Great Escape Games


Seven Days to the Rhine - South Korean Formations..

On to the South Korean's.So it turns out I had not painted anywhere near enough of these, time to check the spares box or a quick order to GHQ to flesh out the ranks in the coming weeks for some SP Guns, AA vehicles and recon elements.Once again based and formated for Seven Days to the Rhine.South Korean Mechanized RegimentRegimental Headquarters1 Infantry RegimentArtillery BatteryReconnaissance CompanyTank CompanyInfantry Battalion Battalion Headquarters 33 Points 1 Infantry Stand Jeep A Company Infantry 73 Points 2 Infantry Stands M113 B Company Infantry 73 Points 2 Infantry Stands M113 C Company Infantry 73 Points 2 Infantry Stands M113 D Company Machine Gun Company 73 Points 2 MG Stands M113 E Company Support Company 104 Points 2 81mm Mortar & 2 Dragon Stands M113 Regimental Heavy Weapons Company Regimental Heavy Weapons Company 104 Points 2 120 mm Mortar & 2 Dragon Stands M113 Regimental Air Defence Company Regimental Air Defence Company 46 Points 2 M16

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Seven Days to the Rhine - North Korean Formations..

Not a bad turn around in 24 Hours I am going to call these done.The Infantry look far more functional on the larger bases and the added flock gives them some depth that was missing before on the smaller 2cm square bases.I am not sure to upgrade the vehicles to the FOW bases but lets see how much game time they get in their new formations first.Having dug out some formation stats for a North Korean Infantry and Armour Brigades for around the mid 1980's and adding a couple of tweaks to fit what I have this should give me largely enough to represent the major formations in the Red Phoenix novel.Given the point requirements for Seven Days to the Rhine Rules, I thought I would save myself some time by pointing them up and documenting the various units here on the blog. There are a couple of stats and points missing for the less mechanised units but it's a start.As usual I am now looking at a couple of extra purchases to flesh out some of the units but am pretty pleased with this weekends efforts.North Korean Infan

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The North Korean's prepare for war.

Having dusted off the Korean's from their hiding place in the loft they are in need of some repair and reorganisation.The non-slip basing material in the storage boxes it turns out is not so non-stick and rather ineffective so a number of the vehicles will need a slight touch up and a bit of a make over, The vehicles are based on plasti-card bases might be fine be fine but the infantry on 2cm sq bases is a little on the small side.A quick order from the guys at warbases and I have a bunch of bases designed for FOW, but perfect for giving the infantry a larger surface area and a size that I can see and pick up.Having decided to follow the rest of the gang at the club and use the latest rules from Great Escape Games. Seven days to the Rhine rules. The infantry are broken down into sections or platoons and support elements, so with this in mind I opted the Flames of War style medium bases for the infantry  whilst the smaller bases are pressed into service for the support elements such as ATGW, Mortars and t

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Idle hands are the devil’s workshop - Red Phoenix Project

Whilst working my notice I suddenly found that I had more gaming time than I would normally have. Bad news when you start thinking about new projects or those mothballed from years back even before this blog existed.Whilst clicking through the numerous wargames items on e-bay I end up back at the fictional invasion of South Korea by the North, a couple of days later I find myself the owner of the new rules by Great Escape Games and Larry Bonds book plus a second hand copy of Korea 1995 by GMT Games more eye candy and inspiration than a desire to play the board game itself.Somewhere in the loft is a North Korean and South Korean Battle group packed away. One of those projects that I could not quite bring myself to sell off. Good job as with a few tweaks they can make a fresh reappearance on the table top. I did find a box of shame, all the unfinished troops, vehicles and buildings mostly Time Cast Buildings and GHQ Micro Armour from the first time around.Plenty to do in the weeks ahead without laying out a sin

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Recenzja: Dread Wolves od Great Escape Games.Reviews: Dread Wolves from Great Escape Games.

