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Furioso – Rules for Renaissance War Gaming

In a change from my usual go-to genres and periods, I’ve been given the opportunity to try out Steve Danes Furioso rules from Alternate Armies. Pegged as a simple system at heart, they look like [...] The post Furioso – Rules for Renaissance War Gaming appeared first on Tabletop Games UK.

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Space Schlock Alpha Test at Scrum Palace

Meta note: The crappy pictures are my own from my Ipad.  The nicer ones are courtesy of Ms. Ellen Levy who did a fantastic job of recording the game as usual.  Permission was granted up front. Friend and fellow Scrummer JOHN SEARS (whom you may know from the 1000 Foot General blog) is working on a labor of love called (at least for now) SPACE SCHLOCK.  John will correct me if I get the particulars wrong, but Space Schlock is a small unit skirmish game, with units roughly being 5-10 individual figures plus individually based special characters.  The setting is .. hmm.. well, the kind of B tier science fiction movies from the late 70s or early 80s you would associate with being Star Wars rip-off genre films in a science fiction setting.  Battle Beyond the Stars would be a perfect example. John is working on transitioning from design to development so he requested the able assistance of the Scrummers to do a little Alpha testing.  Four active players showed up so each of us got a s

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Two new vehicles for Mad Maximilian 1934

In preparation for COLD WARS 2019, where I’m running a Junkwaffel game Friday night, I have rolled two new vehicles out of the shop.  The Leyat Fan Dancer and the Blue Omega.  Both cars are diecast conversions, not kit cars. First, a little history.  Both diecasts are based on ancient vehicles that actually existed.  The first is the ALFA CONSTANZA 40/60 AERODINAMICA, which was designed between 1913 and 1922. I like the unique shape. At the Alfa Romeo Museum, Italy I am intrigued by the new Spar Torpedo rules that were published in an article in WSS 95, so I thought I’d build a few conversions featuring this weapon. Enter.. the Blue Omega! Blue Omega with one Torp deployed.  Figure for scale. Blue Omega with both spars in stow configuration Conversion was simple. I added a couple of brackets on either side of the Omega, and then built a large spar with a rocket shaped game piece on top for the “warhead”. Note that the WSS95 rules state only one spar per car, but I cheerfully broke this

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Some new weapons for Mad Maximilian 1934

Harpoon Guns are hip My recent foray into running Mad Maximilian 1934 at ScrumCon 2019 made me realize I have not really written down some ideas I’ve had for weapons that probably SHOULD be in the Mad Maximilian rule book but aren’t. So this quick post is to redress this. I’ve worked out how to use Harpoon Guns, Grenades, Mines and Molotov Cocktails for a while now but needed to put it down on paper so I could attach it to my QRC sheet for convention games. I might as well share them with anybody that is interested. Disclaimer: These weapons are added as a fan based player aid, offered for no recompense and as a derivative effort. This document is not authorized by Mana Press, and their efforts are acknowledged for its inspiration. If you want a new weapons sheet, go here to download the PDF. If you have ideas about other weapons that aren’t in the current rulebook and fit the early 20th century/pulp mystique of Mad Maximilian, I encourage you to share them either on the Facebook Group

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Yessir, that was the Scrum that was!

* Image Credits at bottom I am happy to report that Scrum Con happened, last Saturday, at Davis Hall, College Park, Maryland. Attendance was sold out a week ahead of the date, and adjusted a little with a couple of last minute cancellations and a couple of walk ins.  Davis Hall is a medium sized meeting room in College Park, used by the municipal authorities apparently, and I had never been there prior to this event.  It was full up, to be sure, but not too crowded.  We provided a lunch at reasonable price to mitigate any mid-day exodus in search of fast food, and that proved to be reasonably popular.  We even had vegetarian options!  Yeah, that’s right, we’re hip!  We also had coffee and bagels for GMs in the morning, which is more than I ever got at any convention. ScrumCon was conceived as a fair play, equal ground concept for both RPG and tabletop miniature games.  It was built that way because, frankly, that’s what the Second Saturday Scrum Club likes to play.   So there were equal pa

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Junkwaffel: Southern Cross sold out, but…

JUNKWAFFEL: THE SOUTHERN CROSS! at ScrumCon 2019 I’m pleased as punch to announce my ScrumCon 2019 Mad Maximilian 1934 game, JUNKWAFFEL: The Southern Cross is sold out. Ten players will be a challenge, but it won’t be impossible. If you are an attendee and want to play, get on the wait list. I have lots of cars, we’ll work something out. Source: Junkwaffel: Southern Cross

