Espeno Locerno has hired mercenaries to escort him back into the Blackstone Fortress. In addition his petition to the Ministorum representatives for aid has unleashed the fury of Pious Vorne!
The revelation has unfurled as of yesterday revealing the very first Warhammer Underworlds restrictions and bans for cards within the game. In a game that will soon feature a card roster nearing a thousand in number, this was only inevitable. Pegged as “the ultimate competitive miniatures game”, Warhammer Underworlds continues to sweep into hobby circles across the scene. Blending card play tactics with skirmish miniature warfare, it continues to rope in hobbyists by the boatload. You may have missed it, but we’re still enjoying it since launch. These changes are interesting and exciting indeed, but how could these bans and restrictions impact you? Might they hinder or bolster your deck or warband? Let’s do a little digging… The bans and restrictions will work in different ways. Firstly, these limitations only apply at official organised play events. You are, of course, welcome to play these cards in friendly games and more ‘structured’ events with the discretion of
Furious at being repelled from the smithy in their previous encounter, the Blue 12th return to take on the Woad Warriors in a Skirmish!
And we have arrived at the point where the game becomes for real. After playing a couple of games to really get to know the core rules, me and Noshi played this game `full option`, meaning with the decks self-build instead of preconstructed.I switched out almost all the "hold objective x" cards for the Khorne slaughtering cards, as I commanded the Reavers again, while Noshi took Steelheart.I once again deployed deep, with axe wielding bloke being my spearhead of attack. I had learned from the previous game that he hits hard with his big chop attack, so Brightshield would be his main target again.Under the gaze of Garrek, the Reavers surged forward while Noshi instead opted to stock up on cards.Come turn two, I attacked the big hammer Eternal, but only managed to get him inspired.The same story on the other side of the line, as Noshi blocked my attacks.The eternals retaliated, and two of my warriors went down as a result.With the final turn now in play, Garrek arrived and tried to take down Br
Kill Team Dartanian must hold the line against Laughing Ja’q’s Harlequin Troop as the legendary fighter attempts to slip through Imperial lines!
After giving the game a few go's with the Eternals, me and Noshi switched sides for our second game at the club last friday.So now I took command of the rabble of Garrek's Reavers, and Noshi took the armoured troops of Sigmar.I deployed rather deep to close the gap as soon as possible, while Noshi gathered in a corner of her board, denying a lot of the playing field in turn 1.My first warrior charged Brightshield... and that didn`t went that well at all.However, a second charge and some good rolls took the mighty warrior down. Having played the band before, he was the one I feared most, as he can get some seriously nasty upgrades and a dirty Inspired reaction skill.The bands gather close to each other, and duke it out, as warrior after warrior falls in melee.Hunting her last warrior, my reaver gets beaten to a pulp by the mighty warhammer... and this leads to a very odd situation.Both our final models have charged, and can do nothing anymore with 3 activations left each. On the scorebord it is now
If you haven’t caught our review of Warhammer Question: Blackstone Fortress, you may wish to give it a read. The game offers a hefty and impressive number of gameplay mechanics and systems to keep the game fun and engaging. However, one of the issues of these more robust games is that sometimes you can all-too-easily forget some of the rules. In my first few games of Blackstone Fortress, this was certainly the case. Thankfully, I’m here to give you a head-start so that your first few games run as smoothly as your later sessions when you’re more accustomed to the game. In order to get the most of your sessions you want to adhere to each of the rules of Blackstone Fortress. This will provide you with the best experience as intended by the designers. Below are some of the rules I found myself slipping-up on which either made the game noticeably easier or irksomely difficult. With three booklets of rules to flick through, let us help you remember some of the ones that may be more likely to slip
After having my Steelheart Champions trashed by the Khornite lunatics of Noshi earlier this week, it was out for looking for revenge.And so last weekend at TSA, we sat down again for the rematch...I kept to the idea of being very defensive as I concluded in the previous game, and deployed deep on my board in line.The Khornites advanced forward, out for blood.Soon the first charge hit my leader, but Brightshield came to the aid. As a result, the first of the Khorne band went down.As the rest of the Khorne madmen closed the range, my Stormcasts prepared to form a single line. Brightshield used his Inspired action to put all the Eternals on Guard as a result after the second Khorne follower was put down.Noshi's troops, led by example by their leader, then hit the line.A big scrap resulted as such in the turn, but no more warriors went down.At that moment, the game was tied, and Noshi played Conquest, but as I had Eternals in hand, I took the victory with a bare 1 point.Revenge was mine... albeit in a
