Round 1 of the ATC and we drew Magic Mike and the Freaky Four or Five or however many other players were on the team. I don't generally pay attention to the pairing process as I'm off to the side, getting in my game mode, so I don't know if I got drawn into Kirk Dalton, or if Chad selected Skorne for me.I think I went first, doing my typical thing. There was a lot of LOS blocking on his side, but he picked the side with the fire cloud to try to keep my Fire Eaters a bit more limited. However, he probably should have just given it to me as he needed more LOS to get his two Supreme Guardians into the game.He had two full units of Immortals to maneuver around all that terrain on his side of the table. Forests and Rubble, and an annoying Fire Cloud. Sure they can go incorporeal a the cost of a soul, but that's a limited resource that maybe he wants on supplying his two anchoring battle engines instead of his Extoller Advocates.Kolgrima feats early enough to lock down movement and shooting of the Supreme Guardian.
I've been playing a lot of games with Kolgrima.I've been losing a lot of games with Kolgrima.If it helps, I think I know how/why I'm losing a lot of games with Kolgrima?Someone recently asked on the Trollbloods group how to play his list, so I'm writing this up here as I'm usually on my phone on facebook, and typing long messages sucks on a cell phone screen.(I originally stuck to keypads when I first got a smart phone and gave up on them due to mechanical problems involving the sliding mechanism of the keypad).Kolgrima protects her army in three ways. She presents clouds to hide them behind, protects a single model from enemy spells every turn, and for a single turn she can turn off guns (just turns them off, there's no workaround), removes pathfinder, flight, AND eyeless sight (which in turn can make clouds relevant again in certain matchups) AND pushes stuff back 2".Snowblind, indeed.The Winter Witch empowers her army with her offensive spells. Cursed Fate drops defense and makes models hit take one point
"They got Madrak."That's all my teammate had to say to me and I was off to go shopping.When muse on minis had the official warmachine and hordes logos available at warmachine weekend, I held off because i wanted to spend money on models.Apparently they now have licensed artwork for zones, and the trollbloods set has Hoarluk, Borka, Grim, and of course, Madrak.Not sure when it will be up on their website. They said as soon as they get back from the ATC.q
Final round of the Champions event, and I drew Steven Mitchell playing (le sigh) Grand Exemplar Kreoss. In the pic above you can see me keeping my one unit of Fire Eaters just out of gun range of the Shrine of the Lawgiver. The left flank Fire Eaters are quite happy to play with the Fire Clouds.Again, I'm able to position Kolgrima aggressively, Hunter's Mark, and feat. This time around I avoid triggering Vengeance as much as possible. However, I still leave Rok kind of out there to be auto meleed to death by weaponmasters. He doesn't manage it this turn, but he does later on.Rok eats a shrine onlyThe best part about feating here is that Kolgrima removes pathfinder from the Judicator.The Judicator! Who's standing behind a wall! Can't shoot, can't charge!Can contest the zone and really I can't do much about that.Rok survives on dice, and we spend some time trying to clear a path to Kreoss. The path doesn't clear, so the Champions only get to do their part with the clearing rather than with the killing. Kolgrima
Round 2 of the Champions Steamroller I played Austin Thimesch on the Mirage map. I brought Kolgrima up against Kreoss2. He chose to go first and I chose to give him the side of the table with rubble on it.Our armies line up like so, and he looks at me and he looks at the 10" distance between the Bears and Judicator and Visgoth Rhoven. And he asks me straight out, "What are you doing here?""Asking to get shot I guess."So the Judicator aims and the choir sings Song of Battle because he forgets what his main gameplan against Kolgrima was. Sing Warding. Because Hunter's Mark.The Judicator does an impressive job opening a line of fire through and into the Bears and into Skaldi beyond. However, the Judicator is exposed.The Krielstone moves up and uses Wild Winds, Kolgrima casts Primal on Rok and advances 6" to the side and casts Hunter's Mark. She even feats just to give her some space, but of course it doesn't stop the Cinerators. Everything else maneuvers to clear a path for Rok.Rok charges for free with 6 Pow 20
When they first revealed the Privateer Press kickstarter rewards, I breathed a sigh of relief. There were basically just a few levels of support: Book (digital and/or print), Pre-release model (minimum 30 dollar buy in, but only 17 dollars if picked up with one of the book options), two hundred dollar canvas print of their artwork.It didn't seem like I needed to go deep into the kickstarter. There wasn't anything I really wanted in the list of available canvas prints. I mean, sure, I love the big foldout battle-scenes and whatnot, but what I wanted was mah boi Madrak, Great Chieftain.I pledged 40 dollars for a print and digital copy of the book and was content to wait and watch the Kickstarter progress.But then I actually read the thing, and they said you could comment on the page asking if certain prints were available.Then I saw someone actually request and get a response for a particular print to be made available as a canvas option.Then I logged in and made my own request.Now, five days later, I'm p
