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Warhammer Underworlds Restrictions – Could Your Deck Be Affected?

The revelation has unfurled as of yesterday revealing the very first Warhammer Underworlds restrictions and bans for cards within the game. In a game that will soon feature a card roster nearing a thousand in number, this was only inevitable. Pegged as “the ultimate competitive miniatures game”, Warhammer Underworlds continues to sweep into hobby circles across the scene. Blending card play tactics with skirmish miniature warfare, it continues to rope in hobbyists by the boatload. You may have missed it, but we’re still enjoying it since launch. These changes are interesting and exciting indeed, but how could these bans and restrictions impact you? Might they hinder or bolster your deck or warband? Let’s do a little digging… The bans and restrictions will work in different ways. Firstly, these limitations only apply at official organised play events. You are, of course, welcome to play these cards in friendly games and more ‘structured’ events with the discretion of

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Monolith Arena Review

I am of the belief that there is simply no such thing as a completely objective review, especially when it comes to board games. No matter how hard a reviewer tries, their prejudices and tastes will influence their opinion of a game. I say this because I absolutely adore Neuroshima Hex, it is easily one of my top ten board games of all time, and I think you should be aware of this before I start talking about Monolith Arena, a sequel/remix of the original hex based tile laying battle game.So if, like me, you are already a fan of Michał Oracz's game, here’s the short review; Monolith Arena is bloody brilliant and you should go buy it.No doubt most of you will be wanting a bit more depth to a review, however, so here goes.Read more »

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Flip Through: Dungeons & Dragons Art & Acana

In this Flip Through Matt Takes a look at  Dungeons & Dragons Art & Arcana a Visual History.  This is a pretty in depth overview of this book by Sam Witmer, Kyle Newman, Jon Petersen, and Michael Witmer.  Art & Arcane is a complete history of D&D including everything from Chainmail to 5e. If you have been playing for awhile you will have several I remember that moments. Click here to view the video on YouTube. This book is so valuable – it makes me fell like a teen age boy again and I believe it always will!

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The Polyhedron Collider Cast Episode 50 - Arkham Horror 3rd ed, Deep Madness and Monolith Arena

Any other podcast would make a big song and dance about releasing their 50th episode. Not the boys from the PHC, because they weren’t paying attention and didn’t realise they had reached such a prestigious milestone.Instead they talk about four games that may well make their best of the year lists; Steve gets his arse handed to him by Arkham Horror 3rd Edition, Andy goes into a Deep Madness and Jon tackles Monolith Arena. Andy and Steve then quickly say how much they love Brass (Brarse), while Jon tackles the news and Steve’s delves deep into his sack, mail sack that is.Read more »

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Warhammer Quest: Blackstone Fortress – A Robust & Engaging Excursion

I wouldn’t say it’s entirely preposterous to propose that a sci-fi setting can sometimes be far more complex than a fantasy setting. Technology can impact worlds in ways unfathomable. For Blackstone Fortress, this is no exception. Warhammer Quest ventures into Warhammer 40,000 for the first time and tries to bring cooperative dungeon-crawling into the grimdark universe. It swaps swords and crossbows for boltguns and vindictor flamers. How does Warhammer Quest translate across? Does it work well? Or should Warhammer Quest stay firmly planted in a fantastical realm? As mentioned previously, I thoroughly enjoyed the previous romps within Warhammer Quest. Silver Tower and Shadows over Hammerhal gave me and my fellow adventurers hours upon hours of fun ending in raucous victory or sorrowful failure. These games, especially Silver Tower, were surprisingly simple and easy to get into after the first few turns. Venturing through chambers with your fellow heroes slaying monsters and solving puzzles provid

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Welcome to Dinoworld Kickstarter Review

You’ll have to be resourceful, inventive and more than a little creative to succeed in Welcome to Dinoworld, standing on the shoulders of giants isn’t an option, even when that giant was your previous victory.  Far, far from it, and so much like the dinosaurs from that movie I’m going to quote the hell out of in this review, you’ll have to find a way…to make those dice work for you.Read more »

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How Games Workshop’s Orktober Fell Short

Games Workshop have recently been firing on all cylinders with their releases. Each week it feels like there’s something else released that I’d love to own. Near all recent releases for either Age of Sigmar or Warhammer 40,000 both have been hitting me right in the wallet. However, for the first time in a long time I feel like Games Workshop have under-delivered on a release. After all the bluster, the bellowing, the shouting about the Ork releases for “Orktober” it feels like they weren’t able to quite conjure up enough to fulfil their self-devisedprophecy. Time Has Not Been Kind… I’ve seen a fair amount of folks online being underwhelmed with the Ork releases this month. Whilst the internet can make a spectacle of the worst behaviour and melodrama, I can somewhat see their point. Some of the Ork models are not aging well alongside newer models like the Primaris Marines of the Age of Sigmar Orruks themselves. Games Workshop howling at the top of their lungs saying t

