So, two times the Emperor's Children went to battle this month, and while one ended in disaster, the other yielded another trophy to the godess of Pleasure.Massacred by the Custodes, the Pink Phalanx took it's vengeance on a bunch of Bad Moon Orks and Grots the week after.To that end, a small piece of a choppa, as the battle was decided in melee, has been added to the pile of defeated enemies.
Okay, so "grots" is just a fancy name for Tom DG's excellent Ork army list, featuring as many grot units as possible alongside a trainload of conversions.And he issued a challenge to see how it will perform, and Fulgrim answered the call.Now, I took along exactly the same army list as versus the Custodes last week. Not because they have to redeem themselves, but because I didn't get along unpacking my force anyways the past days, so it is the same composition for me as seen HERE.The Grot horde consisted of all of the following... (mind you, a lot of the units are actually Orks, but are converted to be Gretchin models).A Warlord, 2 Runtherdz, a Weirdboy, a Big Mek, 2 blocks of Gretchin, a unit of Choppa Boyz, a unit of shoota boyz, a unit of loota boyz, a unit of burna boyz, 4 grot tanks, a grot battle wagon, a dreadnought and a big cannon.After the forces deployed over the table, we where ready for the Tactical Escalation scenario, in which I had chosen "Purge" and my opponent "Take and Hold".The Empero
Aaaah, what a flashback. The 2002 Codex Chaos Space Marines, made for 3rd edition was the one where the Legions really came into play for the first time.I obtained the book earlier this year purely out of nostalgia reasons, and to dwindle over how the fluff was back then, and see how it progressed over 15 odd years.Well, before Dark Imperium not much to be honest. But the great thing as I said in the beginning, was that this was the edition Legion rules started appearing, as well as a heap of "unique" units for the specific legions. Like the "Sonic Predator", which while statwise worse then the standard one, was oooh so fluffy instead.This book is also the so-called "3.5 edition" for the Chaos Marines, and is seen as the best one they had so far in synergy of the rules and the likes, building on the hotchpotch of the first 3rd edition one where a lot of new rules had been included as well as units, finally differing the evil marines from their vanilla counterparts.It was a nice stroll down m
The first piece of armour has been painted up for the Renegades and Heretics part of my force, in the form of a Chimera transport.These little tanks pack more firepower then their space marine equivalent, the venerable Rhino, and aren`t expensive at all coming in at 93 points for the basic version.While the barrel has been replaced, because, well, it was like that when I got it, it still nicely represents the multi laser cannon on the vehicle.No additional upgrades where taken for the little transport, who will serve to plug any leaks in the line with it's squad of guardsmen aboard, or as a mobile platform to go and contest objectives if the situation requires, hopefully holding out until reinforcements arrive.Now to bring in bigger guns for this part of the force...
So, finally I will meet the Golden Boys with the Pink Phalanx on the battlefield. Though I know my opponent, Tom, for years already, we actually never played 40k against each other iirc.So after months of smacktalking, the forces meet at last on the field of g(l)ory...To that end, I took along a Warlord (high on elixer, and with the 6+++ save) to bolster my lines, a Dark Apostle because I think those are just bloody great, and a Sorcerer whose job will be to place Death hex'es where possible.For thr troop selection, 2 blobs of cultists each 20 strong led the way / took the bullets for my squad of Noise Marines.I have seen those Custodes in action a few times, and I know they are hard to crack in their armour, then multiple wounds, so I opted for a very ranged army list. Two squads of havocs, one with lascannon and missile launchers, and one with autocannons and heavy bolters, stood ready to lay down a rainstorm of fire. Joining them, a Rapier battery of 2 laser destroyers and 1 quad bolter.T
No, not those greeks, but a squad of Slaanesh "berserkers".The name I gave them is because the ultimate goal is to finally assemble and paint the Spartan, which can then haul these 20 duellists along to the opponent's side of the table... and unleash quick attacking goodness.Of course, this squad gives some other options as well, coming armed with it's two flamers, the icon (because heck, we will be facing a lot of Imperials at the club), champion with plasma pistol and powerclaw, and all the marines armed with chainswords for a flurry of attacks.I can stick 10 of them in a Rhino instead in smaller battles, or even if I got the points to spare, upgrade them to Noise Marines for even more attacks (albeit the flamers won`t be along then).But combined with the first striking special rule of the Emperor's Children legion, this makes this squad a very, very handy tool for striking the enemy battleline... and result in blood and gory extasy should it even happen to be non-power armoured opponents like mushy squishy
The first of the units I really needed to finish, some tactical marines joined the ranks of my Emperor's Children.Like with all the "regular marines" I applied the pre-heresy colour scheme of purple and gold and such.The squad's champion had already been painted for months, so it was really time to expand the unit and make it battle ready. To that end, I aquired some old, mono pose marines from a clubmember, and the purple squad was completed to join their leader.Now numbering 10, the squad hauls around the versatile missile launcher, as well as a flamer, because they are just damn good in this edition of 40k.And they boost my Legion by a further 164 points, making it now a total of 4332 points painted strong.
