Horror


Imperial Settlers at the Club

We had six guys out at the club this week but Red Claw was PACKED, with 22 gamers and painters. Maybe the busiest I've ever seen it on a Tuesday? I was glad Terry was there early to get a table.Chen and Brandon played Kings of War, while Terry hosted Richard, Scott, and me in a game of Imperial Settlers. This seemed to be Scott's first time with the game and he had a lot of questions. And, of course, he was HUGELY in the lead by turn 3. Like, clearly going to win.To everyone's dismay, I managed to sneak out a win through a combination of aggression and crafty card play on the last turn (i.e., I was a dink). Overall, a very fun game and thanks to Terry for hosting and umpiring. I think we even played the rules correctly this time!Painting has been a bit slow, but I pushed another 10 Zeds off the table this week. Nothing fancy about them. I'm just trying to finish the Toxic Mall boxset before Christmas. I'm also working my way through the figures in Pandemic: Reign of Cthulhu.

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Take me to church

I've been looking to add a church to my Gotham layout for awhile but have had zero luck finding one I liked. Most model railway church are clapboard country chapels. The more gothic models tend to be huge and expensive.I was at the the model railway swap meet two weeks ago and this church was on for $3 (!!!). I fixed a bad glue job (tower was not plumb with building even though this is basically a snap-tite kit???) and added some paint, a wash, and dull coated.I think it does a good job of conveying the impression of a church (buttresses, lancet windows, bell tower) without taking up a huge amount of space on the table or my shelves. I think this will work in either a urban setting or as an isolated country church of some vintage.

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Resident Evil 2: The Board Game Review

In our Resident Evil 2: The Board Game review, we look at a cooperative survival game from Steamforged Games based on the popular video game. The post Resident Evil 2: The Board Game Review appeared first on Co-op Board Games.

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Corpse World: Road to Nowhere

The Zombie Horror campaign continues in Amorset, somewhere in the Northwestern U.S.A. This time around, three new recruits join the fray. It has been a single day since all hell broke loose within the city limits of Amorsetville and those that are able have fled, spreading out into the suburbs and surrounding rural county. The radio and television have been broadcasting a general emergency signal stressing all citizens to remain where they are at as the army deploys from the Amorsetville base in a rescue capacity.­ Street Walkin’ Three figures trudged, loping with exhaustion through a sea of boiling air dancing over the hot pavement of the Old County Highway in the midday sun. All three puzzled by the complete lack of traffic along the road. It was terribly quiet, even the sounds of nature that should be abundant out here were non-existent. They could feel the alien silence pressing on their eardrums save for the soft scraping of their feet over the rough road. A couple of hours previously, the mot

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Extremely Bad Dogs, Almost Finished

Most of the painting is finished on the various Reaper dogs last seen a few weeks ago, and they’ve painted up so nicely I’m going to show them off before they’re entirely finished, which I do not usually do. Centre is Reaper’s Moorhound; flanking him are Reaper Hellhounds. Click for larger. The Moorhound got a black basecoat; the other four got a dark brown basecoat. No particular reason, honestly. Most of the texture was brought out by simple drybrushing in a variety of off-white shades, then some highlights all the way up to pure white, and some selective shading with washes. I pushed the contrast more than I usually do and I think it works really well for these otherwordly demon-dogs. Back view of the Moorhound, flanked by two Reaper Goblin Wolves. Click for larger. The bases all five dogs are on are 40mm rounds built up from sheet styrene and putty; I’ll get flock and tufts on them in the next couple of days. Then I need to figure out stats for these in Pulp Alley 2nd Edition

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Zomtober: Toxic Zeds

As I work my way through the Zombicide: Toxic Mall box, I decided to switch up the skin colour of the toxic Zeds. Apologies for the photo quality; I had some weird lighting effect happening, perhaps interacting with the white undercoat and washes for the skin. I finished half of the toxic zombies but didn't post one of the poses because it was a bit over sexualized.The basic zombies are cast in grey and the toxics are casting green so I went with roughly those colours for skin. I'm pretty happy with the results. I wanted a slightly more luminescent green for the skin but whatever. The effect is clear enough and you can tell which is which (below).I wasn't sure what to do with the toxic boss. I figured red on white jockey shorts was a nice contrast to all of the bumpy skin and horns. While this post brings an end to Zomtober, I so have a few more Zeds in the pipeline that will appear over the next few weeks.Up next: A church, some gangsters and some zombies.

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Najbolje horor igre za Noć Veštica

Poslednji dan oktobra je kada se svi vukodlaci, vampiri i mumije klackaju od kuće do kuće, traže čokoladice, ili se šćućure ispred TV-a i gledaju strašne filmove. A možda samo rolaju kockice? Ne znamo za vas, ali mi ćemo Noć Veštica (iliti Halloween) provesti igrajući društvene igre od […] The post Najbolje horor igre za Noć Veštica appeared first on PITCHWISE.