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The Polyhedron Collider Cast Episode 49 - Essen 2018 preview

It’s that time of the year again were our gaze is directed towards Germany and the Spiel game fair in Essen.  We look forward to some of the exciting games being released at the world’s largest board game convention and have a look back at our predictions from last year.Let the rampant speculation begin!Read more »

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Venturing into the Nightvault of Warhammer Underworlds

Nightvault landing on my doorstep sprang the initial question of “Where am I going to keep all these cards?!”. I remember the very same thought trawling through my mind when Shadespire appeared within my clutches. When the first season of Warhammer Underworlds landed, it relentlessly became my most-played game for months to come and brought with it untold enjoyment. Nightvault follows it including new warbands, new cards and the inclusion of magic to the game. Do these tarnish the refined formula that Shadespire ushered in? Or does it bring with it a new era of card-focused skirmish that my table will quickly be overwhelmed by? The answer to these questions are not as clear-cut as you’d might hope. There’s a number of factors to consider here. Whilst it’d take a sizeable chunk of time to go into detail for each of them I’ll summarise as best I can. The first key thing to acknowledge is that it’s impossible to fully bring judgement to Nightvault until all cards are re

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Painting the Lannisters

One of the first things that I wanted to accomplish with the A Song of Ice and Fire miniature wargame was to treat the game like a historical wargame, with the books by George R.R. Martin as the reference. I didn’t want to rely on either the TV show or the game’s art for my colour schemes. This would be difficult as certain decisions of arms and armour were made for me by the game’s designers and sculptors. Still, I wanted to keep as close to the book as possible in regards to uniforms. It turns out I’d have an easier time baking Lamprey Pie; George R.R. Martin spends far more time describing food than he does describing outfits. This is fine as a writer but frustrating for someone trying to envision how the armies in his books would have dressed. The red cloaks wore mail shirts over boiled leather and steel caps with lion crests.George R.R. Martin – A Game of Thrones This is pretty much the entire description of Lannister guards throughout the first book. There may be more e

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Starting the A Song of Ice and Fire Project

A year ago I backed a small Kickstarter project by CMON. It did well enough and even shipped in what I would consider to be a reasonable time, for a Kickstarter. It arrived when I was on vacation in July. Although I was excited to begin painting the miniatures I was in the middle of painting some Guildball Fishermen which I had received this past Christmas. Sticking with my goal of painting all purchased miniatures before starting more I finished the Fishermen so that August 21st was the first day I applied brush to miniature. The first three Lannister Guardsmen are Flatted. Do not ask me what made me choose the Lannisters first. I am a Stark by nature and if I were to pick an army to complete for this game it will be a Stark army. None-the-less the Lannisters were the first prepped and so I have begun. Plans for Painting I have not fully decided on the painting order for the A Song of Ice and Fire core set. I can either paint all of the Lannisters first and then the Starks, or I can alternate unit by un

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Nanty Narking Kickstarter Review

Well-dressed gentlemen, dirty street urchins, pea soup smog and a young paper boy calling you “Guv’nor”, are all part of the sights, sounds and awful smells of a nanty narking in Victorian London Town. Nanty narking is an old fashioned phrase for a right good time (something now I can’t say without putting on a Barbara Windsor impression and adding “saucy” to the end of the sentence) and it’s an appropriate, if at first odd sounding, name for Phalanx Games’ remake of Discworld Ankh-Morpork.Read more »

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The Polyhedron Collider Cast Episode 47 - Micro Brew, Nanty Narking and Simulation Theory

Nanty narking is an old Victorian phrase for a right good time, and that's what we're having as we give you another generous helping of tabletop gaming chat.Jon takes on the role of News Ferret as he weasels out the latest board game news, Steve takes us through current Kickstarter games Simulation Theory, Micro Brew and Nanty Narking, and Andy just adds his usually colourful language and unique sense of perspective to proceedings.Read more »

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Flip Through: Pathfinder Playtest (2nd ed)

In this Flip Through Matt takes a look at the Pathfinder Playtest core book.  He makes note of may of the changes and new design.  Much of the book is about Character Creation. Click here to view the video on YouTube. This is my first thoughts on the Pathfinder Playtest book. I hope to be able to go more in depth next week (August 30 2018)

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