Hirst Arts


Rangers of Shadow Deep, Mission: Burning Light. Scenario C: The Courtyard.

PROLOGUE Before entering the courtyard Blackwulf is given the Lorenthian messengers satchel recovered by Sigurd. Blackwulf attempts to read the runes inscribed on a sealed letter inside  +2  roll (20)  and instantly recognizes it as an old ranger cipher once used by both kingdoms during better days.  Blackwulf reads it and calls for Xavos!?  ..”Xavos is still at Tor Varden, Chief “  mutters Skuti.. “ Scribes never around when you need one right?” Blackwulf fumbles for some paper and a charcoal stick from the messengers satchel and starts to write :Blackwulf’s Report:  Met maximum resistance at the Covent Gathouse. Ogres, Undead. We were lucky. The Knight Calistra fights like shes possessed by St Emilia herself. When Sigurd and I found ourselves locked in combat with the brutes, she entered the fray and slew them with a single stroke, not once, but twice. Evil magic is at work here, bound by magic chains, the flayed dead come back to life. Lorenthia was here as well

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Ranger of Shadow Deep, Mission 2: The Beacon Tower. Scenario 3: Tor Varden , The Upper Level.

The report is a complete playthrough.Pre game notesThe first scenario I’ve played that picks up immediately after the previous one, while we’ve been given some chance to revive our men that were knocked out of action and luckily not wounded any worse. The team wastes little time moving on climbing  the tower stairs  and coming to the inevitable mission showdown. Standard changes are the rooms sizes are scaled down to fit my terrain, and Orcs replace Gnolls as the primary soldiers of the Shadow Deep. All other aspects are unchanged.All die rolls are shown as (X) all combat rolls are (x,x) The first number always being the heroes.There is no target point in this scenario.TacticsThe Shadow Knight here is the most powerful foe we have faced yet , and while this scenario bypasses both Clues and Random events for 3 scripted ones, it seem to be the most challenging.Given that- I have decided not to “recharge” my heroic abilities but play this as the continuing mission that it reads.  Ranger  Blac

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Rangers of Shadow Deep, Mission 2, The Beacon Tower: Scenario 2 Tor Varden

Rangers of Shadow Deep, Mission 2, The Beacon Tower: Scenario 2  Tor Varden, The Lower LevelThis report is a complete playthrough.Full layout of lower levels with all the bits for the potential 4 rooms.Pre-game notes.I already gave my initial thoughts on the scale down of the towers rooms  in my last post but-Wow I still had a lot more to do here than I Initially planned. Not only did I build the modular floors and walls for all 3 rooms, I had put together a bunch of different things to fill out all four potential rooms in the scenario.  Thankfully I had all the bits and pieces I needed it just took me while to paint 20 something small bits of scatter terrain / atmosphere decoration. This in the end was a good thing as its better now painted up for use then sitting around in a bin on my desk.I also put everything together for Scenario 3 which included even more pieces, while I get to reuse my floor tiles as the tower roof  , the walkway, floor hatch, bonfire, prisoner, pilla

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Rangers of Shadow Deep : Building Tor Varden

Tor Varden is one of three beacon watchtowers mentioned in “Mission 2: The Beacon Tower “contained in the Rangers of Shadow Deep rulebook.  In scenario 2 you must assault the tower and take it back from the Shadow Deep  invaders that are using  the captured the watchtower ‘s alight with green fire as the front line of its creeping dominion.  A forboding signal to the people of the Kingdom of Allladore that the Shadow Deep , now fully in control  of the neighboring Lorenthia , is coming for them- next.  Breaking the line and taking back Tor Varden will return it as a key stronghold to Keep the forces of Shadow Deep at bay , for now.So one of the many things I really like about this game is get to break out a bunch of stuff I haven’t used in years or use stuff  I built that’s on display on my table as background scenery but haven’t really got to use yet And of course motivate myself to paint more miniatures this year  and shrink the great unpainted pile.The

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The Blackbarrow Chronicles , Episode 4- The Cult of Orcus ,Part I

Summers distraction’s certainly got the better of me, but an early harsh fall has us spending weekends inside and me getting back to some fantasy gaming. We actually played this awhile back but the time it take to put these write ups together plus all the other things I want to mention should be an easy 2 or part post, Ill get the game in here and most of post game , advancement details in Part 2.Let start with basics: we revisited the Otherworld Skirmish rules for this and had a grand old time,  while our homebrew RPG rules were cool they’re a bit busy and for this bigger skirmish I wanted something totally fleshed out.Having played an posted a bunch of Otherworld Skirmish (OWS)  games before I was prepared ,  but the game does has some shortcomings which I needed to resolve for the ongoing narrative of the endless campaign based on our little village.  While I have always liked this game , the draw backs for me were always- There are no Campaign rules , There is  a serious lack of c

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Caverns

Summer is well here as its a sweltering 98 degrees as I type this. I dont usually get alot of hobbytime in the Summer, but my goal is to get these Caverns done and complete the Dungeon Board in the next couple months. We are still working the Blackbarr...

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