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Frostgrave at Home

.. of all places! This may not seem like that big of a deal for most of you readers, but it is for me. Sunday marked the first time since the reconstruction of my house that I’ve actually had someone over to play games. It felt historic. Felsted in all its thawing glory Audrey approached me with an odd request from one of her co-workers. Her son, she said, had expressed a desire to play “longer games, not video games, but the kind with rules, where you move pieces around and sit around a table“. The thing is, she said.. “I have no idea what he’s trying to do here, and I’m confused.” Audrey said “You have come to the right place, do I know a guy for you!”  So, with Audrey acting as the middle-woman, I ended up hosting some young fellas at my house Sunday, running an out of the box game of Frostgrave. One of the five warbands I had ready to play To save the kids time and confusion, I had four pre-rolled Warbands that I have set up for fast play. Udoxe

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A Raging Weiner in the Aftermath

You can’t say I’m not Johnny on the spot when it comes to trends.  GASLANDS (the Osprey car combat wargame in the blue series) has been out for what, like a year now?  I just got around to playing it for the first time last Saturday, despite it being this year’s new hawtness…  GASLANDS has caught on with many communities and has an appeal across age groups and with non-traditional gamers.  I think the appeal is in the easy mechanics and the artisan element with the vehicles.  Everyone seems to be in to converting Matchbox and Hot Wheels cars into Post-Apocalyptic death machines.  Some of them are pretty outrageous.  The thing about kitbashing post-apoc vehicles is it’s habit forming.  I should know, I have about 60 of them.. more than I’ll ever need, but that was for another game.  So when John put the word out for post-apocalyptic death rides, I maybe had a few. The Raging Weiner enters into the fray versus John’s Mon

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New Vehicles for Max 34

I know, I know.. I keep saying “That’s IT! I’m done doing vehicle conversions for Mad Maximillian 1934!“, but I have to admit, it’s fun.  The latest and greatest utilize a couple of diecast 1:43 scale vehicles from a Russian toy company that produce historical models based on their own history– in the Soviet phase.  I’ll be danged if I can remember the manufacturer (I can’t read Cyrillic), but here you go: Repurposed BA-20 Armored CarThe old Soviets were crazy about having Scout armored cars in their armored ranks, and they made ton of different kinds.  One of the earliest, and ironically, with a production year of 1934, was the BA-20.  Underpowered and thinly armored, it was only produced in limited numbers.  In common with most armored cars derived from cars, the BA-20 was largely road bound. The lack of all-wheel drive, high ground pressure and low power prevented it from moving cross-country except on very firm ground. The armor was too thin to stop anyth

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New, beefy Stalinist Vehicles for Max 34

I know, I know.. I keep saying “That’s IT! I’m done doing vehicle conversions for Mad Maximillian 1934!“, but I have to admit, it’s fun, almost a hobby in itself. The latest and greatest vehicles on the table utilize a couple of diecast 1:43 scale vehicles from a Russian toy company that produces historical models based on their own history– in the Soviet phase.  I’ll be danged if I can remember the manufacturer (I can’t read Cyrillic), but here you go: Re-purposed BA-20 Armored Car The old Soviets were crazy about having Scout armored cars in their armored ranks, and they made ton of different kinds.  One of the earliest, and ironically, with a production year of 1934, was the BA-20.  Under-powered and thinly armored, it was only produced in limited numbers.  In common with most armored cars derived from cars, the BA-20 was largely road bound. The lack of all-wheel drive, high ground pressure and low power prevented it from moving cross-country except on

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Run from the Dead, the Halloween Game

Last Saturday was the second Saturday of the month, and therefore time for a Scrum club game– at the standard location.  The month being chill, the time was now for a Halloween themed game.  When it comes to horror games, it seems as if zombies are the go-to scenario.  Frankly, I can’t think of a better one.   I’ve been in many a zombie game, and if you want a scenario that’s going to play out in four hours or less, you want something with simple rules and a lot of space to run.  Fortunately, we had both of those– which is odd.. zombie games are something I associate with 28mm figures, myself.. it just seems to be the defacto choice.  Joe, however, has made a horde of 15mm zombies, a small (HO scale) town, and some survivors.  The whole thing fit on the same board that Sellswords and Spellslingers fit on, and used the same coordinate system.  That was the system Joe P. was using for Conan, remember?   Well, it should be familiar.  RUN FROM THE DEAD uses pretty much the same rule

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Boom! Zap! v 1.1 added to the Digital Rules Library

I have added the playtest for BOOM! Zap! to the 3PoS Digital Library.  I haven’t had a lot of volunteers to help playtest, so this might spur some interest. Boom! Zap! is the spiritual cousin to The Rules with No Name, a western skirmish game that appeared in an old MWAN, long ago.  It covers a wide range of pulp SF skirmishes, in different milieus. I am still working on it, but feel free to download and send feedback.   [contact-form]

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