When we rejoined our merry band, they had retreated from the Caves of Chaos to the Keep itself to rest and claim the bounty on "goblin heads" posted by the Keep's bailiff. While he scoffed at their initial report that hobgoblins were lurking in the caves, the hard proof of hobgoblin heads was enough to convince him that the militaristic humanoids had made a foothold in the caves.The bailiff suggested further scouting into the caverns, as the position of "Chief Scouts of the Keep" had recently been vacated, (the previous holder's of that office having encountered and been slain by DOOMKNIGHT, a terrifying undead thing that lurked in the woods to the north.)With blades sharpened, torches purchased and loins girded, the party set off once again into the wilds beyond the safety of the Keep's walls. Join them after the jump.Returning to the ravine, the mist that had obscured it on their first foray had lifted, revealing a number of cave entrances higher on the cliff walls farther into the defile. I gave the party
Last week I got to run a one shot of Dungeon World - for all my enthusiasm about it I had never actually played it - but I'd heard good things. I'd also heard good things about Trilemma Adventures so I decided to grab one of their free dungeons to play in. How did it go? Read on, bold adventurer...We played The Sky Blind Spire by Michael PrescottCreating characters was fairly straightforward, the main problem being I had printed the playbooks out too small! DW brings playbooks from Apocalypse World rather than using character sheets, it's a case of ticking boxes and filling in blanks so once we were all on the same page we were ready to roll. All the standard fantasy classes and tropes I'd expect are there, and I liked that it's clear the characters are THE, not a, member of that class.Because Dungeon World also uses Apocalypse World's "Moves", play is quick - powered by the narrative - and I was impressed by how much freedom the rules give to describe cool actions that are no le
In our Diceborn Heroes review, we take a look at a cooperative fantasy dice game from Keith Donaldson and Diceborn Games. The post Diceborn Heroes Review appeared first on Co-op Board Games.
Image (cc) amorphisss on DeviantArtFae don't seem to feature much in Dungeons and Dragons games (that I have played) and I think it's probably because they're low challenge in combat. But why would faeries, who are essentially physically weak extradimensional magic users, be interested in engaging in combat when they could be playing to their strengths?By their nature, the Fair Folk are otherworldly, capricious, playful, powerful, and broadly disinterested in us and our world unless they can derive some entertainment or gain.Here are my thoughts on how to take advantage of this nature to have fun at the table:The faerie realm (or the Feywild if you insist) is not part of our realm, so have fun with geometry and geography:Faerie roads can join places in our realm with little concern for their true geographical - or even temporal - relationships.A moment in the faerie realm could be years in ours, or vice versa.Things that are small in one realm can be vast in the other.Fae settlements and buildings do not need
In the background of the Maulers story, I mentioned that there was a tryout and those of you who have followed the Journey of the Maulers so far, will notice that the following two players are Rikoth and Rotfang. I always like to give the minis a small characterization which is kept open enough to […]
As well as getting a sneak glance at some of the new figures we will see in Wave 1 I also had the opportunity to ask Modiphius founder, Chris Birch, some questions about their forthcoming release. [...] The post Elder Scrolls – A Call to Arms appeared first on Tabletop Games UK.
As well as getting a sneak glance at some of the new figures we will see in Wave 1 I also had the opportunity to ask Modiphius founder, Chris Birch, some questions about their forthcoming release. [...] The post Elder Scrolls – A Call to Arms Q&A with Chris Birch appeared first on Tabletop Games UK.