I managed to get two games in during october, being a 40k battle and a kill team one.While one was a success, that means only a small one piece update to the altar this month as such.And that victory came against the Space Marines of Tonny, the Salamanders. In a hard fought battle, my Emperor's Children took the victory in the final turns after trailing behind most of the game, so a shoulderpad of the chapter has been claimed as a trophy now.The coming weeks I hope to round out the Dux campaign, either by straight winning it, or by losing my Lord causing me to be knocked out. But either one of those two is going to happen during november I fear, so I doubt I`ll be making it there into 2019...Which is a good thing, as I can start tuning my force for the club league in 2019 then, and build it into an uber-competitive all taker army.Like the old days... and bring home trophies for the altar!
Produced by Prodos Games, as part of their Space Crusade range, comes this set of demonic bikers, ideal for my Slaanesh force.So I made a short video on the unboxing of the models, and soonish they will join the ranks of the 'to paint' models as such.Thanks for sacrificing your eardrums to listen to my croaking!
A small addition to my Emperor's Children force, as I "lined out" both the squads to their full 10 man configuration.To that end, I used some old monopose marines, and painted them in the pre-heresy colours like the squads.So dividing the stack of 9 marines into a group of 4 and a group of 5, they where then divided into their new "parent units", and adding some points to my forces total in the process.Both squads now completed:Next for the 3rd legion is still that large 20 man close combat squad, before moving on then to yet another squad of Havocs.See you soonish for more pink and purple power!
My second ever game of Kill Team, and my second game against Death Guard, albeit another opponent then Nemesis, in the form of Kristof, someone I never played before.Those disgusting feckers sure are popular it seems, and that would mean another game of going up against T5, ignore flesh wound marines.Now, on the part of my list I went for a very fluffy but experimental army list. A lone Aspiring Champion who infiltrated the area and has corrupted the local workforce in a cult dedicated to exstacy. As a result, I had a Heavy Stubber with the Heavy specialism, a flamer, and 17 basic cultists with either autogun or pistol and close combat weapon. All drawn from my various cultist units to look more raggety taggety... and still had some points left over as you can have a max of 20 figures in a force. but it would give me a good idea for the future on how mass forces work in the game.Opposing me:5 Death Guard Marines including a flail wielder, a blight launcher and a plasmagunner, supported
It has been a while, but my Pink Phalanx marched to war again. Challenged by Tonny and his firey legion of Salamanders, the lines are drawn for battle.A first against this force and the player for me, so I have no idea what to expect and how the opponent "plays", but I did take the opportunity to bring along some units I never used before.This with the eye on the clubleague coming in 2019, in order to get at least some feel for some units, and as such I took along a daemon detachment after seeing them ripping my force to pieces months ago in a game to teach Noshi...But all in all, I went for a pretty "light" list, fielding 5 Troop selections because it would be my opponents third game ever. So a warlord, a sorcerer and a dark prophet filled my HQ slots of the Heretic Astartes section. The Chosen came along for the very first time, while backed by tzo regular squads of marines and one squad of Noise Marines. The only heavy support I took along was a single Rapier Quad Bolter. On t
Well, not that much has actually been added to the altar this month.With all the travelling I did, I barely gotten at the club, let alone play a gameWhat did get added though is the Deathguard bolter to commerate the Kill Team victory end of august, but back then I had no parts of those filthy greenies lying around, as my pieces lot arrived half of september, so I added it this month instead.Now to see to add some more pieces during september, in which I have at least one battle lined up. While an experimental list I'll be taking to battle, to try out some units for the first time like Chosen or my Sonic Dreadnought, I hope to drop some more pieces on there as a result in the next weeks.For Slaanesh!
Okay, I admit, I am building a part of a force not to take to the battlefield as a whole, but to bring more varied armour to the table as support for my power armoured troops.Earthshakers, Hellhounds... those lovely gems that can wreak havoc in a line.And while the force might be stand alone in the end, I doubt I`d really be playing it by itself, though one never knows.The regiment name I picked for the force is the Ariete 32nd, in "honour" of the Italians I always played in world war 2 games. While the common plastic Cadian will become regular Militia squads, these dirt cheap units make up the bulk of your force even though they can`t shoot the barn door they just ran into.For the colourscheme I`m grabbing back to that ww2 force as well, painting them all in desert colour uniforms with exquisite white uniforms for the higher officers. If I ever included "special" guardsmen, who are elite, they will have plumes like the Bersaglieri did, while all the armour will be desert coloured as well. Not rea
So my Altar is nice and shiny now, as compared to the post last week, I received, added and painted all the bits for the other battles I've won.This means that I am now "up to date" except for the Kill Team game from TSa barbeque, so one more Nurgle icon is now on the "to order" list for parts.As I'll be ordering a variety of army parts soonish, just to have some additional bits of armies lying around in my bits boxes from armies I never came near even to touching myself. Small things, like 10ct parts and the likes, in all probability.So my TSA buddies can now see at least one piece of "something" hubris lying on the base, painted in where applicable a copy of their used colourschemes.Now let's try to fill this CD up during the run of 8th edition 40k and Kill Team...