I have been working on a procedural character generator for 5e, as I find the system isn't necessarily built around making characters interesting, but it's involving learning a new language so is taking a while. I'll post it when it's done!Image (cc) MikeypetrovSO! Here's a quick generator you can use now, with a reason to take non-minmaxed stats and a life event to add some inspiration for background colour.Why not grab a set of polyhedrals or use the button at the bottom to generate someone interesting?The d8 - RaceHumanElfDwarfHalflingDragonbornTieflingGnomeHalf Elf or Half OrcThe d20 - BackgroundAcolyteCharlatanCriminalEntertainerFolk HeroGladiatorGuild ArtisanGuild MerchantHermitKnightNobleOutlanderPirateSageSailorSoldierSpyUrchin(choose a background)(custom background)The d4 - You adventureseeking revenge.for glory and fame.to pay off a debt.to find something.The d10u - Formative life event:sold into slavery.lost something significant.orphaned or adopted.led a revolt.built something grand.accused
Image (cc) Kridily on DeviantArtDungeons & Dragons is a bad game.* Bad naughty. It's irresponsible in that it doesn't show us how to be Dungeon Masters - my favourite term for which is Apocalypse World's "MC" as we are, after all, Master of Ceremonies above all else.D&D teaches us to build encounters, but not how to build stories and worlds. It teaches us to think in terms of probabilities and not stakes. I learnt to DM on 4e and I've spent maybe a decade unlearning how it was presented to me then. It took Stars Without Number and Dungeon World to open my eyes to how a game could be run.Embracing the ChaosThe adage "No plan survives contact with the players" is particularly true at our table it seems, but it's usually expressed as a negative. Dungeon World says Play To Find Out What Happens and I decided to embrace the chaos and go with that in my homebrew Stars Without Number campaign. Let the players drive the story and I'll try to steer, or just sit back and watc
Image (cc) Blazbaros on DeviantArtI'm always toying with ways to tie the PCs, the world, and the story together. These are weapons that can be found and used by starting characters but are in some way destined for the end game, and requiring the completion of a mid-tier quest arc. Roll a set of polyhedrals (or use the button at the bottom of the post) to discover your destined weapon!The d20 - Crafted long ago by...Dwarves, from rare minerals and alloysGnomes, from fine silver woven with spellsElves, from a branch of the oldest treeDrow, from darkness made tangibleAngels, from a fragment of a starElementals, from distilled elemental energyFey, sung into shape from some organic matterMerfolk, from the horn of a narwhalSlaadi, from the remains of a dead ModronMind flayers, from psychically infused ironDevils, and was forged in the fires of the HellsDemons, from solidified corruptionCentaurs, from finest polished bronzeYuan-Ti, from the bones of a NagaA vampire, and was forged and cooled in bloodA li
One thing I loved when reading Dungeon World was how all the moves fall into the same basic pattern:10+ (on 2d6 plus modifiers) means clean success7-9 means success, but with a cost or limitation6 or less means failure and the DM moves the story alongIt's an easy change from pass/fail and it runs right through all "Powered by the Apocalypse" games. Note how there's no DC. I like this. So often my players roll skill checks and announce the result before I decide the DC that I end up just eyeballing it - so why not get rid of it? This is all about stakes and not about difficulty.So for my beloved Stars Without Number it's an easy enough change for me to want to start using it, I guess it is for any other 2d6 system, but can we apply it to D&D? Mathematically (according to AnyDice and some probability calculations) this should map to 18+, 9-17, and 8 or less which is actually not too clunky!However, 2d6 and 1d20 give totally different distribution shapes, so any modifiers are going to swing thing
I'm playing in a 5e campaign from next week, and god I find 5e dull and uninspired. So I left it to this generator.Marigold Silvereyes is a halfling barbarian, a war orphan who was good with her hands and left empty and angry buy the war.She's a suboptimal build (yay) but should have fun ducking between the legs of her enemies and shoving them around with her shield (I took Shield Master) while soaking damage for the team. She carries a longsword across her back like a human would a greatsword. She's a pint sized ball of fury who just wants to be recognised for her carpentry skills.Looking forward to playing her already, she's also tipped for love interest of the party's dwarven druid and we haven't even played yet...
A few weeks ago a parcel arrived from Waynes's Books with three D&D Endless Quest books:#1 Dungeon of Dread#5 Revolt of the Dwarves#6 Revenge of the Rainbow DragonsMy kids got these books because they wrote a dungeon for the One Page Dungeon Contest last year and received an honorable mention.I found a translation of Dungeon of Dread on Ebay which my daughter is currently reading. Die Höhle des Ungeheuers.This year, the deadline for the One Page Dungeon Contest is on May 1st.Lina, Hendrik and Joaquín are already excited, thinking about another dungeon ...
Waterdeep Dragon Heist is an urban adventure with lots of information on the setting. The adventurers must find a stash of hidden coins before they fall into the wrong hands. Waterdeep Dragon Heist Description: Waterdeep Dragon Heist is an adventure that will take characters from level one to five. This 224-page hardcover book has a pronunciation guide, eight chapters that make up the adventure (and antagonists), and a visitor’s guide. There are three appendices detailing magic items, monsters, and handouts. Also included is a large two-sided map of Waterdeep. Dragon Heist can be played with a different antagonist and the flow of the adventure allows for the adventurers to explore and interact with the rich setting, Waterdeep. There are factions to join, merchants to buy items from, and crimes to stop. At the conclusion of the adventure the PCs should be level four or five and ready to continue the adventure in the Dungeon of the Mad Mage. Quick Review of Waterdeep Dragon Heist: Waterdeep: Dragon Hei
Dwarven Forge is diving to caverns deep and cold with their new Kickstarter. Stefan Pokorny, founder, & Nate Taylor, creative director, of Dwarven Forge climb into the guest chair to chat with Jonathan about this exciting new set of modular tablet..
It seems, at least in my eyes, that there’s been a resurgence of tabletop RPGs in the last few years. More and more people in [...] The post How to be a great RPG Game Master! appeared first on Tabletop Games UK.
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Things go a bit old school! Modified 2nd Edition Advanced Dungeons and Dragons but in a Frostgrave setting. All organised by Matt. Multiple parties entering the deathtrap city to grab as much loot as they can.Gates of the ruined city.Adventurers assemb...