Some classic 25mm scale figures finally painted after spending 20 years, untouched, in the lead pile.Last summer I took a brief break from working on my sci-fi game to play through a short Battletech campaign with my son. This summer I figured he was ready to tackle some Dungeons and Dragons, but I wanted to start him the with the classic edition I grew up with. I've been noodling around with some OSR variant rule sets and picking through the classic Keep on the Borderlands module in preparation. With the end of the school year in sight I was looking forward to rolling some dice and killing some orcs with the boy.My wife must have picked up on my plans, because a few weeks ago when I suggested we pick a movie for our family's traditional Friday "wine and pizza night" she suggested "Why don't we play D&D?" She didn't have to ask twice. (Thank you wine, ur the best)So with five minutes of prep and only half remembered rules my wife and son each rolled up a pair of characters and were dropped unce
Or as it is fully titled: "The Adventures of Tom Bombadil and other verses from The Red Book", an antology of short stories and poems, yet not all based around good old Tom.Instead, we get an inside look at all kinds of short stories Tolkien wrote for his children and grandchildren, and how they get slowly fitted into Middle-Earth lore.One of the most intriguing characters in the The Lord of the Rings, the amusing and enigmatic Tom Bombadil, also appears in verses said to have been written by Hobbits and perserved in the "Red Book" with stories of Bilbo and Frodo Baggins and their friends. The Adventures of Tom Bombadil collects these and other poems, mainly concerned with legends and jests of the Shire at the end of the Third Age.This special edition has been expanded for the first time to include earlier versions of some of Tolkien's poems, a fragment or a prose story with Tom Bombadil, and comprehensive notes by acclaimed Tolkien scholars Christina Scull and Wayne G. Hammond.Ow, and Harry Potter fans
The painting pace slowed a bit this weekend. I had to take a bit of a break. I was tiring of the Hellions (and Drukhari in general) so I splashed a bit of paint on a few other things and I even managed to finish up a few of thems Saturday evening! (I often keep a few other things around the workbench for just such an occasion - when I want to paint something but just getting sick of what I've been working on).Lelith Hesperax - a Drukhari named character. Lelith is a succubus of the Cult of Strife.She'll probably end up being used as a "Counts As.." mini in a detachment using the Cult of Strife rules. This may or may not be used in the upcoming tournament. I may finish up one of the regular generic Succubi for the force Finnegan's going to use.Dwarf wizards from Lead Adventure Miniatures. I actually painted the female wizard some time ago, but repainted her dress as I didn't like the colour. It was originally painted blue, but that just wasn't working for me (and besides, I also painted another pair of Dwarf W
I painted up 4 more Dead of Dunharrow, but this time the old metal variants of them for MESBG.This brings my regiment to 24 and the King of the Dead, nicely enough to line them out on War of the Ring sized trays of 8.Whom I duly painted up as well for them, so that presents them a lot nicer in the miniature cabinet now.Now, the splitting and filling out of the units with their equipment is perhaps something I`ll do in the far future, when the Pelennor plastics start showing up cheaply on second hands and bring and buys, but for now I prefer to keep them as a "mass" like they where in the Return of the King. So with that force for the moment ready, they can be put aside and I can turn my attention to readying another one, slowly building up the collection and reducing lead and plastic mountain as we go.The way is shut!
I finally got around to finishing up the last of my steppe goblin infantry for my small goblin project. Here they are, mixed in with the existing infantry with the full steppe goblin horde. Goblin infantry, assassin and wizard from Polar Fox Studios, wolf riders from Games Workshop, ogres from Magister Militum, and giant from Blind Beggar Miniatures.Rough back-of-the-beer-coaster sums suggest I have about 1,500 points here to play Of Armies and Hordes or Kings of War, or about 300 points worth (the minimum recommended army size) to play the fantasy version of Irregular Wars that I have been playing around with.
For those of us who enjoy a wide range of games and settings, there’s invariably a period or genre that captures our imagination more than any other. [...] The post If you go down to the Woods today… appeared first on Tabletop Games UK.
In our Set a Watch review, we take a look at a cooperative fantasy game from Todd Walsh and Rock Manor Games. The post Set a Watch Review appeared first on Co-op Board Games.
Hi! It was a long time, since my last post. I'm quite busy right now as I'm looking for a new home and that takes a lot of my free time. Until I will not solve that problem, my posts will be much shorter, than usual. Sorry about that. Today two games we recently had. First was War of the Rings and the second Muddy CoC. Witam! Upłynęło trochę czasu od mojego ostatniego posta. Jestem ostatnio bardzo zajęty, a to dlatego że szukam nowego mieszkania. Zajmuje mi to prawie cały wolny czas. Do czasu, aż nie rozwiążę tego problemu, moje posty bedą niestety krótsze, niż zazwyczaj. Bardzo Was za to przepraszam. Dzisiaj dwie ostatnie gry. Pierwsza to War of the Rings, druga to Muddy CoC.1. The Battle of Three Armies. Bitwa trzech armii.SCENARIO/SCENARIUSZ: Alasdair WatsonUMPIRING/PROWADZENIE GRY: Alasdair WatsonSCENERY/SCENERIA: SESWCFIGURES & MODELS/FIGURKI I MODELE: Alasdair WatsonDwarfs and Elves.The Enemy.In this game, the join forces of Dwarfs and Elves (me) stand up against forces of S