Apologies for the delay on this one, but after having to completely re-edit the episode it is ready!Enjoy!Join us for our review of the Big FAQ 3 (or rather April FAQ 2019). We start out with some brief hobby progress but then launch into our thoughts on the errata and FAQs and when they all mean for the game,. This is followed by some talk on faction specific FAQs covering interesting items of note in them.Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher00:00 Intro02:14 Hobby Progress15:12 The Big FAQ48:54 Codex Specific FAQsSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1- GhostbustersClip 2- Robot ChickenClip 3- Robot Chicken
So, the new FAQ is out and… …well it’s fine. Genuinely fine. The studio team has gotten good at putting in their justification for things, and for the most part, these are reasonable, and well though out responses. We’ll touch on each in turn, though note we’re not going to talk about the Ynnari today, because in my view that’s separate from the FAQ, and I still need time to digest it. Changes to Fly Basically, you can move over units again, so long as that unit isn’t a building. I think this is a solid change – way too many things were hit by that particular nerf, and in pursuit of making things straightforward, the rule change did too much damage to immersion. Personally, there’s a lot of things in 8th edition that don’t make a good trade there, but this one was especially troublesome, and I’m glad to see them walk it back a little bit. The Return of Aircraft Poor flyers. Games Workshop really doesn’t know what to do with them. There w
Games Workshop have updated the list of banned and restricted cards in Warhammer Underworlds. Stephen is here to tell you if these changes might result in earth-shattering alterations or a gentle breeze within the meta. [...] The post Warhammer Underworlds – Updated Banned & Restricted List appeared first on Tabletop Games UK.
I’m not going to break down the Big FAQ 2 – other people have done it better than I have, and if you’re looking for a source I’d suggest Nick Nanavati’s take over at Nights at the Game Table because you could do a hell of a lot worse than just listening to Nick and doing what he says. My own thoughts on it are mixed, but primarily favorable. What I do want to talk about is what it means to arrive at the right decision for the wrong reasons. Everyone is familiar with this. The student who gets the right answer via a tortured chain of logic. The court case that gets decided in a way you like, but based on reasoning that’s some combination of wrong, problematic, or just plain stupid. A broken clock is still right twice a day, and you can accident yourself into the right answer. It appears in the 40K FAQs, there’s going to be at least one of these every go around. The first time it was about Boots on the Ground. My take at the time was that the rule itself was probably f
This Episode the Allies of Inconvenience Crew goes over what they like and what they feel missed the mark on the Big FAQ and the implications of these changes, as well as some alternative fixes that we would have liked to see instead.WE ALSO HAVE NEW METHODS OF SUBSCRIBING AND LISTENING! You can now follow us on all the services linked below! Can't stop the signal Mal!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro04:16 Hobby Progress26:30 NOVA Narrative Recap53:09 The Meta and What to ChangeSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - The Princess BrideClip 2 - Code Ment - I'm at Soup
Well BIG FAQ 2 is here, and where do I begin? First Impression: Underwhelming. It does a lot without really fixing the root of some of the real problems while heavily nerfing some things that were not really a problem.I never got around to fully putting down into a post what I thought about BIG FAQ 1. Just the rule of three. We do talk about it on the podcast quite a bit (Episode 9: The Big FAQ Discussion and Review). If you are reading this on the day it is posted, we are recording tonight to talk about Big FAQ 2, so stay tuned for that (lucky Episode 13)!But what to say about this FAQ in the meantime...I guess I will just walk through my thoughts on some of the biggest (and most egregious) changes and disappointments of the BIG FAQ 2.1- CP Farm Nerf: To sum up- you can only regenerate one CP per battle round now (Game Turn), though stratagems like Agents of Vect that can save you from spending the CP to begin with still work as normal.While welcome, I think it is ultimately rather ineffective at corre
Here we are again with another helpful page of resources! This time for War Banner/Footsore Miniatures upcoming game Mortal Gods – Test of Courage. You can find further information on their Facebook page, but we’re cramming as much into this Test of Courage resources page as we can! Before looking into the project I can safely say my knowledge of the ancient Greek world was limited to a few films exhibiting sketchy historical accuracy, as well as a handful books. I did a chunk of reading and picked up loads of useful information. So, a bit like the Test of Honour page I did I thought I’d try to compile some stuff and help people out. I’ll try to keep adding new bits to this Test of Courage resources page as I find them or others suggest them. Game Rules FAQ (Link) History Timeline of Ancient Greece (Link) Ancient Greek City States (Link), (Link) Battle of Marathon (Link) Battle of Salamis (Link) The Great Greek Turncoat (Link) Battle of Thermopylae (Link) Thracians and their Kin (Link
Games Workshop just gave us their Big FAQ 2 update for 2018. And there are some changes in there for us Guard players. There is also an Astra Militarum FAQ that’s worth looking at too for some slightly, but important changes. Tactical Restraint This is a beta rule, for now. But it basically means the ability to regenerate Command Points from Kurov’s Aquila and Grand Strategist is now limited to 1CP per battle round. Over the course of 5 turns and the number of times you could be rolling for refunded or extra CPs you’re pretty much guaranteed 5 extra […] The post Astra Militarum FAQ – Breakdown appeared first on Warhammer 40K Blog.