Punishment tables for RPG Players

We all have our own little pet peeves when it comes to playing Roleplaying games, especially if we’re the GM. You might hate people being on their phone at the table. You might have it when people don’t listen or pay attention. Maybe your least favourite thing is tardiness and a lack of commitment. Whatever it is, the Perpetrators deserve to be punished. That is why we have put together these punishment tables.   I know people are against punishing in game characters for the transgressions of their real life counterparts, so I created a table both for punishing PCs and Players alike.   It is up to you how you use these tables. You could assign misdeeds a value and look that value up on either (or both) of the charts to determine the punishment. You could say that any misdeed is punished by the player rolling a D100 to determine the punishment. Alternatively you could just decide yourself which punishment you feel is most appropriate.   So without further ado, here are our tables for

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19 tips for running a great tabletop roleplaying game (specifically Rolemaster)

GMing a game can be a daunting task, especially if you haven’t done it much before or if you’re playing with a new group. That’s why we thought you might enjoy some helpful hints and tips on GMing from ICE fans and followers on how to make your game the best it could possibly be.   When I originally asked people to send in their hints and tips for running a great game, I specifically asked for tips on ‘running a great game of Rolemaster’. However, I’m pleased to say that the majority of the tips could just as easily be used when GMing HARP, Spacemaster, HARP-SF or any other tabletop roleplaying game.   So, hopefully you will enjoy these tips and find them useful. If you have any specific questions about running Rolemaster, Spacemaster, HARP, HARP-SF or any ICE game, visit the ICE forum where we have thousands of helpful GMs and fans who may have some advice.   So, without further ado, here are our 19 tips for running a great tabletop roleplaying game (specifically Rolemaster):   Always, a

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