Island natives are must when playing adventurous pirate games in the Caribbean. My buddy Jens got some island natives from Firelock Games to form a "crew" of their own.Firelock Games released their Island Natives as part of their No Peace Beyond the Line kickstarter campaign last year. The minis arrived some time around April this year and Jens sent them to Poland based painting service Den of Imagination to have them painted. As you can see, the results are rather nice:During our recent mini campaign with played a couple of games with the first version of the Caribbean Island Native crew and we were quite happy with how they felt.Sneak preview of the Caribbean Natives crew rulesNatives attack a colonial town from the jungle
This week we had our half-yearly pirate campaign. At 5 and a half days it has been the longest yet and also one of the most productive ones. Here's a brief summary with some photos.Days 1-2: In the TownThe first two days saw our crews fighting it out in the town. This is our usual start to allow for collecting treasures to purchase weapons and equipment, hire new crew members (such as the highly popular surgeon and scholar) and - of course - earning experience to improve the characters' skills and earn new abilities.Day 3: On the High SeasThis day was dedicated to sea battles. Our first game - "Breakthrough" - ended for me with the Pirate Fluyt ramming my British Unrated Cutter so that I could not move (not to mention the human casualties!). Then, the race between the French Fluyt and the two British Sloops ended in a draw with both sides reaching the table edge in the same round.Day 4: Storm the FortI had been looking forward to this day probably the most. I had ordered the Vauban Fort from More-Terrain some
While I was browsing the LITKO website recently I came across their offer for personalized movement gauges. With its lengths of 1/2", 1", 3" and 6" this is a very handy tool, not only for Age of Sigmar. The surface can be customized with your own logo and text. The gauge will be very useful in our games of Dogs Ahoy. I would have liked to use the free space for a summary of the turn order or some other quick reference notes. However, since the rules are still work in progress I chose not to and only went with the Dogs Ahoy logo.Two movement gauges from LITKO with the Dogs Ahoy logoSince I was ordering anyway, I chose to also get some flame markers. There are a few scenarios in Dogs Ahoy where crews set a ship or building on fire and these work quite nicely.