Dungeons and Dragons 5e
I happened on one of the DM's Guild Facebook Groups on a new author wanting to get some critique about his adventure. Jos-W put out an adventure called Perilous Nights in Eckwold by Dicey Games. He was asking for feedback on the adventure... and what better way to do so than to review it! So let's get to it, shall we? 1- Overall. The first thing I noticed about it is that the pdf is dry and without art (except for a set of maps at this end, an overall map with the distance of the main events would REALLY help). This felt like an Adventure League product in appearance. I will rate this as "okay", so 2/5. 2- Editing. I noticed a few issues here and there, nothing really jumped out at me. The issues were less with the English and more with the D&D terminology, like skill names having the wrong casing, magic items and spells not being italicized and capitalized. Okay. Okay, I'm an old and grumpy guy who focuses too much on these things. None of the issue prevented me from understanding, so I'll give it a 4/
Earlier this week, my Facebook feed brought me a request by fellow creator Matt-V, asking for feedback on his adventure. I replied and in short order, he sent me a copy of his product to go over. I printed the adventure and began reading. The adventure is Saving Encea, presented as 6-8 hour one shot adventure. Now knowing my players, they would spend 12 hours in the first encounter, but that is besides the point. 1- Overall: The look and presentation is top-notch, reminding me of a Paizo product (the gold standard IMO). The art is and layout is clear and easy to follow. 5/5 2- Editing: I found a number of minor issues. Nothing that prevented me from understanding, but enough for me to notice it. 4/5 3- Flow: This is one of my personal major points. If the adventure does not flow, then it sucks. However, as I read the adventure, the flow was natural and realistic. I found myself thinking I could use this adventure in my own setting, with little modification. Although not unexpected, I enjoyed it very much. 5
During the fall of 2018, I began work on updating an adventure I wrote for Pathfinder. The more I wrote, the more it changed shape into something completely different than what it started out as. Then last year, I got three groups of great playtesters provided me with feedback. I went through many rounds of editing to get things all nice and ready. I took a lot longer than I initially planned to, but the final product is worth it. Final tally is a 43 pages adventure that will take you AT LEAST 12-15 hours to complete, with near-limitless possibility for expanding. The time was confirmed by four tables of players. This says nothing of the awesome artwork Irene did for the adventure. Ravenloft Dreams of Dust is now available through the DM's Guild.
I am very happy to announce the release of FOE's latest product: a 5e port of the highly successful "A Shackled Mind is a Clear Mind" written for the Pathfinder RPG. This is more than just a straight port, new tomes have been added to the book, namely the Book of Thoth, which allows you unlimited power! You can get this new book on DriveThruRPG
For the past few weeks, I have been posting a few new races that generated a lot of interest on the many groups where I shared them. Many asked me about about some the details of how to integrate them into their campaigns. Well I had most of that already written when I posted the first "New Race", with all three of the nymphs. At that time, I thought I was done but feedback made me go back to the drawing board on a few things. The constructive criticism I received made the end result better. So I am very happy to announce the release of Gostor: Nymph. Like all our 5e offerings, this one comes with a Herolab import so you can build your characters without having to do the math yourself. As an added bonus, you can get it with the 33% off from the Black Friday/Cyber-Monday sale on DriveThruRPG!
I have been thinking of the creating a cantrip to break concentration and I came up with this. I can see this as a cantrip for Bards, Druids, and Warlocks. Buzzing BeeConjuration cantripCasting Time: 1 actionRange: 30 feetComponents: V, SDuration: InstantaneousYou summon a single bee that appears in a square occupied by a creature you can see. If the target creature is concentrating on a spell, it must make a Concentration check DC 10.