Szukając modeli, które mógłbym wykorzystać jako Ogary Chaosy do kompanii Karnawału Chaosu do Warheim FS w ofercie niezawodnego sklepu Battle-Models.com znalazłem blister z trzema modelami Dread Wolves od Great Escape Games.Recenzję zestawu znajdziecie poniżej.Zestaw Dread Wolves otrzymałem zapakowany w plastikowy blister wewnątrz którego w plastikowym woreczku znajdowały się trzy odlane w całości z żywicy modele oraz ulotka z informacjami od producenta, a także karta Ungodly Creature zapewne do gry The Curse of Dead Man's Hand, do której dedykowane są modele.Widoczne na zdjęciach błony pozostałe po procesie odlewu nie były trudne do usunięcia, podobnie z nielicznymi nadlewkami. Gorzej było z linią podziału formy, której przesunięcie w kilku miejscach było widoczne.Figurki wyrzeźbił Phil Hynes i jeśli szukacie nieumarłych wilków lub psów, które przy figurkach w skali 28 mm nie będą wyglądały jak konie, to zestaw Dread Wolves jest bardzo rozsądną alternatywą.Tym bardziej,

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Two new games in a week...

Try as I might I am a sucker for something new and shiny, despite my best efforts I find my head being turned by two new games. I have always had a hankering for the cold war and modern games ever since reading Larry Bond's Red Phoenix back in the early 80's in which North Korea launches a lightning invasion of the South backed by heavy soviet support. I have tucked away in a box a reasonable North Korean and South Korean force that has not seen the light of day for over a decade waiting for rules that would give me the right feel for encounters in Korea.I might just have found them with Great Escape Games latest offering. - Seven Days to the River Rhine. Designed to be a fast play set of rules which caters for company plus sized encounters, where one model represents one vehicle, Infantry are based on stands which contains small arms and a supporting AT weapons. Good because I can hardly see the things these days in 6mm.However ATGW such as Milan's are separate.The rules are well laid out with

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Dead Man’s Hand: Banditos – Part 3

My third finished gang member for the Banditos is the planned leader of the gang. The dynamic pose and the aggressiveness the miniature expressed clearly called for that. The outfit was obviously inspired by Mariachibands and so I let myself be inspired by originals as well. Unfortunately, when I was looking for pictures, I quickly […]

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Dead Man’s Hand: Banditos – Part 2

The turn of the year and the usual duties as a father have led to a small break in our Dead Man's Hand article series. Fortunately, since I did not tackle the project on my own, we will again have a Wild Wednesday occasionally. Finn's introduced his first gang member, Hector Villa,  some time ago. […]

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Operation: Side Hustle (An Ambull Adventure)

Hi All,This was actually my last game of 2018, but I've had a lot of fiddly things to do lately so it took me awhile to write it up. Once again I met up with Lasgunpacker and Dai. This time Dai brought an extra gang and his son along.We played another Ambull hunt scenario using the new blind counters. I followed Airborne's suggestion and put the two higher value Ambulls in the middle of the table. For this game we used the Shadow War rules, which are essentially Necromunda, give or take.I used my cellphone to take the pictures and then tweaked them only in Photoshop with the Poster edge filter and some minor exposure adjustments.Enjoy.In the end a fun game. Dai's son came away with the win, capturing the greatest point value of Ambulls.  Both Dai and Lasgunpackers gangs got pretty chewed up.Is this the end of the Ambull Shenanigans scenarios? Hard to say. I'll have to see if there are new people to try it out on as is, or if we need to add another layer to the story.I also realized that Escape From Nu Or

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Dead Man’s Hand: Banditos – Part 1

Even though one of McMillers gang members still haven't been introduced, it's time to turn the attention to the antagonists. Finn will take over at this point and introduce his Banditos by himself and continue our common storyline in Dead Man' Hand. After I had a long hobby break, Dino spured my interest again. I […]

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The Legend of Dead Man’s Hand

The original version of The Dead Man's Hand was written by Great Escape Games (2013) and was later expanded by the french Studio Tomahawk with additional, optional rules. The present review is the German version of the Dead Man's Hand rules, which is distributed in Germany by Stronghold Terrain. Previous rule enhancements are included in […]

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