Episode


RDTN Episode 170: Robinson Crusoe Mystery Tales, Res Arcana, Space Base Expansion, Wacky Races, Superfriends

Hope everyone has recovered from the onslaught of Avengers Endgame and Game of Thrones battles and ready to get back to board gaming. We are and this episode puts five games on the table for discussion and two Kickstarters we want to bring to your attention. Res Arcana is one of those games that you might pass by, but it is one you should give a try if you enjoyed the mechanics that are in Century Spice Road. The premise is straight forward in that you must collect resources that allow you to purchase cards that let you convert those resources into other resources that you can then eventually get victory points. But unlike Century or other games like this, there are unique mechanics in impacting other players, player powers, and cards that can help adjust your strategy during the game. Then we played a game that fits with the theme of doom from the aforementioned shows above, Robinson Crusoe: Mystery Tales. Solid planning and cooperation are even more essential to winning than in the base game because you ar

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RDTN Episode 169: Fifth Annual Screening, Streaming, or Steaming Summer Movie Preview

The 5th Annual Movie Show with our good buddies Dan Patriss and Chris Kirkman. This is going to be a big summer of movies and we wish we had enough time to cover all the summer releases, but that would be a six hour show. Instead, we only looked at those movies that were nationwide releases, not limited releases. Then we had to take that list and shorten it up even more by voting on them so we could get it down to a manageable amount. There are so many good releases early in the summer that many of the releases in August just didn’t make the cut. Will give a spoiler here, we didn’t have that many steaming picks this year like in previous years. Hope you enjoy the episode and we will return in our next episode with more gaming discussions. Time Segment 00:00 Intro 10:30 Time for the Movies 49:20 Miniature Market 50:08 Back to the Movies 1:31:20 Portal Games 1:32:15 Fantasy Movie Draft 1:51:00 The Broken Token

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RDTN Episode 168: Lord of the Rings: Journeys in Middle-Earth, Evolution, Oceans, Castle of Burgundy Dice Game

Marty survived Robb Con and comes back with a report on his play of Wingspan and Tsukuyumi. He also escaped the cabin long enough to get in some disc golf, still a favorite recreational sport at RDTN. Man, hope to throw some plastic now that spring is here. Then we got to play a very good implementation of the classic game Castles of Burgundy as a roll and write. Plays fast and has some very good challenging decisions to make as you mark the roll on your sheet. Definitely a keeper in our collection of roll and writes. It must also be a throwback episode because Marty got to play Evolution for the first time, which is one of my favorite games. But the reason we got it to the table was because we were able to try out the Evolution app that was release recently on Steam and then, I got to try Oceans, the next evolution of games by North Star Games. Oceans is completely funded on Kickstarter and while similar to Evolution, it stands on its own with some of the changes in the feeding process of your species. Plus,

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RDTN Episode 167: Call to Adventure, Crisis, Roll For The Galaxy:Rivalry, Camel Up, Istanbul App

We are jammed full of game discussions in this episode. We revisit Camel Up Second Edition with a surprise guest. We talk about a new favorite game of Marty’s Crisis. Then we break down a new quick filler called Village Pillage that Nate Bivins brought to the table. But that is the only surprise, Marty has some special guests on to talk about the expansion for Roll for the Galaxy Rivalry. And that is not all. We play the beautiful game Call to Adventure. Want to spend some time talking about this because this game, while simple to play, is about building a story. It is important to get behind the development of the story and understand how this will drive your gameplay. There are some strategic moments in the game that can be overlooked if not careful. Hope you get a chance to get this to the table. Now that I have a Switch, we thought it would be good to discuss an implementation of a game on the Switch. We picked Istanbul as our first one to give this a try. We have done App discussions before, but this mig

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RDTN Episode 166: Unmatched, Restoration Games Interview, Tudor, Kapow, Combo Fighter, Kickstarters

I told Marty that we should occasionally change the secret word to the Green Room. By keeping the same code, past people could show up and request to come back on the show. Luckily that has not happen yet, but we were lucky to have Justin Jacobson and Rob Daviau make another guest appearance on the show. The last time they were on, Fireball Island was launched on Kickstarter and we all know how that turned out for them. This time, they tell us about the new Unmatched Battle of Legends. Also, it seems “moonpie”, “squirrel”, and “lawnmower” aren’t very strong codes. We rez from the dead the segment In a Nutshell and talk about a couple of games that we got to the table. We had a dice chucker called Kapow. This was one that is a filler and ramps up very quickly. Hidden strategy on building and constructing your dice to combat your opponent. Combo Fighter is a card battle game that rewards those that can card count. Tudor has a unique method of changing the base actions t

