If you’re a game company, what do you do if you designed a game based on a certain piece of intellectual property (IP) and then the company that owns that IP suddenly decides to not renew the license? In Fantasy Flight Games’ case, you fire up the lemonade stand and get to squeezing those lemons. […]
There are times in life when you say “screw it”, throw caution to the wind, drop all pretence of sensibility and just get stuck into something. Be it a new hobby, sport or simply just spunking a wad of cash so thick it could be used to prop up a skyscraper. With the notion of Kickstarter (other crowdfunding platforms are available), it’s getting ever easier to buy and back games with increasing production costs (and consequentially improved quality), timescales and grandeur. I’m not going to start a rant about the cost of games getting silly, there’s a time and a place for that and it’s not this review. Read more »
If there were a competition for the greatest name for a board game, Seal Team Flix would be a heavy contender for that title. I’m not sure I’ve seen a greater use of a pun in a board game name. But a title does not determine the games worth, so let’s dive into the gameplay […]
Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. It was about three years ago when I posted a review for the Machina Arcana. I really didn’t know much about the game before receiving a copy except that it was a Cthulhu & Steampunk themed. […]
In our first installment of Quick Hits from the Vault, we tackled the classic card drafting game 7 Wonders. This time around, the BGQ staff went with a somewhat newer game in Gloomhaven. You may have heard about this behemoth of a game, because it not ...
Over recent weeks the boys and I have been playing a lot more Hero quest recently, and we decided to do something a little bit different which will hopefully give our dungeon crawling a little bit more of the 3D dimension. So as always the project need...