Discordian


A Modest Proposal - Tau

Discordian here! I have a couple of modest changes that I think would benefit Tau.Interesting ideas that will probably never happen.1. KrootKroot are relatively okay. I feel like their only real problem is that Fire Warriors are just to cheap.But I would really like a way to field a pure Kroot Detachment. Something like the following.     War Shaman: In a Detachment that only includes units with the KROOT Keyword, Kroot Shapers        become a HQ choice instead of Elite.2. Rail WeaponsI like Rail weapons. They look cool and they're the OG Tau heavy weapon, but they're just not performing anymore.I'm going to put aside my frustration that both Riptides and Storm-surges never got options to take them, and focus on the guns that exist.Make them all a little more expensive, stay with me here..... and make them all rapid fire rapid fire. It would allow mobility and increase the fire potential, without being to close to ion weapons in function. Boom.... followed by a additionally

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A Modest Proposal - Grey Knights

I have a couple of modest proposals to put forth for the Silver Tin-Cans of Daemon-Hate. Interesting possible changes, that probably won't happen. 1. PsychicThis is a place that has a lot of potential for GK. It's one of the areas they just should be better at, but the rules of 8th edition kinda forced them into just being bad smiters.A simple idea is that they just have more tables. Picking up SM's Liberius Table and dropping it into GK isn't to tall of a order.But a more interesting option is to expand how their current table works. Something similar to the Eldar Runes of Battle table, that cool dual power system GW came up with, that hasn't been replicated once. Sanctic Table (Modified):1. Purge Soul (As is, but enemy unit has -1 to cast until next friendly psychic phase) /     Reinforce Soul (Ignore Morale, unit has +1 to deny until next friendly psychic phase)2. Gate of Infinity /     Wall of Infinity (Cast on a friendly unit, when charged treated

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A Modest Proposal - Harlequins

I have a couple of modest proposals to put forth for the masters of fashion. Interesting possible changes, probably none of them will happen.1. Re-purpose some ModelsI've said this before and I'll say it again, they're left and right pistol arms in the Troupe kit. Ergo you could easily make a really cool gunslinger unit. Small elite unit 3-5, give them a rule that lets them shoot twice and/or lets them shoot into combat with a penalty or something. But otherwise done.Another option is to take a play from Custodes, just give a option for a HQ Skyweaver. Just play around with some stats, add character, done.Past that it gets tricky, you'd have to make new models or upgrade sprues. You could try and port things like DE Beasts, but that really isn't the kind of clowns GW has written Harlequins to be.2. Make a new kitMimes used to be a thing. They were a elite close-combat unit that could sneak around. While another CC unit isn't really needed in Quins, a infiltrating unit is. Give them a infiltrate rule and

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A Modest Proposal - Inquistion

I get that the core rules of 8th edition is here to stay..... probably with a couple more Character targeting rule re-clarifications (for the record we are at 5 right now).But they're just too many instances where Armies and/or Units end up being severe handicaps even in the most casual of instances.And I have a couple of modest proposals to put forth. Probably none of them will happen, but its not like I have anything better to do while waiting for the next BIG changes.So lets start with Inquisition, the codex-less with no prospects in site.We also have cool hats.1. Henchman (Now Acolytes)Right now Acolytes as a Unit is okay. I don't mind they lost all their friends. If you look at their printed wound-count there's a chance they might have eaten them.....But they just need to be changed in some way. Which is actually really hard because of how they are written. If you make them troops, you create the cheapest battalion in the game. If you increase their stats they become more tempting special weapon bol

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Fallen Mistake - A Dead-end Thought Exercise