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RDTN Episode 165: Fourth Annual Squirrelly Awards

It is time for the 4th Annual Squirrelly Awards. These are our picks from 2018 that stood out during the year for us. Just like the previous three years, our friends were gracious enough to stop by and do the presentations and we were lucky to even have some designers and publishers in the audience to accept the awards. We want to thank everyone that was involved in this project and hope you appreciate it. We return in two weeks to our regularly scheduled program. Time Presenter Award 00:45 Intro 05:16 Matt Evans Okay that is neat 08:50 Dan & Chris Let’s get this party started 12:34 Ella Gimme More! 16:11 Tantrum House It's in the Cards 18:45 Mandi & Suz Need a #2 Pencil 23:50 Cadril Edgarwolf You gonna paint those 26:35 Board Game Blitz It is New to Us 30:43 Man vs Meeple Pass the Advil 34:21 Christian Kang Go Do My Bidding 40:31 Blue Peg Pink Peg This Game has Bling 44:00 Commercial Break The Broken Token Portal Games Miniature Market 45:30 Danny & Derek Just the two

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RDTN Episode 164: Raccoon Tycoon, Beta Colony, Terror Below

Sorry for the back to back long episodes. However, we have a good reason. First, Sara Erickson from Renegade Game Studios dropped by and wanted to tell us about Mike Elliot’s new game, Terror Below, that is currently on Kickstarter. Don’t worry, it is funded but if you have any doubts on if you are backing or have questions, maybe Sara will have the answers you seek. She also was subjected to a Rank’em, something we haven’t had the opportunity to do in awhile. Next comes to fairly lengthy discussion about two games that we go to the table. Raccoon Tycoon from Forbidden Games is a very enjoyable commodities game that is fast to teach and play. We also are finding that the various strategies work well so no set winning one and anytime we have an hour to get a game in, it is a good bet we will reach for it. If you want to try out a commodities game, we can’t recommend this enough. Components and art are top notch and the price at Miniature Market makes it tough not to get. Beta Colony by Rio Grande Games w

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RDTN Episode 163: Everdell, Stephen Buonocore, Tantrum House

We have guests on for this show and we get chatty with one guest. He is such a great friend to the show and it is hard keeping it short. Stephen Buonocore does a deep dive with us on what it takes for a game to get noticed in today’s market and have staying power. Think about it. How many times do we all hear about this great game that is out and within a month, crickets. We ask Stephen what does it take to make it last or how can Stronghold renew interest in games that have received the Squirrel treatment by game players. Stephen even talks about Stronghold’s catalog and how things in hindsight were a sure thing, were not that way at the start. And it would not be a visit without Stephen doing some pitching on the upcoming games, but we try and challenge him to tell us how is he going to keep the spotlight on them. Marty and I also have been discussing the upcoming convention Tantrum Con in Spartanburg, SC. Well, why should we try and guess at what is happening when we can bring Tantrum House on to tell us a

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RDTN Episode 162: Too Many Bones-Undertow, Master of Wills, Kitchen Rush, GoT Expansion, Quiver

We are back from our break and ready to tackle another year of board gaming podcasting. Or as a listener pointed out to us, making background noise. We love comments like this because they truly keep us grounded and never take offense to them. Anyway, in this episode we discuss our events over the holidays, do a Flying Squirrel segment, and give impressions of two games that made it to the table. Master of Wills by Stormcrest Games is a deck building card game that has a twist on winning the game. Your score is determined at the end of the eighth round based on the number of citizens you have on your side of the board. When you pick a Citizen card at the start of your turn, they will have abilities on them that will impact the game by allowing you to play special cards from your faction deck that you built prior to the start. There are different factions in the game allowing for increased replayability. This one is straight forward, but very tactical and made for fun games. Too Many Bones: Undertow was the ne

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RDTN Episode 161: Pandemic-Fall of Rome, Black Orchestra, Scorpius Freighter

Time for a new year and we are trying to get things planned, at least for the first quarter. But to get the New Year started off right, we bring you three game discussions and a discussion about doughnuts. One game we got to play was the new one from AEG called Scorpius Freighter. What makes this game different is the three action tracks. You have to advance around them to get things done, but each track is a game timer and when one of the tracks meets the requirement for game end, it is done. Very interesting mechanic and one making us wonder how we could have done it different. It is also one of those games that it ends and you just don’t believe you have enough time to get it all done. You must be efficient, or so it seems. Marty got to play the new Pandemic: Fall of Rome and I got in Black Orchestra. Both coop games and based on our discussion with each other, we both want to get together and play them again. I really did enjoy Black Orchestra and hope to get my wife to try it since she is a big co

