Fistful of Lead


Fistful of Lead: Wasteland Warriors playtest

We had a 6 player game of Wasteland Warriors last night. This was mainly to try out the "Scavenging" rules. Resources in the Wasteland are hard to come by, so part of every scenario includes a few spots around the table where food, gear and equipment of the ancients can be dug up. But careful, sometimes things can go horribly wrong. You might trigger a booby trap and stir up a sleeping monster...Do you know where you are...? You'r in the jungle, baby!And who says the wasteland is desert? On the contrary, sometimes it's ruins, sometimes a fetid swamp. This part just happens to be a blistering hot jungle full of danger.Rats and robotsWith a six player game there are bound to be fleeting alliances and someone always gets ganged up on. Enter the Ratskin gang. By turn 4 they had been attacked by 4 different gangs and lost all of their younger recruits. The Book of Grudges was heavy with payback.The ancient warbot, GI-88, electronic heart heavy with grief over the young one's deaths, turned his heavy machine gun on

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The Wolves of St Augustine: A WW2 Tale of Horror

It’s the early hours  of June 6 th, Allied paratroopers are dropping all over Normandy. They are tasked with capturing important crossroads and bridges, blowing up bridges and generally causing panic to the enemy.But Task Force 13 has a very special mission. Resistance contacts have reported strange goings on at the ruins of the Church of St. Augustine. Local villagers have disappeared and weird lights have been seen at night. But most importantly, the German scientist, Dr Rudolf Seltsam has been spotted in the area. Task Force 13 has tangled with Selfsame and some of his experiments before. Task Force 13 is to investigate, and capture the vile scientist if possible.In honor of D-Day, we ran our own weird little tribute. This was a Fistful of Lead: Tales of Horror WW2 crossover. The Allied paratroopers led by Sgt Stone (a super soldier with Rock like Skin) were trying to capture his old nemesis the evil Dr Seltsam to prevent him from unleashing his latest experiments on the invading Allies.We had 3 Germa

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The Uprising: A Galactic Heroes Game

The Slave Mines of Drazzit IV are a cruel place, run by even crueler masters. Daleks have enslaved races from across the galaxy to toil away digging ceaselessly for ore to fuel their spaceships.But now, a strange savior has appeared, promising freedom the Dalek overlords. He brings weapons and a chance for escape!Disclaimer: I am not a Dr Who fan. I know just enough Who-lore to be dangerous. But, we have a player amongst us you is very passionate about all things Dr related and he provided the Dr Who minis while I provided the alien prisoners.The scenario: There are 3 computers spread around the mines. On computer opens the gates, one releases the slave collars keeping each alien from using their innate abilities (Mutations form the upcoming wasteland Warriors) and the big console shuts everything down, including the shield keeping reinforcements from attacking the base.The slaves start initially unarmed, but the Doctor can arm them simply by touching them and handing off weapons. The Doc can use the Tardis t

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Fistful of Lead: Big Battles!

 A quite village...for now Allied forcesThe German EmpireHad another great play test, another great battle.6 players. 16 units on the table including armored contraptions and flyers, all fought to conclusion in 2 1/2 hours with drinking and BSing included. Upright Citizen's Brigade. Rated as d8s. They couldn't seem to keep going Low on Ammo. Makes sense. Contraption fight! The Killenkanners torn the Allied mech open with his Kannenopener French in the ruins Naval Brigade in action Luftmarines introduce themselves to the locals Rokkittruppen land with only one loss from their experimental jetpacks The Empress's Own Lady Hussars moments before their are wiped out to a man (er, woman)...Few more play tests. Few more rules to tidy it up. Might run a game at RECRUITs.

