I love Consuls. I really do. They add interesting texture to Horus Heresy armies, they unlock interesting builds (as well as enabling less-than-interesting Deathstars), and the more support-oriented consuls are fun concepts. We’re so used to Space Marine heroes being up front and center that someone like a Master of Signals feels unique. So I was thrilled when Horus Heresy Book 8: Malevolence introduced some new ones. Let’s dig in to some hopefully fairly unique or unusual builds. What are the new Consuls? We’ve got five new Consuls to look at, though I’m only going to talk about three of them in detail. I’ll explain why once we get done covering what they do: Warmonger: Sort of a mini-Praetor, the Warmonger gets an Iron Halo and Digital Lasers, and grants himself and a unit he’s attached to Deep Strike. Sort of the unit-boosting, volume of attacks Yin to the Legion Champion’s individual duelist Yang. Armistos: Essentially the Master of Arsenal, the Armistos is a po
I love my pointy-eared pirates. This is an indisputable fact. And while the most recent Big FAQ has come and gone, and the changes within it have been consistently good for the game, they do leave my beloved Corsairs in a bit of trouble. Or, to put it more pessimistically, Eldar Corsairs as we have known them are pretty dead in the water. So what now? How Did We Get Here? Watching the Corsairs’ decline has been something long in coming. It started with the hot mess that is the Forge World ruleset, which left the Corsairs woefully incomplete, and basically incapable of being fielded as a standalone, keyword independent force. There’s really no way to do that without an HQ choice, and with only two Troops and a Fast Attack choice, that was dead from Day One. There’s also the matter of them not having models anymore. But there are ways around that. You can do what I’ve done, and hoard Corsair bits and pieces in ways that make a Montana prepper seem reasonable and measured, or you can do alternative sources and
I’ve been blown away, and immensely gratified, by the amazing response people have had to my post on Lanchester’s Laws and 40K. So I thought I’d do a brief followup based on a modification first suggested by WestRider, author of the blog Cascadian Grimdark and asked by another commenter: What if some Imperial ships can’t be turned, because they blow their drives or what have you? Basically, how often do the crews of the beleaguered Imperial vessels need to do the Space Marine equivalent of that most Guard like of commands: “On my position, fire for effect.”? Now, there’s only one example if this in Ruinstorm. The battle barge Samothrace, the Ultramarines flagship, realizes what is happening. Its captain decides on the Theoretical: “Nuts to that.” and this the Practical, which salvo of danger-close Cyclonic Torpedos which damage the Veritas Ferrum and completely consume the Samothrace, preventing it from becoming a revenant vessel. How many Imperial ships
There are times, when you’re reading a Black Library book, when you think “I bet the math behind that is kinda interesting…” I mean, probably not, but if you’re reading this blog, who are you to judge? I’ve been catching up on the Horus Heresy on Audible, and had this thought triggered by the rather dramatic void battle at the conclusion of Ruinstorm by David Annandale. While most of the book is the sort of grand-scale horror that he’s known for, there’s actually some neat math that underpins how the final battle goes. First, I’m talking about the end of a book. There are obviously spoilers here. But you’re warned. Lanchester’s Laws and the Math of Shooting People Back in 1916, a man named F.W. Lanchester (who in his spare time was a major force in the automotive industry in Britain and basically founded the field of operation’s research…) started working on a mathematical representation of the aerial component of the Great War,
For the sake of this article, we are going to take GW at face value and believe them when they say "Old Space Marines aren't going away." I know a lot of people don't believe that. And it is hard not too. All the new artwork is Primaris. All the new Space Marine models are Primaris. The lore just makes Primaris better in pretty much every way... so why would old Space Marines even remain a thing (outside the Horus Heresy range).But going forward we are not going to ask "Why?" We are going to ask "How?"The title of the article claims GW needs to fix their Primaris Problem. Well "what is that problem?" you are asking. It is really a two fold issue.1- Primaris are better in everyway to space marines as is. Lore wise they are bigger, stronger, faster, tougher and have more enhancements. They have newer weapons with greater range and damage. They have a few new vehicles which are pretty impressive. They are just, as I said, better in every way. To top it off, they are also better than how the Emperor designed them