Discordian here. So when I'm not trying to re-purpose my Fantasy models for my Dark Eldar, I also have a Grey Knight Army. And every once and awhile I try and think of new interesting ways to make them interesting again.So here is my latest attempt of convincing myself to buy new models.Fallen exist....They have the interesting distinction of being the only Chaos/Imperial units. They've got one cool character named Cypher, who's a model I own because he's cool. And I was like "Hey maybe they can add something to my GK".I even thought of a good base for converted Fallen Dudesdefinitely lose the headsBut Woof..... those rules. And I thought Gk had it bad. I'm fairly sure they're only two units in the faction, Cypher and Stern-guard without special ammunition. Which I guess isn't terrible if you plan to play them with Chaos, you know that book they come in. But even then, you start realize they aren't even good there.They cant ride in transports and they can't use any stratagems. The only special rule rule

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Hobby Progress: Prophets of Bark and the Spooky Bunch, Part 3

Hello.Recently I went to NOVA 2018. And I used it as motivation to complete an army I've been working on for quite some time.This Army.This whole army started because I liked Mandrakes. So everything is themed around that, so stayed with spooky things.AOS Tree Revenants as Wracks & HaemonculusArchonAs a add-on I wanted to use some Silent Shroud Harlequins, because you know scary stuff.Had a few Razorwings laying around Sticks out for now, but I plan to replace it with the next High Elf Skycutter I seeOne of the last things I worked on was finishing my Skyweavers, but not the 6 actual ones I already had partially painted.These GuysThe very last thing I worked on was a small Eldar detachment for much larger NOVA events.Deer-LocksWraith-seer was a old Project, but I gave him some blue to help him fit inI'm not sure where I'll go from here with this army. It filled out pretty nicely, and I've done pretty good of exhausting GWs mandrake-like and bird selection. But maybe one day GW will revisit

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Allies of Inconvenience: Episode 13- NOVA Narrative Recap and Changing the 2018 Meta

This Episode the Evan "Gothmog" and Chris "Discordian" recap their excellent experience attending NOVA and playing in the Narrative event for 40k, Evan with his BA Dreadnoughts and Chris with his Dark Eldar spooky bunch. After that we launch into talking about the meta, what it is and where we would like to see it go!Also, here is a link to the KHARN we talk about!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google Play00:00 Intro04:16 Hobby Progress26:30 NOVA Narrative Recap53:09 The Meta and What to ChangeSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - The Wrath of KhanClip 2 - Zeonic FrontClip 3 - Blade Runner

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5 things to Change in 8th Edition

So another big event happened. Another round of contemplation. Another list of things that could change.... That probably wont.....1. Auras Still SuckThere needs to be less auras abilities and more targeted abilities. I.E. instead of one lieutenant giving everything with 6" re-roll 1s, have him have a fixed number of units per turn he can apply it to. More expensive characters can have more targets.SHOOT EVERYTHING BETTERHaving flat auras lowers the power ceiling and screws up scaling. One character next to one unit isn't a big deal, one character next to 5 units makes a firing-squad with very little investment.2. Command Points and Soup Still a ProblemGuard battalions are the biggest offenders here, but CPs/Soup in general need to be curbed somehow.The easiest thing I can think of without screwing to much up, is to give the battle-forged bonus (also maybe increasing it) only to Armies that have at least 2 matching faction keywords.Also CP regeneration needs to have limits, definitely no stacking multiple abi

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NOVA 2018 Narrative Recap - Prophets of Bark and the Spooky Bunch

Discordian Here.This year I decided to go with the narrative event at NOVA. Last couple of years I'd done the GT, and I wanted to do something different. I brought my Prophets of Bark and the Spooky Bunch, Dark Eldar Coven with Mandrakes and some Harlequins (I'm going to make a follow-up post just about that, but you can go HERE and HERE to see some of it now).The Forces of Virtue (My team) vs the Forces of Humanity. The whole event was divided into a bunch of varied point level games that you could choose to participate in, which all had a bunch of unique non-standard missions. The smaller games were played on 4x4s, some games were doubles, and everything ended with a big Apoc game. There was also a kill team element, but they ended up going with the newer GW kill team rules and literally everything I was planning/painting was made illegal by that. So I ended up dropping that part.There was this whole warlord mechanic involved, were a few team leaders got to pick were and what you played against. It add

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