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Fistful of Lead Core Rules

I'm a big fan of the Fistful of Lead rules by Jaye Wiley, so I was very pleased to see the publication of a core set of the rules, adaptable to any historical setting. I've played a lot of the original western rules and was an enthusiastic backer of Galactic Heroes, the sci-fi variant, although I still haven't got round to playing a game yet. Now that I have some new Star Wars figures, that shouldn't be too after off, assuming I get round to painting them. I've also tinkered around in 20mm with the Viva la Revolucion! supplement for the Mexican Revolution, but that's still an on-going project and one that I've sidelined this year, which is a reminder for me to get on with it. Anyway, I'll get a .pdf copy of the new core rules to see if I can use them for the Back of Beyond or WW2 squad level skirmish scenarios, although I'm not sure if they can handle tanks or support weapons like AT guns?

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FfoL: Viva Revolucion! The Tenacious Ten

Last night's battle saw some American Mercenados protecting a village from the "Revolutionaries". What the Yanks didn't know was the gold they were being paid was stolen from said Revolutionaries, and El Jeffe wants it back!The Tenacious Ten led by Col. Pyke.El Jefe's men. Don't worry, there's more... Casey, with Junior (the Lewis gun) in the church tower. The Mercenaries lay in wait. They were at a slight disadvantage in numbers and range. Most were pistol armed. Here comes the Revolution! One Mexican made a hell of a long range shot, on horseback into cover. One shot. One kill.And another. Lucky for the Americans, every time they killed an enemy, it emboldened the locals to join they fray. By the end, the Mercenaries were out shot and out maneuvered. The Lewis gun played some havoc, and the peasants proved some distraction to the attackers, but in the end The Boss got his gold.Good fun to dust off the old rules and an excuse to crack open some tequila (like I needed a reason).

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Big News! Fistful of Lead, and Tales of Horror

I've been quietly toiling away for months on the latest iterations of the Fistful of Lead family: Fistful of Lead Core Rulebook, and the supplement Tales of Horror.Fans of FfoL have been using the rules for all sorts of different periods and genres. A casual look at this very blog will show you just what I've done. The plan is to use the Core book as a starter, and then release supplements concentrating on different periods in more detail. This way, you aren't buying a new rule book every quarter that's mostly the same basic rules with added fluff. We can concentrate on the supplements really using what you already know, but adding or subtracting things to feel right for the genre. And keep the cost to you down.In addition, each new supplement will have its own custom card deck to get you in the right mood.The FfoL Core book is just that, everything we've done so far, boiled down into a basic rule set that works for all your favorite periods and genres. Most of what's in it was covered in Galactic Heroes. We

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The Beast in the Woods, a Fistful of Lead Tale of Horror

Thanks to the diligence of ace reporter Buzz Brewster of the Daily World News, we able to report on the strange goings on outside the mansion of Billionaire Karl Kensington.Late on the night of January 17th strange lights were seen in the woods of Kensington Manor. The same mansion where only weeks ago the three heiresses to the Kensington Kandy fortune died in a mysterious fire that all but destroyed the mansion, and devastated the Mr Kensington himself.Our reporter, Buzz Brewster, was able to glean from local sources that Mr Kensington, in his grief fell under the spell of some local charlatans who promised him contact with his dear departed daughters. It appears they tried to perform some sort of ritual in the woods.It turns out, these hooded creeps are actually the criminal organization known as "Cyclops", led by international criminal Dr. Stefano Cyclops. Who knows what their final plan could be? Buzz Brewster arrives on the scene... Lucky for Kensington, and possibly the rest of the world, her

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Battle at the Crossroads II- Fistful of Lead

After last week's play test, last night was a repeat scenario but a different take on armor: Armor as a Ye Olde Save roll.All other rules remain the same, with the same modifiers. Each player had a Leader rated as d12, wearing chain shirt, helmet and shield. This gave them a save roll of 7+. The rest of each retinue was a mix or armored and unarmored troops. Vikings had bows. Normans had crossbows. Bows could fire every turn, but crossbows took full two actions to reload, but got an armor penetration bonus. Wolf the Berserker- They had the Bloodthirsty & Flurry of Blows traits, but no armor. Guy de Foiegras, defender of the realm, or at least his bit.Born Twobears, a giant of a manThe Norman leaders got horses and a nice mounted charge bonus, but the Vikings got an extra miniature to make up for the disparity.Any hits, whether from shooting or close combat were rolled to Wound as usual. An armored target (even if just a shield) got a save roll. If the save was made, the wound level was reduced o