The holiday season, for me, means a lot of travel, which means less hobby time, and my mother-in-law’s kitchen is not the best place to do catch-up coding for various projects for the blog. Which means a lot of time to read. Fortunately for me, Titandeath, the latest installment of the slowly-winding-down Horus Heresy series was just released, and given I love me some Titans, this seemed like an excellent way to occupy myself on a couple long flights. And since the Horus Heresy series is now of the size where many people are (correctly) picking and choosing what to read, I thought a review might come in handy. Spoilers and Opinions Ahead In my mind, there is no such thing as an objective review of an artistic project, and I’m not going to attempt to review the book without spoilers, as many of my opinions on it rest on particular bits of plot and text. So what follows is both opinion and laced with spoilers. You’ve been warned. It will not however be a play-by-play of the book, just a revie
Greetings all! Long time away from the blogs again, I've got a host of stuff on the cards coming though, both hobby and blog related stuff! Hope you enjoy.First up today, I've got some fluff for you - in this current realm of chapter approved and FAQ's tweaking the balance of the game to make things as balanced for competitive play as they can be I find myself rebelling somewhat and wanting to play more narrative style games, creating cool moments and events rather than finding that extra 1% (who am I kidding, 10% is the minimum I'd need to start competing!) in the rules to help me hold my own in more competitive games. It's no surprise either that this changed approach follows on from me signing up to https://www.deploymentzone.tv/ and watching their more narrative approach to gaming, designing their own missions and playing in a narrative style (a particular highlight was watching a pair of Ork Generals squabbling amongst themselves and getting in each other's way on the tabletop on
After a slight delay that was mostly my fault for not checking a calendar, I’ve tabulated the scores from the three judges, added up the totals, and we have winners! Before they’re announced, I’d like to commend everyone who submitted an entry – they showed genuine effort and a love for the hobby, and the race was, in several cases, quite close. I’ve got several new favorite characters now, even if none of them were from my beloved VI and VIIth Legions. I’d also like to thank our amazing sponsors, who have been super-supportive: Seriously, they’re all amazing. And now, the winners! Primarch: Best Overall in Both Narrative and Miniatures Centurion Cjarn of the Iron Warriors Fabricator-General: Best Miniature Siege-Breaker Jivan of the Iron Warriors Remembrancer: Best Narrative Hallinax the Kind (or…Soul-Flayer) of the Night Lords And those, ladies and gentlemen, are your winners. For those interested in browsing the entries, you can find each one below:
This Episode the Allies of Inconvenience Crew kicks off as usual with hobby progress, delving into some discussion of a few cool forge world kits with it. We then launch into the meat of the Episode with our initial thoughts and impressions of the Kunnin Brutality (or Brutal Kunnin) of Codex:Orks. We follow that up with some discussions of the cool new Warhammer Quest: Blackstone Fortress, the models within and their place in 40k, and fluff surrounding UR-025 and the Men of Iron! Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro02:28 Hobby Progress29:24 Codex Ork Review and Discussion1:01:59 Blackstone Fortress and the Men of IronSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - Warhammer TVClip 2 - Return of the KingClip 3- Terminator 2
Halloween is almost upon us, and with it the end of the Unsung Heroes of the Heresy contest! Get those entries in! All you need is a single painted figure and a story, up to 2000 words in length, telling the tale of your original creation Independent Character. The Centurion who held the line against all costs. The Lord Militant whose sword is stained with the blood of transhuman foes. What’s at stake? $100’s of prizes from: So get those entries in! The contest closes on October 31st – which practically means whenever I check my email on the 1st. Good luck to everyone who is entering.
We’re headed into the middle of October, but there’s still plenty of time to enter the Unsung Heroes of the Heresy contest! All you need is a single painted figure and a story, up to 2000 words in length, telling the tale of your original creation Independent Character. The Centurion who held the line against all costs. The Lord Militant whose sword is stained with the blood of transhuman foes. What’s at stake? $100’s of prizes from:
Warning: This is a Long(ish) Read.Games Workshop - doomed to be destroyed by its own creation?The Boring Introduction BitWhilst walking to Asda in the rain I tried thinking of several titles for this post: Too much Grimdarkness, not enough actual ...