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Zomtober: Sporting Zeds

Not my best entry for Zomtober, but sometimes you have to post what you have done. And today that is nine Zeds from the Zombicide Toxic Mall box painted up as athletes. The repetition of poses in the Zombicide boxes is a bit of a grind, so I tried to make the runners (necessary for the Zombicide rules) into something useful. Thus four male soccer players and five female basketball players--perhaps a team bus was caught in the apocalypse? Up next: I have a few buildings from the model railway show (three buildings for $17? score!) underway plus more zombies, including some toxic zombies with a different approach to the skin colour.

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An Arkham Halloween

I hosted a Halloween-themed game at the club this week, using the Gotham adaptation of Tribal and a bunch of horror-themed 28mm figures I've collected over the years. Chen, Richard, Terry and long-time lost club member Mike played along with me.Each faction had a set of objectives:Penguin needed to rescue some villains incarcerated in Arkham in order to bolster his chances at winning the mayoralty election.Batman needed to stop Penguin.Dr. Charles Brown, Warden, needed to prevent escapees and collect some additional subjects... errr... patients.The Ghostbusters were looking to set up a franchise in Gotham and needed to bust some ghosts, monsters and villains.There were also three groups of cultists summoning various monsters and ghouls that attacked whomever was handy.The Arkham crowd moved out of its fenced yard and immediately ran into random monster trouble with a Gentleman and, soon thereafter, a giant worm.Penguin made a bee-line for Arkham to spring some villains but had to tangle with a toothy horror.B

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Corpse World: The Zombie Campaign

Jenn was driving us along Sierra Avenue already in downtown Fontana, the sky orange and gold shadowing the old mission-style church and casting the newer library glass in dim blue. We were on our way to the game after picking up Cris in Muscoy. As we passed city hall the conversation about the game turned to the old test sessions just before the release of the first edition of Zombie Horror. Cris: “…Just be careful what you say in this game.” Jenn: “What? Why?” Cris: “HORROR MOVIE RULES! That’s why. Fresh batteries, look first. Y’know, in the test game those idiots wanted to stop for gas on our way out of the city for some stupid reason!” I started laughing. Cris: “Look at ‘em! YOU remember! So we stopped at the f&*#$n gas station and here it comes!  A gas truck on fire covered with zombies, and of course a big explosion, and ugh! We didn’t even need the gas!” Cris (whispered under his breath): “idiots” Me (turning to Jenn): “Ha ha, I did do that!” It was several minutes

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Zomtober: Doc Frank and Freddie

The International Rules of Zomtober require one Zed per week. I am a bit behind on painting this week but I did finish a 28mm Frankenstein kit from Pulp Figures.Here we have Igor and Doctor Frankenstein animating a corpse. Overall, happy with the figures but I see I was overly enthusiastic with the grey paint on the bases.Then we have the Monster (which I'm calling a Zed). Nice figure. I fiddled a long time to try to get the black to work properly (an increasingly desperate set of washes, dry brushings, and dips).Freddie sits in the cage I bought last year from Red Claw pretty nicely. Overall, a sweet little set. I chose to paint the doctor and Igor a bit more modern-looking than might be appropriate to fit in with my pulp and superhero figures.Up next: Maybe a report from the club!

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Zomtober: Call the doctor!

I'm grinding my way through the Zombicide Toxic Mall box this Zomtober. A challenge with these boxes is limited poses. I thought I would do a small number up as medical staff from a hospital or clinic that had turned.Overall, they are a touch drabber than I had hoped. But they fit the bill.They are a little smaller than some Heroclix figures that I have along the same lines.Up next: Some Astronaut gaming, some Zed-soccer teams, and maybe some more pulp.

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Welcome to Zomtober

With October upon us, a young man's paint brush turns to zombies. These are from the Zombicide: Toxic Mall expansion I picked up last year.Nothing too special here. Lots of runners and some new poses. The painting is nice and easy!Up next: No club gaming for me this week because union business takes me out of town. But I do have some heroclix that I've just finished painting. Plus more Zeds are on the way.

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Zombie Horror Unleashed!

Second Edition Cover by Brian Brinlee Announcing Release of Zombie Horror Second Edition: A Survival Horror Manual For those Game-Masters wanting to use Zombie Apocalypse elements in their modern-set campaigns!                 Zombie Horror is a resource manual filled with pregenerated creatures, characters, and modern weaponry. It is a valuable resource for any Game-Master containing applicable fully generated NPCs along with some maps of such places such as a shopping mall, an underground bunker, a secret lab among others.                 This illustrated book has 7 chapters & appendices: The Zombie Genre, The Walking Dead, Zombie Sickness, Character Creation, Your Blood-Spattered Arsenal, Master of Horrors, Various Maps, Creature Descriptions, Roster of Souls (NPC’s), Specialist Classes, and Stylized Martial Arts Reference. This sour

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Last of the Ghostbusters

So I finished off the Ghostbuster box painting this week.This batching included the four ghostbusters plus the bad guy (Vee-Ger or Gozer? I can't recall). So-so figures for the ghostbusters. A bit cartoonish and with limited raised detail.They fit in okay with 28 and 25mm figures. The Ecto-1 is was under-scale (like 1/64 figures with a 1/87 car).But the Ecto-1 fits in nicely with the other HO-scale vehicles I have so that is just fine.Need to think through a Hallowe'en-themed game to use these with. I have some odds and ends on the painting table with a bunch of zombies ready to start for Zombtober.

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