Round 1 of a local Champions event, I played Mateo who decided to field Kommandant Sorscha Kratikoff in Armored Corps. I dilligently played Kolgrima in Storm of the North.Assassination wasn't an option for me, not with Sorscha's armor, the ability to repair, and my inability to cast cold spells at her, so I decided to play for scenario and hope not to clock myself.With a cloud of fire on the table, I decided to split up my Fire Eaters, not because I thought they would handle the ARM 23 or whatever Shocktroopers, but because they'd be maybe enough to get in the way and would need Fire to be relatively threatening and durable.Sorscha's Warjacks are misdeployed and too far away to get Stoke the Flames. This makes them slower and unable to counter charge. Shock Troopers with Iron Flesh Advance up the table...in Shield Wall! What nonsense is this! (answer: Typical standard ARM 23 or whatever it is nonsense).Sorscha feats to cover her side of the table with clouds.Edrea gets PAthfinder so she move up and remove any
Francesc came by to try out some Champions, and his test list was an assassination list with Lylyth1 with the Children of the Dragon (a bunch of character warbeasts with ranged attacks to multiply the effort of her feat Field of Slaughter) and I tried out Grim Angus (since I already locked in Storm of the North with Kolgrima).I don't really give much thought to my deployment, but quickly realize that I'm in a bind. I'm a bit too comfortable with the Madrak1 loadout with Band of Heroes. I'm playing Grim Angus and can't move my dudes through my other dudes. It's a travesty and I waste a lot of time unpacking.Lylyth doesn't waste time. She goes to maximum range to target the Champions with a Witch Mark. Drops Parasite. Her army on feat kill as many of the bonded fighters as possible. A few Fennblades die.Zuriel on the other side of the church sees an opening and charges and kills a Fennblade. A shepherd has to run way out to support Zuriel, but there's no extra damage to be found and the Bomber is either too far
Lost my second game of the year pretty badly against Chad. And when I say pretty, it was ugly.We did Kolgrima vs. Iona again. This time he brought zero cavalry and relied on Ravagers to do what they do, Ravage.I hate the matchup because he has a lot more important dangerous stuff than I do, and I don't have the attacks necessarily to deal with all of them.The other problem I had was that this time around I switched the list a bit to accommodate two min units of Raiders in place of Fire Eaters in order to increase the damage of my cold options, but this wasn't the time to try this out.In addition I lost the roll to choose 1st or 2nd and didn't pick the side closer to the forest for some reason. Against Tharn??? What was I thinking?These games against the Lord of the Feast start out the same a lot of the time where I feat early to deal with the Lord of the Feast, but it doesn't really help my problem because I don't have a solution lined up to deal with him the following turn.I try to maneuver my heavy to the c
Chad came over and we played a game of Kolgrima into Iona, just to see what would happen. I won the roll to go first and had a little time to setup behind the forest before the Tharn came ravaging down the table. I was playing my standard Kolgrima list into double Ravagers, ambushing witches, Brig and Caul, and a unit of Wolfriders.My initial setup was to try to minimize alphas on my Fire Eaters, which I failed. There's an opening on the side of the cloudwall that leaves just enough space for Brigid to popa shot at one Fire Eater with her bow through the forest. However, just as silly is Chad leaving one of his Tharn Chieftains in ambushing range of my unit of Bears, taking Vengeance off the table for one unit of Tharn.This setup lets me activate my army before Kolgrima activates because with Lord of the Feast and wolf Riders on the table, I feel like I have to feat second turn, and there's this thing where sometimes you want your army to hurt things before Kolgrima can get to them with her feat as she pushes
Trollbloods facebook group user Dan Booh has been posting updates of his scratch built Trollkin Battle Engine, an airship in the style of Final Fantasy. I think he's got two of these, and the results are amazing.At this point I don't think anyone would argue about which Troll battle engine this is supposed to represent because the answer is clearly "Yes, this is a Trollkin battle engine." I would kill to have actual rules for this thing but I'll settle for War Hooch Hauler Wagon. I'd argue that the pilot's scarf qualifies him as Northkin.Anyway, this thing is lovely. I kinda want to do one of my own.I think he's currently posting either progress pics in the faebook group or building a whole new one with progress pics. I'm considering building alongside Dan Booh's posts this time around.
