The Slave Mines of Drazzit IV are a cruel place, run by even crueler masters. Daleks have enslaved races from across the galaxy to toil away digging ceaselessly for ore to fuel their spaceships.But now, a strange savior has appeared, promising freedom the Dalek overlords. He brings weapons and a chance for escape!Disclaimer: I am not a Dr Who fan. I know just enough Who-lore to be dangerous. But, we have a player amongst us you is very passionate about all things Dr related and he provided the Dr Who minis while I provided the alien prisoners.The scenario: There are 3 computers spread around the mines. On computer opens the gates, one releases the slave collars keeping each alien from using their innate abilities (Mutations form the upcoming wasteland Warriors) and the big console shuts everything down, including the shield keeping reinforcements from attacking the base.The slaves start initially unarmed, but the Doctor can arm them simply by touching them and handing off weapons. The Doc can use the Tardis t
Even the dog loves Star Wars (the original films, not that new ****). It reminds me that I've got some Stormtroopers to paint for Star Wars Legions and Galactic Heroes!https://jeffthedogblog.blogspot.com/2019/05/jeff-likes-star-wars.html
crackle-crackle..."Fire team Bravo, what's it look like out there?""All clear Alpha. Except I don't trust those mercenaries we have manning the barricades.""I hear ya, Bravo, but orders are orders, and I don't mind the rest."BOOM! Pop! Pop! Pop!"Alpha, we have movement outside the barricades and the mercs are shooting at each other! Some are headed this way, and they look like trouble!""All teams, man the wall! Man the wall! Treat anything headed your way as hostile!""Alpha. This is Jenkins in the tower. We have have Rebel troops massing in front of the barricades." "All teams! The Rebs have a Mech. Wait, ...make that two!""We've dropped most of the mercs, but they Rebs are right behind them! I don't know if we can hold our position."What a great game. Neither side knew who to trust until the end of the first turn, not even the players running the mercenaries.Despite some early success, the defenders were finally overwhelmed by numbers. Both mech suits were taken out in spectacular fashion.This scenario
I'm a big fan of the Fistful of Lead rules by Jaye Wiley, so I was very pleased to see the publication of a core set of the rules, adaptable to any historical setting. I've played a lot of the original western rules and was an enthusiastic backer of Galactic Heroes, the sci-fi variant, although I still haven't got round to playing a game yet. Now that I have some new Star Wars figures, that shouldn't be too after off, assuming I get round to painting them. I've also tinkered around in 20mm with the Viva la Revolucion! supplement for the Mexican Revolution, but that's still an on-going project and one that I've sidelined this year, which is a reminder for me to get on with it. Anyway, I'll get a .pdf copy of the new core rules to see if I can use them for the Back of Beyond or WW2 squad level skirmish scenarios, although I'm not sure if they can handle tanks or support weapons like AT guns?
When I was down at my Dad's in Cornwall last week, I picked up a couple of belated birthday presents, which were too big to be posted up to us. These included a pack of Imperial Snow Troopers for Star Wars Legion from my sister and the core set from my Dad. I will probably use these with both the official rules but also with Galactic Heroes, for which they will be perfect. Lovely minis too!
Last night I attempted to show the diversity of the Fistful of Lead: Galactic Heroes rules by running a 7 player Weird War 2 Pulp Horror game.Four Allied players led by Major Victory and the Liberty League had to assault a Nazi research base located in the castle of the mysterious Count Orlock, a noble who had somehow ruled the local area for four centuries.The Nazi players new the Allies would attack, but not how or where. They had secret reinforcements ready to go in case of just such an attack.Each player had a Leader with four regular troops. The only special rules were that Leaders had to sustain 3 wounds to be put out of action, even if an out of action result was rolled.The baddies got a surprise when the Liberty League attacked. I had the allied players stand at the opposite end of the 8' table and throw a cotton ball. Where it landed was where their deployment zone was. This simulated the irregularity of their airbourne drop.Two groups landed in the castle, two out side. Kreigsaffen, Count Orloc
I was up the loft last night in search of the Xmas tree decorations, which is always a good excuse to have a rummage in the piles of wargames magazines, rules and models that I've banished to a higher plane. In one of the box files of rules I found my old copy of Imperial Commander, which is a platoon level skirmish set of sci-fi rules based on the Laserburn system and written way back in the early '80's by Bryan Ansell and Richard Halliwell no less. I haven't played it for years and it's probably very, very clunky but, in a moment of nostalgia, I decided to bring it down from the loft for a read through. I was thinking that it could be another possible use for my desert terrain board and scenery, especially as I have lots of the old TTG 15mm figures and quite like the idea of some retro sci-fi gaming, even if I ditch the rules and use something else like Gruntz or Galactic Heroes, for example......and you've got to love the 1980's pen and ink cover art!
