipice news bringing you tales of a Xeno with more nose-holes than limbs – the ever creepy Urghul. More after the Mag- lift.More after the jump
Past friday, I took to the field of battle for my second League game, and this time I didnt forget any troops so to claim the League's fully painted bonus hehehe.My opponent was Steven, long time club member who I've only faced before in fantasy battles.The Emperor's Children consisted of a warlord in Terminator armour, a sorcerer and a dark apostle, a squad of Marines with 2 flamers, 10 Noise Marines, 2 units of 20 Cultists, 2 Helbrutes, a Predator and a Rapier battery consisting of 2 quad bolters and 1 laser destroyer.Opposing me where the Kabal, cnsiting of 2 archons, a succubus and a heamonculus. A raider and a venom both carried kabalite warriors, supported by Mandrakes, Wracks, 2 Talos and a Chronos, Reaver jetbikes, Hellions and Scourges, and a unit with heavy weapons.The scenario we rolled on was Spoils of War, and so we set up for what will become a very bloody battle.Turn 1I went first, and moved some units a bit forward to be sure to camp on some objectives should those cards come out.
This is a Kill Team of the Kabal of the Last Hatred, lead by Haemonculus Grevyth the Pale, for whom they do their bidding, as he secretly infected their brains with mind control parasites during one of their many recreation cycles. While Archon Xurul Flickerblade thinks to manipulate the Haemonculus to his own ends, the exact opposite is true. Always tasked to gather samples of flesh of the lesser races for their Haemonculus master, Flickerblade's party revel in collecting the most aesthetically pleasing heads and body parts of their victims. As ever striving for perfection, it's often the unforgiving Hekatrix Kherissa Khrone who racks up the most impressive pieces.I painted these models years ago when Garfy and me challenged ourselves to paint a Megaforce. As you can see, I chose Dark Eldar ;) How do you like the models and backstory? I think the name and backstory generators from the Kill Team core manual are great fun, we need more of these GW! They should be in every codex and battletome...
The latest 8th edition codexI've read front to back, though I must admit this is not one of my armies, but actually Noshi's force in the making.One always says one picks an army to go with one's character traits... so now you know why I always sleep with one eye open xDThe Drukhari are an ancient and technologically advanced race that feeds on the suffering of others. Their ancestors ruled the stars long before mankind first ventured outward from Terra, and over long millenia the ennui of their vast lifespans led them to ever greater acts of depravity and violence. Now, from the nightmare city of Commaragh nestled in the black heart of the webway, the Drukhari launch their raids on the worlds of realspace, slaughtering to sustain their withered souls and gathering up slaves to take back to their morbid torture chambers...The Drukhari are not a force for the faint hearted, preferring mobility and alpha strikes over the long war protected by heavy armour and vehicles. They are a force build ar
I've been very slack about updating the blog lately, but that isn't because I haven't been gaming. With the new year just round the corner, I thought I would rush to the end and summarise the whole of Round Five before the new year. Belt up, it's going to be a bumpy ride.My plan was for this to be the last normal round of the campaign. After this I only want to play one final fight which will involve all six teams and settle the overall winner of the campaign. But that's going to take a fair bit of time and planning, so probably won't happen for a little while yet. This round will be crucial though, as it will establish the final leader board, which will determine which teams have the advantage in the final fight. Game 5a - Wyches vs Sisters of BattleI rolled up the Ambush scenario with the Sisters as Defenders. The Sisters took up a defensive position on top of the Promethium Refinery. This gave them a good vantage point, but, unfortunately for them, all the Sisters had to deploy in the centre, with none of
And yet more Kabalites join the ranks of Noshi's budding Dark Eldar army.This week, I`ve finished 6 more of their number, including a third Splinter Cannon.On the one hand because those guns are damn good, but also because, well, it where just 6 randomly taken from the box models, and it happened to have another one of them in the lot.This now brings the painted pile of the basic Warrior of the Drukhari to a modest 11 finsihed, but slowly and steadily the ranks will be bolstered as I keep painting on.I just hope I ain`t digging my EC's own grave with these guys...
After getting the approval of Noshi on her testmodel last week, it is time to start mustering her forces.To that end, I've been painting batches of Kabalite warriors in between the "other stuff".The benefit of a colourscheme based around black, is that I can generate a swift rhytm for them, and the first additional 4 include two splinter cannons.Not for any particular reason, they where just the next four I came across...
No, I`m not starting a new army.This is the first model for Noshi`s Dark Eldar force, a so-called "test model" for a colour scheme.She is going to paint the "juicy stuff" herself, like the wyches, the Raging Heroes stuff, and more of those flashy things, but the lowly mass canon fodder, aka the Kabalite Warrior, will be mass painted by myself.To that end we looked for a colourscheme that is both sinister yet not to dark, and settled on black body armour and grey helmets. Add to that the bone of the gun casings and enchanted green for giving the guns a mystical glow, and it is quite contrasting yet not to gothic grimdark...And now to complete a few dozen of them...
Sorry, I'm not getting any better at getting these Shadow War updates out there. I'm still playing the games, but lagging behind on editing the pictures and writing them up.This fight was always likely to be "interesting" in that it saw the Tau, one of the most successful kill-teams going up against the Dark Eldar, who were pretty much the worst. After the Tau's last impressive, but really rather boring, victory I was worried this was going to turn into a massacre. Suffice it to say, things didn't pan out as I feared.The scenario was Scavenger, meaning that both teams would be competing to secure loot counters scattered about the field. This actually favoured the Dark Eldar a little, as the Tau couldn't simply sit back and open fire. The Tau rolled "hidden cache" which meant the winners would get an extra 100 credits to spend at the end of the mission and the Dark Eldar rolled "Toxic Ash" meaning injured fighters were more likely to go out of action if they were down at the end of the game.The Dark Eldar depl
NOVA was this last weekend and man was it a BLAST. It is definitely a smooth run operation and I plan on going back again for a third time next year. Last year I took my all Death Rider Army to the NOVA GT and Trios. This year I intended to do the Trios again, but due to team mate issues, I instead went to DC and did the tourist thing on the day of the trios. This is one of the untold bonuses of NOVA, you are practically in Washington, and taking an uber or the Metro to the museums/monuments is easily done and worth it if you are not from the area. But after a day of site seeing I got to jump into the NOVA Narrative! Check out their mission pack here. Some really fun and cool missions you should try at home (especially Shuttle Crash and Refinery IMO).My 2500 point army. All my armies would be made from this!I had started this article a few days ago, but now I feel I must temper my enthusiasm before I launch into the review.Edit: I leave the following 2 paragraphs for completions sake, but I wa
Discordian Here.This year I decided to go with the narrative event at NOVA. Last couple of years I'd done the GT, and I wanted to do something different. I brought my Prophets of Bark and the Spooky Bunch, Dark Eldar Coven with Mandrakes and some Harlequins (I'm going to make a follow-up post just about that, but you can go HERE and HERE to see some of it now).The Forces of Virtue (My team) vs the Forces of Humanity. The whole event was divided into a bunch of varied point level games that you could choose to participate in, which all had a bunch of unique non-standard missions. The smaller games were played on 4x4s, some games were doubles, and everything ended with a big Apoc game. There was also a kill team element, but they ended up going with the newer GW kill team rules and literally everything I was planning/painting was made illegal by that. So I ended up dropping that part.There was this whole warlord mechanic involved, were a few team leaders got to pick were and what you played against. It add