Great Escape Games


Two new games in a week...

Try as I might I am a sucker for something new and shiny, despite my best efforts I find my head being turned by two new games. I have always had a hankering for the cold war and modern games ever since reading Larry Bond's Red Phoenix back in the early 80's in which North Korea launches a lightning invasion of the South backed by heavy soviet support. I have tucked away in a box a reasonable North Korean and South Korean force that has not seen the light of day for over a decade waiting for rules that would give me the right feel for encounters in Korea.I might just have found them with Great Escape Games latest offering. - Seven Days to the River Rhine. Designed to be a fast play set of rules which caters for company plus sized encounters, where one model represents one vehicle, Infantry are based on stands which contains small arms and a supporting AT weapons. Good because I can hardly see the things these days in 6mm.However ATGW such as Milan's are separate.The rules are well laid out with

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Dead Man’s Hand: Banditos – Part 3

My third finished gang member for the Banditos is the planned leader of the gang. The dynamic pose and the aggressiveness the miniature expressed clearly called for that. The outfit was obviously inspired by Mariachibands and so I let myself be inspired by originals as well. Unfortunately, when I was looking for pictures, I quickly […]

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Dead Man’s Hand: Banditos – Part 2

The turn of the year and the usual duties as a father have led to a small break in our Dead Man's Hand article series. Fortunately, since I did not tackle the project on my own, we will again have a Wild Wednesday occasionally. Finn's introduced his first gang member, Hector Villa,  some time ago. […]

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Operation: Side Hustle (An Ambull Adventure)

Hi All,This was actually my last game of 2018, but I've had a lot of fiddly things to do lately so it took me awhile to write it up. Once again I met up with Lasgunpacker and Dai. This time Dai brought an extra gang and his son along.We played another Ambull hunt scenario using the new blind counters. I followed Airborne's suggestion and put the two higher value Ambulls in the middle of the table. For this game we used the Shadow War rules, which are essentially Necromunda, give or take.I used my cellphone to take the pictures and then tweaked them only in Photoshop with the Poster edge filter and some minor exposure adjustments.Enjoy.In the end a fun game. Dai's son came away with the win, capturing the greatest point value of Ambulls.  Both Dai and Lasgunpackers gangs got pretty chewed up.Is this the end of the Ambull Shenanigans scenarios? Hard to say. I'll have to see if there are new people to try it out on as is, or if we need to add another layer to the story.I also realized that Escape From Nu Or

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Dead Man’s Hand: Banditos – Part 1

Even though one of McMillers gang members still haven't been introduced, it's time to turn the attention to the antagonists. Finn will take over at this point and introduce his Banditos by himself and continue our common storyline in Dead Man' Hand. After I had a long hobby break, Dino spured my interest again. I […]

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The Legend of Dead Man’s Hand

The original version of The Dead Man's Hand was written by Great Escape Games (2013) and was later expanded by the french Studio Tomahawk with additional, optional rules. The present review is the German version of the Dead Man's Hand rules, which is distributed in Germany by Stronghold Terrain. Previous rule enhancements are included in […]

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