As part of the excellent Kickstarter bundle for Galactic Heroes, I was given a very nice 28mm 'Rockets and Rayguns' style resin hover car. This is a lovely model and very well designed, with loads of Flash Gordon 1940's pulp stylistic features. It is, however, not something that I have any real use for, as I'm not going to do pulp sci-fi for my Galactic Heroes games. On the other hand, I thought to myself, why not re-purpose it for Strontium Dog? This would require a little light surgery to remove the obviously pulp sci-fi bits and the addition of loads of stowage to give it more of a 'spaghetti western in space' look. I think this would work well and would make a useful extra element for scenarios. It's worth a try at least?
I had a nice surprise this afternoon when I got home from work in the shape of a parcel from the USA containing all of the Kickstarter Galactic Heroes goodies. These consist of the rulebook, a cheat sheet and two supplements, one of background and the other for vehicles, a couple of packs of tokens and a badge, some neat resin objective markers, a cool resin hover car, a blast template and, best of all, a pack of custom cards for use with the game. These are my favourite bit of the bundle and really look very professional. Nice work Jaye! I have no idea when I'll get round to playing a game, however, as I don't have any figures (yet) that are suitable for space opera style scenarios, which is where these rules really fit in. I may have to take a short cut and paint up a handful of 15mm Laserburn figures in the interim, so I can try out the rules. A big thanks to Jaye Wiley for making this happen and for delivering such a brilliant bundle of stuff.
Had a great weekend running Galactic Heroes games at Recruits convention! And right next to me was Fistful of Lead game run by another gamer.
I had an email from Jaye Wiley yesterday evening with pdf's of his new sci-fi rules, Galactic Heroes, and a pack of several scenarios, all based on the Fistful of Lead system. The rules run to a comprehensive 60 pages and, although the core is familiar there are numerous tweaks, additions and extras to fill out the sci-fi aspect of the game. I'm looking forward to trying them out but I am still undecided about which way to go with this, either 15mm or 28mm. The former has the advantage of being both compact and cheap, as I have loads of figures already and like the idea of using the old Imperial Commander (Laserburn) range for this, while the latter is a bit more 'skirmishy' and detailed, assuming I can find a range of figures that I like and that isn't all 40K spikey bits. I also have a shedload of 15mm GZG figures that would be ideal for more hard sci-fi settings and the 28mm Strontium Dog figures can also be re-purposed as well.I'll just have to make up my mind!
"United System Alliance troops are probing Rebel territory. Little do they know, Rebel troops have acquired a few surplus Vulcan battlesuits".I wanted to just polish some rules on the Vehicle Guide to Galactic Heroes. The Union forces have 5 armored shocktroopers, five regulars and a Tank, armed with a heavy gun.Rebel forces have 3 squads consisting of 4 troopers and Vulcan suit. Each squad has Anti-tank missile launchers. The game started with the tank driver activating and rolling the vehicle forward. When the gun crew activated, they missed the Vulcan they aimed at. And got a "1" doing it. The rest of the troops exchanged a few ineffective long range shots. The Unionist machinegunner took up a very exposed position on a hill and managed to draw 3 shock markers plus he emptied his ammo drum.Once the troops got closer, the rebels managed to put 3 missiles into the tank. Boom!The crew escaped wounded or shocked. The tank commander was blown up with the tank.Things did not go well for the vaunted Union tr
I meant to get a few extra figures for Strontium Dog at Colours last weekend but, as I didn't go this time round, I decided to find some more online. I wasn't particularly taken by the official range of Warlord figures, although they are otherwise fine, so decided instead to use something else. This turned out to be a pack of two Gunbots and the Big Bot figure from the Rogue Stars range, sculpted by Mark Copplestone and Mark Owen, two of my favourite designers. They aren't too far off the visual style of Strontium Dog and will make the basis of an excellent and different band of characters or just allies for another faction. I'm sure I can work out some relevant profiles using the rules for character generation and so on. I can also use them for Galactic Heroes when that arrives, which should be pretty soon?
It's Friday, so although I'm not paid due to the holidays, I thought I'd keep supporting the UK lead industry by adding the Strontium Dog Search and Destroy boxed set to my set up. I always loved these skimmer bikes in the original strip and think they are one of Carlos Esquerra's most iconic designs, really giving that Wild West in space look to the storylines. I particularly like the dust cloud effects on the models, which are a key feature of the images in the 2000AD storyboards. I also don't have a miniature of Wulf yet, so this is a good start, even if he's riding a bike rather than standing up. Cool!
I finally cracked and have ordered a set of The Good, the Bad and the Mutie at a decent price from an eBay outlet, which means I have yet another project to fit in somewhere before Xmas, if I can find the time. I was going to wait until Colours to get the Strontium Dog starter set and perhaps a few of the extras, but this was a good deal, so I thought I'd go for it now. If the rules turn out to be wonky, I can always use Galactic Heroes instead, although from what I've read and seen, they look pretty good. I still can't quite believe that Warlord have published this or that they've created a range of really nice 28mm figures but I'm really pleased that they have, as it is my all time favourite 2000AD strip. I just hope it doesn't get dropped like some of the other franchises have been in the past.