Fire and Fury


Battle of Moonshine Ridge - 1862 Maryland

Sunday was unbearably hot inside the shed-o-war, but we persevered because we were playing an excellent ACW game using the Fire and Fury rules. Its been a while since I have played this period or these rules (I think I missed the last game at Reject HQ) so I pulled out my copy of the rules and skimmed through them on Saturday in preparation. Apparently, in that last game, all the players were so frustrated with the way the game played that Postie said he would try to alter some aspects of the rules. So having dutifully read the rules I turn up on Sunday to find that Postie had prepared several changes that made large chunks of the rulebook invalid! So this game was more of a test of some ideas he had that would 'fix' some of the supposedly frustrating elements of the original rules.The SetupThe game is a fictional battle but set in the midst of a real campaign, so Postie drew up our orders of battle from forces appropriate to the time period and location. Both sides started the game in march column, streaming

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With a Rebel Yell 12

Painted in 2018 and finally based and ready for action in 2019 these casualty stands and command stand are from Friekorps and Old Glory's Blue Moon range.Needing to go back to using the main camera rather than the phone cam, however its a time thing and everything can be done on the device. Time can be daunting just now.Some what more daunting is the twenty odd stands of foot at the back of the painting desk. Will get there soon.Cheers for now.

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Battle of Jacobs Church - Fire and Frustration

Last Sunday Posties Rejects got together for an American Civil War game using the Fire and Fury rules system. Its been a while since these rules have seen action in the shed-o-war and for me its been nearly two years. However the rules are relatively straight forward to use and we all slipped easily into the game. We started the game remembering how frustrating these rules can be and by the end of the game - after profuse swearing and sympathetic laughter from both sides - I think we all agreed this may be the last time we play these rules (see Rays Batrep for another perspective on the game)The SetupPostie arranged our forces on opposite sides of the table as a meeting engagement. The two commanding officers (myself and Mark) were allowed 10 minutes to deploy our forces as we wished. However with the number of models in play this barely gave us time to change formation of our units, let alone shift divisions around to some grand strategy. Indeed Mark still had over a divisions worth of troops in their startu

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The Battle at Jacob's Church 1862 - An ACW batrep

What's this? An ACW Fire'n'Fury game?Its been a long time since we played these and it'll be even longer before we play it again....if ever?The Rejects gathered in the Shed O War last Sunday for our first bash of Fire & Fury for a long time. We all picked the sides out of the hat. Lee picked out Confederate Command with me in second. The Union were commanded by Smiffy with Richard and Surj being second and third.In one of Posties usual twists to the game, only the Commanders were allowed to set up.This led to a rather worried conversation by Rich, Surj and myself about how sound our commanders set up would be (gulp)Now I've gotta give them both credit here, in the limited time the evil one gave them, they both did a decent job. The only flaw on the Confederate side was our centre was pretty week. I would have preferred a few more units there! But I understand Lee's logic in setting up like he did, our centre was covered by woods and a farm complex with orchards. See above. In the usual rules the

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