@Gen COn 2019 I interviewed Chris Pond from Warcradle Studios and we discussed Dystopian Wars, Wild West Exodus, Firestorm Armada, and Lost World Exodus. I look forward to a lot more Wild West Exodus and Dystopian Wars! Copyright secured by Digiprove © 2019
A small painted post today, in the form of my first French ship for Dystopian Wars.The model itself is one of the small Requin clqss corvettes, nothing to fancy on the gaming table tbh.But as I chose the French as a faction, I went scrolling around the internet for painting ideas, and in the end settled on this greyish beige colour scheme with 'camo stripes'. The chimneys are painted red and greyblue to give a hint at the nation the ship hails from as well, adding as such blue, white and red in the overall colourscheme.While a whole fleet, let alone learning and playing the game, isn't on the nearby horizon yet, this was never the less a fun little model to do, and it went about rather quickly to boot.Vive la France!
Greetings! I finally managed to get in another game of Dystopian Wars with my friend Matt using the 3.0 beta rules. We were able to take advantage of the most recent revision of the Beta, which hit on 4 April 2019! Here is a brief write-up on how the game went, along with some of our thoughts. Scenario We once again decided to stick with one of the two scenarios that are currently available in the beta rules. The one we selected, “Pitched Battle,” is a fairly standard table quarter control scenario that most wargamers will probably be familiar with. Lists We decided to play the game at 1200 points. I would be playing an Imperium force, while Matt would be running his Union once again. Our two lists had some interesting similarities, but also some interesting differences. Here is what we took: Matt Battleship w/Shield Generator & Prow Upgrade (245 pts) Carrier (220 pts) Heavy Submarine (150 pts) 2x Heavy Cruisers with Rockets (240 pts) 4x Destroyers (220 pts) 3x Frigates (120 pts) Andy Ba
Warcradle Studios is doing an open Beta Test for a new edition of the classic game of Superscience Turn-Of-The-Century Naval warfare! I’m joined by Greg with the Covenant of the Enlightened to take command of The Crown in this 1000pt game! Check out the current iteration of the Beta HERE: https://www.dystopianwars.co.uk/
I’ve finally managed to play my first game of the DW 3.0 Beta! My friend Matt, with whom I recently played through the Hurricane Season campaign with, and I met up last night to try our hand at War Cradle’s latest revision. The standard disclaimers apply; since this is a Beta test, any specific rules that I discuss below are subject to change before the game’s release, so keep that in mind. For those keeping score at home, we were playing with Version 0.03 of the Beta rules, dated 14 September 2018. Our First Game For our first foray into DW 3.0, Matt and I decided to focus on the core rules, and exercise as many of them as possible. As such, we played with decks of Victory & Valor (V&V) cards, and made sure we each had a carrier so that we could play around with the SRS rules a bit. About the only thing we did not use this time around were the Outfitting Cards, which means we didn’t have any Generators. Forces We went very basic with the forces we took for this mission; we pl
Long-time readers will remember that many years ago (when it first came out even) I dived into Dystopian Wars by Spartan Games. In the designers words...The year is 1870.The World is at War. The world of Dystopian Wars is similar to our own but subtly different. The year is 1870 and the Industrial Revolution occurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognisable, which has led to the development of fantastic naval vessels, hulking land ships and terror from the skies in the form of airships and war balloons.Let's recapShipsCool TechnologyReally Big ShipsWar Balloons? Needless to say, it ticked many boxes for me and in no time had I picked up a small pile of ships and even painted up a decent chunk of them. The story gets a little less happy from here.... over the years the designers kept making outstandingly cool models, which I of course kept buying and stashing away. Unfortunately, I never played enough games to really bed the fundamental mechanics
Greetings! In my last post on the Dystopian Wars (DW) version 3.0 beta, I put together a brief overview of the major differences between older versions of the game and the first version of the 3.0 rules that Warcradle has shown us. As I mentioned at the time, many of those rules are subject to change as the open beta progresses, and that’s exactly what’s happened; earlier this week, a fairly lengthy list of changes was put out via the official DW Facebook page. Some of these changes are fairly minor, but some others are rather significant. So, with that in mind, here are my thoughts on what I think are the most impactful changes. I’m not going to go through every single change in this post; the full list here, but you can find it copied to the MBS forums if you are interested. Let’s dig in! Landlubber’s FSA Heavy Battleship Clarified Fire Arcs and Line of Sight The wording in this section has been updated to discuss how targeted models with a “partially blocked” lin
Prologue FSA-occupied Guantanamo Bay, Cuba The attack on Miami was swift and brutal. Despite the best efforts of Wales’ men the damage to done to the infrastructure would take months to repair; the civilian casualties were the most devastating. MacCannon was reviewing the reports from their most recent exercise when he heard a rapping at his door. “Sir, urgent communique from CINCCARR. Miami has been razed, and Fort Pierce destroyed.” “I knew it, despite our early success against the coalition they would not be dissuaded. How could their movements go unnoticed? They seem to disappear and reappear at a whim. I’ve heard stories of Covenant vessels seemingly ‘jumping’ locations, but wrote them off as stress-induced hallucinations.” “If technology such as this exists, surely the Covenant wouldn’t have shared the capability with a potential rival? If they are in league with each other gods help us all. Perhaps my contacts know something…R
Introduction Last week, I took a look at the idea that games based on the Spartan Engine, especially Dystopian Wars (DW) and Firestorm Armada (FSA), take too long to play. I’m not going to repeat myself too much in this … Continue reading &ra
For all of its many virtues, a commonly heard complaint is that games based on the Spartan Engine take too long to play, especially Firestorm Armada (FSA) and Dystopian Wars (DW). This is not a universally heard complaint, to be … Continue reading
Introduction Hello once again! In this post, I’m going to attempt to provide a description of the game engine that Spartan Games initially created in 2008 and then iterated on for various versions of Uncharted Seas (US), Firestorm Armada (FSA), &hel
Foreward Before I get too far into this, I should point out that I recognize that Warcradle has plans to make significant changes to the background story for Dystopian Wars. However, as yet the details have not been revealed to … Contin
Yesterday, Warcradle posted up some new renders on their official Facebook page of the Ningjing battleship design they have been working on for Dystopian Wars (DW). The changes to the design are both dramatic and subtle; clearly a lot of … Co
Wargaming is an open an varied beast with a huge range of topics, environments, scales, and settings and my personal favourites have always been small scale wargames depicting massive epic engagements, with a special fondness for fleet based games and ...
Here is the start of my SouthCon 2012 fleet. I need to get a few games in to test stuff but I like the feel of the 750 point list. The Ruler BS, Eagle flyer and the gun ships all have internal guardian generators and the Ruler will most likely have...