Yesterday, Matt Wilson of Privateer Press posted an article to Privateer Insider, the self promotional blog on Privateer Press's home page, giving us a preview of what's to come in 2019. And boy it was filled with goodies. Without going on for too long, let's talk about the biggest reveal in the post:That is a comparison shot of a 30mm based model on the left and the first real preview we have of what looks to be a leader model for the Infernals called "Combat Master." If this scale holds up, the Combat Master should sit on a 50mm base. In the render below you can see that it's an Infernal Master, so masters sound like the equivalent of Warcasters or Warlocks in Warmachine and Hordes.In addition, they previewed a warbeast, which looks like a modular-organic Convergence of Cyriss model, and a floating infantry model labeled "Infernal light infantry."I'm excited for this release now as the Masters look like they'll be display worthy pieces, and the weaponry on the Combat Master, at least, looks absolutely bruta
13"That's the distance Fire Eaters can walk and spray and kill a lightly armored warcaster. Base SPD 6, additional SPD from the Northkin Elder, and it's easy enough to give them everything they need to threaten 13": fell caller pathfinder, pyre troll fire, even second unit can light them up.(Coincidentally, Grissel Marshal of the Rimeshaws can take that 13" and make it 14" with Dash)Everyone expects you to look for the assault threats that go out 16", so they think that line of sight denial is enough to stop you from burning them: cloud walls, forests, order denial. But you can step into a cloud wall, step into a forest, walk without orders.There are ways to prevent this. Usually it's as simple as a picket line that can engage the fire eaters on the outside of the 6" spray spot. Fire eaters can only spray while engaged if they assault.This seems obvious to some, but obvious also means I don't always look for it on the table myself. Francesc once talked me through an assassination on his own Haley3 by remindin
Round 2 of the Dice Dojo Round Robin I played against Jordan Nach. One of his lists was an old standby from Mk2 that I crashed my head into repeatedly trying to outkill the respawning of 50 convergence troops, and his second list had guns.With my pairing I had to drop recursion and hope that the Iron Mother couldn't outshoot Madrak Ironhide before the infantry could arrive.Early on Madrak sent his Long Riders out to contest/clear the right zone, but they overextended and some flares and shots later I would lose one Long Rider. Eventually a servitor was going to contest the zone in a really awkward place and I would have to abandon the thought of scoring the zone.Probably my main concern was going to be the Transfinite Emergence Projector in the middle of the table, threatening my champions and ground pounders threatening my Fennbllades, but on Iron Mother's feat turn none of that was enough.The Bomber and Madrak were able to clear enough space for a Champion and two Fennblades to get charges on the Iron
Late post. Played in a round robin at Chicagoland Games the Dice Dojo last week, and round 1 I got to play Kolgrima into Chad Kaufman's Iona in the Devourer's Host. All the Tharn covered the front of the table. Just a whole bunch of Ravagers. I ambushed one unit of Bears and deployed one unit on the left flank. Chad's Wolf Riders were all over the Right Flank supported by Stalkers and a Champion. Once I saw this, I decided to make a play for the left flank instead, and started to make moves in that direction. One unit of Fire Eaters got lit up by the Pyre Troll and got sent after Two Wolf Riders on the hill. Kolgrima moved up behind the forest and aggressively feated with Vanish, managing to Snowblind all the way out to the Lord of the Feast. Her army was mostly safe near the woods as the frontline Tharn lost Pathfinder from Snowblind, and Rok started making moves to turn into the center zone. In response the Tharn positioned as best they could to reduce any inroads I'd make by presenting one o