Games Workshop released an article on the updates on the store anniversaries on Warhammer Community and the local Warhammer Store here in Koblenz will have their Store Anniversary party next friday on November 16th. It is kind of interesting to have an "actual" Warhammer store around the corner. I've seen the coverage of the events […]
So Noshi and me sat down after a few months to give Warhammer: Underworlds a go again.Now that we studied the rules decently (in our first try we did the power step wrong), this might turn out to be a whole other game.I took command of Steelheart and his Sigmarites, while the crazed Khorne follozers of Garrek went to Noshi.The board was set up, the cards drawn and the models placed, and I took the first activation of the game.My warrior charged immediatly up the board, and failed miserably to knock down the opponent, though he did some wounds and pushed him back.Noshi ratiliated but Brightshield made the block and became Inspired... only to be totally ganged up at the start of turn two and knocked out of the game.My heavy hammer warrior charged the leader, because I had the objectives to slay his warlord and to take one out on the charge. Garrek critically blocked, and after reacting by attacking again... he dodged.So down went my warrior in return, gulp...Steelheart entered the fray himself and dispatc
I wouldn’t say it’s entirely preposterous to propose that a sci-fi setting can sometimes be far more complex than a fantasy setting. Technology can impact worlds in ways unfathomable. For Blackstone Fortress, this is no exception. Warhammer Quest ventures into Warhammer 40,000 for the first time and tries to bring cooperative dungeon-crawling into the grimdark universe. It swaps swords and crossbows for boltguns and vindictor flamers. How does Warhammer Quest translate across? Does it work well? Or should Warhammer Quest stay firmly planted in a fantastical realm? As mentioned previously, I thoroughly enjoyed the previous romps within Warhammer Quest. Silver Tower and Shadows over Hammerhal gave me and my fellow adventurers hours upon hours of fun ending in raucous victory or sorrowful failure. These games, especially Silver Tower, were surprisingly simple and easy to get into after the first few turns. Venturing through chambers with your fellow heroes slaying monsters and solving puzzles provid
Dziś dużo krócej niż kiedyś czeka się teraz na potrzebne i pożądane figurki. Pamiętam czasy, gdy z wiszących na ścianach różnych warszawskich sklepów blistrów brało się to, co akurat było. Armie z moich początków w hobby były wynikowe, a nie przemyślane. Teraz łatwo sobie zaplanować, co bym chciał i jak ma to działać, a potem spisać zamówienie i odczekać tydzień. Tak więc od ostatniego wpisu moi IronJawz wzbogacili się o Megabossa, Weirdnoba, drugą dziesiątkę Ardboyzów, wielkie świnie, czyli Gore-Gruntas, pięciu Brutes i Warchantera. Zestawienie tych rzeczy wraz z wykorzystaniem battalionu Ironfist daje 1160 pkt, czyli prawie tyle, ile wynosi nasz limit 1250 pkt. Armia prawie gotowa. Dla zróżnicowania dorzucę chyba jeszcze Ironskull's Boyz. To jednostka podobna do Brutes, zaadaptowana z Shadespire. Z własnymi zasadami i czteroosobowym składem za 80 pkt. będą idealnym uzupełnieniem kolekcji .Udało mi się tez przez czas miniony od ostatniego wpisu dwa razy sprawdzić moją zbieraninę w boju. Pierwsze starcie ze z
An evil Fire Mage is terrorizing the kingdom and the Emperor’s sages are powerless to counter his magic! Great treasures lay in his lair and the Heroes descend to his keep to confront him!
Prologue. Previously, Moonclan Grot Warlord Merl struck a deal with a local clan of BeastClaw Raiders to help ambush an unsuspecting army of Stormcast who had wandered into the mortal realm of Ghur. The ambush was a success, the main force of the Stormcast was annihilated. Their scouting party returned to camp, saw that it was lost, turned heel and left to plot revenge. While the ambush was successful, my photography was not, so I will not be posting that battle report. This battle report is from week two of a narrative campaign we are running in the Age of Sigmar game system. We are using forces of 1500 pts., where each person picks a Grand Alliance and must stick with that alliance throughout the campaign. They can change lists from week to week and even factions as long as it is still part of the same Alliance. We are using realm rules and Malign Sorcery/Endless spells. The focus is on fun and fluff and not just showing up with unpainted netlists from the latest tournament, in fact a three color minimum pa
The Faiths drop by on their family vacation for some Shadespire Multiplayer madness as we have Spiteclaw’s Swarm, Sepulchral Guard, Ironskull’s Boys and Steelheart’s Champions all take the field at once!