I just did the Cruel Seas unboxing and review and Warlord Games introduced the next naval wargame, Black Seas. Similar to how Cruel Seas ties in with Bolt Action, Black Seas will tie in with Black Powder, focussing on the naval battles between 1770 to 1830. The designers notes by Gabrio Tolentino read very lovely, […]
In a change from my usual go-to genres and periods, I’ve been given the opportunity to try out Steve Danes Furioso rules from Alternate Armies. Pegged as a simple system at heart, they look like [...] The post Furioso – Rules for Renaissance War Gaming appeared first on Tabletop Games UK.
Ever since their introduction into modern naval warfare, submarines have captured my imagination with a mystique about them steeped both in reality and in pop culture. As a child, I can remember visiting the WWII-era USS Ling docked in Hackensack, New Jersey. I marveled at the cramped quarters, the loud alarms, and the soft-serve ice […]
With Cruel Seas Warlord Games expands the world war 2 brand of Bolt Action, after Blood Red Skies and areal combat, into naval wargaming. We will look into the Strike Fast, Strike Hard! starter set for Cruel Seas today, that gets you started with the 1:300 scale naval combat game. The Strike Fast, Strike Hard! […]
Hello everybody and welcome! After Dennis had a look at the frames of the G.I.s from Warlord Games in his review, I'll say a few words about painting these guys today. However, before we get started, I would like to mention something: I made my first real experiences with real war at the age of […]
I am mentoring a guy I met on Facebook, Paul-O. He is creating a campaign setting based on a historical period I find fascinating. We started talking as my experience in such things could help him deal with some of the pitfalls of doing this. Part of his latest round of question yielded experience I thought could be useful to all. He plans on publishing his setting in the future, something I will look forward to seeing. I scrubbed the name of the people and locations to keep his idea private. [Paul] What makes for better storytelling: having the characters start somewhere on the [Sea], which is the trade route crossroads and at the border of the approaching destruction of the [Historical] war machine? Or, start the players inside the ruthless [Historical] empire, potentially as displaced conquered people, rebellious citizens, or loyalists on a quest? This is where you need to change from thinking as a GM and thinking as a setting writer. As a GM you decide what your players will do: kill the orcs, conqu
If like me you love Cromwell tanks, then you will enjoy this video of annecdotes and facts about the British Cromwell Tank in WW2. The Cromwell first saw action in the Battle of Normandy in June 1944, equipping the armoured…Read more ›
Grab you spear and shield because we're going to take a look at Footsore's Mortal Gods. Take control of a small band of 15 - 25 models and carve your place in history. In a fast paced game where you alternate actions with your opponent, do you slay your foes of focus on the scenario objectives? Either way the burning question - is it good? [...] The post Mortal Gods – Skirmish clashes in Classical Greece appeared first on Tabletop Games UK.
To continue the preparation of more Oldhammer, it is time to strip some plastic. I showed you the Rhino the last time, as well as some stripping of metal parts. Now we move on to the next level of complexity, larger kits and more fragile materials. Get a properly sized container and get on to […]
Fantastic Video of the Weald Foundation operational Jagdpanther, presented by Hilary Doyle (renown German Armour Expert) with some absolutely fascinating and obscure facts included. A must watch if you are a WW2 Tank fan. Here is where you will find…Read more ›
I am currently preparing the Cruel Seas review, along with the Flotillas and larger ships. I mentioned the resin ships in my last short update, Civilans, Romans and Boats, and I find it very appealing to build something completely different to the very dominant 28mm kits that I usually cover. Assembly goes fast, as does […]
This kit has been around for a while, but I think it makes sense to team it up with the Campaign supplement for Operation Overlord. Warlord Games gave the US Infantry, one of the oldest kits for Bolt Action along with the Brits, an overhaul. And that box is todays topic, the new US Infantry, […]
Since Wednesday the Colony 87 Kickstarter is online. The range moved from Jon Boyce to Crooked Dice and has its third wave crowdfunded. And the campaign was funded within 15 minutes (with myself among the first backers!) and now already has unlocked the initial four stretch goals. Might be even more as there is a […]
The latest piece of terrain that I've finished, it's a ruin this time round.Cast in resin, I have totally no idea where I got this model from to be honest.But it is a great little piece of ruins to give some cover to mighty heroes, or for lowly rabble to sneak around.Painted with a basecoat of Dark Rubber, followed by a Strong Tone wash, it was then drybrushed with various shades of grey to give it a good Middle-Earthen feel on the tabletop.And so slowly my terrain collection for the hometable is build up...
In the year of the 75th anniversary of the D-Day it makes more than sense, to (re-)visit one of the most infamous operations of the second world war - Operation Overlord. Warlord covered the battles in North-Western Europe with the very first campaign supplement, Battleground Europe, and now comes with a strong focus on Campaign […]