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The Raid at the Crossroads-Fistful of Lead

I'm hoping to release a Fistful of Lead Core rulebook first of the year. This is a stripped down "generic" set of rules that's a distillation of everything we've done before (don't worry, if you bought Galactic Heroes, you're covered). The reason? Well, I got a lot of places to go with Fistful of Lead, and rather than release completely new books every quarter that are 75% the same, I decided to make a core book, then release supplements and cards for genres/periods. I can keep those supplements shorter and cheaper by having the "guts" of the rules covered in the core book and use the supplements to deep dive into the period.With that in mind, I have a few ideas that need play testing. In this case, how armor works in a game. I chose a small encounter between raiding Vikings against Normans. In this case, armor acts essentially as mobile cover, making it harder to land an effective blow. This is how it works in Galactic Heroes, but I wanted to see how it works on a larger scale.The fight started with a Viking

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The Royal Revenant Hunting Society's Annual Hunt....

...or Thanks-killing!As usual, the Ladies and Gentlemen of the RRHS went out confidently, blasting away, untl they realized the gunfire was only attracting more of the undead. Then they quickly switched to close combat. This led only to their ranks being depleted quicker.With things looking grim, they finally went after the real goal: destroying the spawn points. The Society lost half their ranks, but ended the Revenant threat.....for now.Great fun. I ran the Undead and their evil masters. We got to try out some ideas for upcoming Gothic Horror supplement.

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Fistful of Lead meets the Age of Steam

Last night the Basement Generals gathered in, you guessed it, the basement to try out some rules I've been piddling around with on and off for years. It combines ideas from all over, but mostly from my own Fistful of Lead family. These are meant to fight larger battles with units of 10-12 miniatures and vehicles but still have the ease and fun of a FfoL game.The Battle of the St. Thoreau Swamp:We had 6 players each controlling 4 units, including large and small steam powered contraptions. Most will recognize them from earlier GASLIGHT battles. Players got one card for each unit they control, just like in FfoL where you get one for each miniature. The special abilities of each card work the same or similar, so a unit with shock (which halves your shooting dice) could pass a Recovery check automatically with a Queen of Spades, etc.Each leader also got a special (mostly awful) ability. Sir Nigel Tufnell, 4th Earl of Spindeltapp leads his men into battle. The battlefield. Swamps prohibited movement in t

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Across the border down Mexico way...

I finished off the other two re-painted resin hills today, which I think is more then enough for the space that I have on my desert terrain board, especially as they are only needed for skirmish scenarios. I also thought I'd see how well the board matched up with my 20mm Mexican Revolution terrain, in particular with the cactus bases I made last year and the hacienda for the Patton's First Fight scenario. I was pleased to find that they matched really well, so I have solved my immediate terrain requirements for  Fistful of Lead: Viva la Revolucion, at least as far as this scenario is concerned. They also make a nice defile or wadi for the Sandbox Skirmish project, with the British patrols having to fight their way through potential rebel ambushes from all sides!

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Desert Terrain Board Finished

I painted the picture frame that I bought at the weekend with my knock off pot of Homebase Cashmere emulsion paint, added some spray splodges of Halfords Ultra Matt Khaki then dry brushed the whole lot with a tester pot of Laura Ashley Old Gold. I'm quite pleased with the end result, although I should have been more generous with the acrylic paste beforehand, so that all of the canvas was completely covered. I'll be using this terrain board for the No End in Sight post colonial project but also for many other things including Strontium Dog, Fistful of Lead:Viva la Revolution! and Gruntz Sci Fi / Near Future games to name but a few, so it has been well worth the ten quid I paid for it. I now need to make some hills but I already have some Battlefield in a Box plastic ones that might just do the job, if I re-painted them in matching desert colours.

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