Last year, I planned on attending this con, but decided to cancel my plans after I lost my job and had to find a new one. As money got tightened, cons were the first thing to get cut. This year however, the situation is back to normal and I was able to attend. Despite an open invitation, only ActionMan wanted to go, so it would be a boys-weekend. We were going to play Adventure League all weekend. As the two of us were Tier 2 (I was level 8 and ActionMan's Sir Patrik character was level 6), we got to play higher level. FridayI left work at my usual time (around noon), and headed home. There, I prepared our luggage and made sure our stuff was ready to go. As soon as ActionMan arrived from school, we jumped in the car and drove down I-24 towards Chattanooga, then on to Cleveland. Yes, there is a Cleveland in Tennessee! My phone ran the Kings and Generals channel where we learned and talked about subjects as varied as the Roman Empire, Greek "Empire", Samurais, the Wars of the Roses, and Napoleon. I do this
Continuing my series of Greece-inspired races for 5th Edition. This one will be the final entry in the Nymph series... Nymph: MaliadThe maliad were born from the blood of Gaia when Cronus castrated Uranos. Originally associated with the ash tree, the term now encompasses all forest nymphs. Maliads are curious about the world of men, have a basic understanding of it and are the most likely to interact with mortals. Maliad love to be chased, like a doe in the forest. As such, they love to tease those they love by running away. They are the most likely to run away from their home to see the world. Maliad FeaturesYour nymph character has several traits in common with all other nymphs. Ability Score Increase. Your Charisma and Dexterity scores each increase by 1. Age. You grew very quickly from a young age and matured around age ten. From there, you will change very little the rest of your lives. You can live up to ten centuries. Size. Nymph are the same size as human females. Your size is Medium. Speed. Your ba
This past week, I received feedback from my playtesters. You may remember my public call in this call from October 2. I must say the three groups who ventured into the adventure provided me with some very useful feedback. Without spoilers, I will try and summarize some of the best elements that came back. - Play time is around 12-hours: This makes it a little longer than I expected, but that is also a good thing, putting the adventure right in that sweet spot where you get to play up to 15h depending on your party. Good. - Needs a better introduction: The introduction was short and simple on purpose. However, this did not go over well and everyone mentioned that the party spent time trying to discover what to do. - The story works: Both GMs and players reported that the adventure was well-organized with a very sandbox-y story. Almost all GMs mentioned that the multi-point way to resolve the plot really stood out. I was very glad to hear this one because I spent a lot of time trying to break the railroad
Continuing my series of Greece-inspired races for 5th Edition. Nymph: NaiadNaiads are nymphs of springs, ponds, and those waterways too small to be ruled over by a greater divinity. Naiads prefer freshwater to salt water dwellings and the confines of such waterways to the vast expanse of the sea. Naiads are reclusive, shy and quiet. They observe and obsess over those they love from the safety of the waters. They do not always understand that other creatures do not share their affinity to water and have lured many lovers to a watery doom. Naiad FeaturesYour nymph character has several traits in common with all other nymphs. Ability Score Increase. Your Charisma and Dexterity scores each increase by 1. Age. You grew very quickly from a young age and matured around age ten. From there, you will change very little the rest of your lives. You can live up to ten centuries. Size. Nymph are the same size as human females. Your size is Medium. Speed. Your base walking speed is 30 feet. Female. All nymphs are female
Continuing my series of Greece-inspired races for 5th Edition. Nymph: LampadLampads are the dour nymphs of the underworld. Perhaps the most worldly of the nymphs, they serve as entourages to the goddesses of the Underworld. They take their name from the lamp they carry through the world of the dead to light their way. Lampads are very pale with long dark hair. They are the least self-centered or vain of the nymphs, looking like the shades they preside over. As such, they are the least sociable of the nymphs, preferring the presence of non-lampads to that of their sisters. Lampad FeaturesYour nymph character has several traits in common with all other nymphs. Ability Score Increase. Your Charisma and Dexterity scores each increase by 1. Age. You grew very quickly from a young age and matured around age ten. From there, you will change very little the rest of your lives. You can live up to ten centuries. Size. Nymph are the same size as human females. Your size is Medium. Speed. Your base walking speed is 30
I have been in something of an ancient world thing for the past year or so, with working on Akhamet and spending time on a Greek-thing (whose name I keep changing all the time). During this time, I filled my Dropbox with like a million small files about potential races, monsters, and adventure ideas. I am at a point where I need to create a folder just for this. After going through a series of iterations, I decided to focus on three types of nymphs, all of which would be playable by PCs. Since the Monster Manual already includes a dryad entry, I wanted to create something new. Part of this series, I will present the statistics for new races I plan on adding to my finalized Greek book. I already have a few races out there: Amazon, Medusan, Olympian, and Titanborn. The races in these blog posts will be allowed choices in both the Legacies Organized Play Campaign, but also any game I run. I may gather these into a Gostor book in the meantime, and create a Herolab plugin to create these as characters.
Some book come together through hard work and other come together without any effort at all. The latest FOE release to the DM's Guild, was one that was both. Some of the items came naturally and without any work on my part. Some items just wrote themse...
I love Greek Mythology. The stories have entertained me since before I first read Clash of the Titans (yes, I read the novelization before I saw the original movie). Fun tales of heroes, misbehaving gods, magic items, and bands of warrior traveling to ...
Today, ActionMan and I attended a get together at Grand Adventure Comics, on of the local FLGS. One of the biggest advantages of it is its proximity compared to the distance with the other stores where games are played near here. I brought with me a f...