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RDTN Episode 160: Fireball Island, Victorian Masterminds, Blackstone Fortress

It has been six years since we started this podcast and there is no stopping us now. We are having such a good time, we are having a ball and so we aren’t going to stop now. And to celebrate the 6th year, we are giving stuff away because based on how Marty assembles a leaf bagger for his mower, this could have been it. He survived and shared his exploits in this episode. Marty’s is joined by his oldest son, Adam, and they discuss the new Warhammer Quest game Blackstone Fortress. I got an early listen and I hope I get a play of this soon. I am sure he will talk some more about it with all three boys at home over the holidays. Fireball Island was on the table and it is what it is. What do I mean by that? It is a very light game that brought out the laughs. We were cheering more for the marbles than anything else in that game. I am sure as it hits the table more, we will discover some strategy and game play that we missed in the initial plays. Finally, CMON’s new game Victorian Masterminds got some plays. This i

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RDTN Episode 159: Brass, Newton, BGG Con

BGG Con has come and gone and Marty was there and he relives his adventures, including raiding a mini-bar and squatting in an area that was not meant for them. And when they found out they should not be there, what do you think they did? Well, I was surprised by the answer. The list of games played in Dallas included: Cerebria, Keyforge, Just One, Underwater Cities, Cryptid, Railroad Ink, Shadows: Amsterdam, The Estates and Time’s Up! (Eric Lang’s rules). If all the games, that is the one I hate I missed because it sounded like a blast and second, I always enjoy playing Time’s Up. Brass gets a full blown discussion because it deserves it. For me, Tony, there is a love/hate relationship going on with this game. It is a game that I know I can play better and should play better, but it is eluding me. It is a game that is simple to play that I know I can get others to play, but the subtilties might get loss which could ruin the play . You need to play this game and see how it strikes you. See if this game would b

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RDTN Episode 158: Arkham Horror, Shadows:Amsterdam, Hail Hydra

The annual BooBQ event at Marty’s happened and we got not only our feedbags on, but we also got some gaming on. We were able to play the new edition of Arkham Horror. If you have never have played Arkham, recommend that you do, but find someone that knows how to play to teach you and doesn’t add house rules. The rules are tough to get through the first time, but worth the reward. The game can be really intense at times, especially when things might hinge on the balance of a dice roll here and there. Overall, a great gaming experience and a must have in the coop collection. We also got to play Shadows: Amsterdam, which was excited to play after seeing it at Gen Con. I really enjoy Mysterium and Codenames and, in my opinion, this is a smash-up of both games. If you enjoy the real-time mechanic in a board game, then you need to try this game when it comes out. Extraordinary Adventures: Pirates is a light racing game that is currently on Kickstarter and has funded. This will be one game where you can introduce pe

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RDTN Episode 157: Calimala, Architects of the West World, Ascension Delirium

Episode 157 does not have a guest, but all is not lost. We actually get down to some board games. That is right, what an idea for a board gaming podcast. First, we have the a game picked up for publishing in the USA by Stronghold called Calimala. It is not to be confused with the word that means squid in Italian as some kept saying noat the game table. This was released in 2017 and was a big hit at Essen, so we heard cause we weren’t there. The game is designed by Fabio Lopiano, which was his first game, and who also designed Ragusa that will be out next year. If you are interested in how Fabio came up with design, be sure and check out his Designer Diary on the BGG site or click on this link. Moving away from raiding Vikings to warring kingdoms trying to build civilizations in the 800s, Renegade has released Architects of the West Kingdom. That is about much as I am going to give you as it comes to theme. If you want to try and force more theme then this game is supposed to be during the time of the Caroling

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RDTN Episode 156: Igancy, Monolith Arena, Imperial Settlers Amazons

  Back to the regularly scheduled show… Ignacy is here! We love having him on. Not only is he a great designer, but he is funny, and he has some incredible stories to share. If you have some time and want to waste it, go back and listen to previous episodes with Ignacy. You can tell how his command of the English language changes and just how much we digress. It is so sad. We get to talk about his hot game Detective and what is in store for it in the future. We explore his new Essen releases Monolith Arena and Imperial Settlers: Amazons. We go to some dark places and we find out that being a famous designer is not always a great thing. We also got to play an early release of Monolith Arena and it did not disappoint. I really enjoy when a game meets my expectations. I had hopes that this game would give me the satisfaction Neuroshima Hex and with the monolith, add a layer of strategy and depth that I didn’t realize at first was missing. The game did just that. This is another game that is perfect for tha

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