A bit of a job lot of figures today. First up are the last of the zombies for awhile, I hope. There were some of the larger guys. Judging by the neck lanyards, I would say civil servants who just got layoff notices?There were also three regular toxic zeds plus an old heroclix guy who has been lingering on my paint table for awhile.I also finished of the gangsters from pulp alley. Some very well armed fellows!Bruce had me over last week to try out some changes to his yet-unnamed Napoleonic game. I got crushed but, in losing so badly, we discovered a few issues to clean up.Up next: we have the club this week with lunar wars and some WW2 crossfire on offer. I hope to move some more figures, including a building to completion.
So, still more Zeds from the Toxic Mall box. I know you are likely bored looking at them. Rest assured, I'm tired of painting them. But we're nearly done.I knocked of a mixed lots of regulars zombies (including some bigger ones) as well as a bunch of toxic zombies.The toxic Zeds are more interesting to look at. But I'll be happy to see the shambling-ass end of this project.I also finished a few more gangsters from Pulp Figures. Four gangsters plus a lovely fire hydrant and a police box. I think I have three more that just need the base painted.Up next: Honestly, I'm not sure. I have a building underway. And I need to think through a holiday-themed game. I'm thinking some kind of Franklin Expedition tie-in. The lesson from my last few pulp games is less complexity and smaller tables. So it might be a straight up fight for control of the Terror? Maybe with the ice breaking up? I dunno. Need to layout what I have.
It was Monday night gaming at Hickman Towers, and we played a game that hasn’t seen the table for quite some time – 16(yes, sixteen!) months, to be exact. Pandemic: Reign of Cthulhu is, as the name suggests, a version of the Pandemic game engine that takes place in the world of 1920s Arkham, as created by H.P. Lovecraft. I played this when it was first published, and was impressed. As far as ‘Pandemic’ styles games are concerned, this is very much towards the ‘lite’ end of the difficulty rating, but is still a challenging and finely balanced game. Despite starting late, we managed to easily fit two games the evening, which is partly down to the fact that the game plays in about 60 minutes, but also that we got our arses well and truly kicked on the first attempt. The aim of the game is to close four inter-dimensional gates in the towns of Arkham, Dunwich, Innsmouth and Kingsport before: The towns are overrun with cultists or The towns are overrun with Shoggoths or Cthulhu i
The entire gang was at the dining room table: Me (the GM), Jenn, Isis, Cris, Gil, Carlos, and Carlitos. For some reason conversation before the game had turned to the events of the end of the original Zombie Horror test-game some years back – the last pair of survivors outrunning a nuclear explosion in a helicopter then crashing in the desert. It had sprung out of Carlos wondering, “Where this will all end” and if everyone will die by the end of the campaign. Carlitos mentioned that the military will probably nuke the city and Cris concurred. The original test campaign was a single session escape-the-city scenario that turned into a desperate run-away from everything scenario a la cannonball run. Eventually, the last two players, one of which was Cris, stole a helicopter from a deserted airfield and made their final run for it after finding out the military was going to use a tactical nuclear strike to level the city and wipe-out the zombie-plague. In fact, if I remember correctly, the other two playe
A long-postponed project has been painting the 35 figures that came with the board game Pandemic: Reign of Cthulhu. I think Jessica got this as a Christmas present in 2017. I planned to roll this out as a Halloween post, but things intervened... .The figures are a mix of 15mm and 32mm figures. The cultists and shoggoth figures are smaller and really function as counters or currency to track the game's progress towards defeating the players.The cultists were pretty simple figures. After some debate about painting belts, trim, and faces, I decided mono-colour was better. I was just about to pick up a linen colour and then switched to red to avoid having to explain they weren't clansmen at the beginning of every game.The shoggoth were harder. I looked at a bunch of different efforts on boardgamegeek and eventually decided to go with my first take: slimy green with lost of eyes.The counters scale well with each other but are notable smaller than the player-character figures.Left to right below we have doctor, occ
We had six guys out at the club this week but Red Claw was PACKED, with 22 gamers and painters. Maybe the busiest I've ever seen it on a Tuesday? I was glad Terry was there early to get a table.Chen and Brandon played Kings of War, while Terry hosted Richard, Scott, and me in a game of Imperial Settlers. This seemed to be Scott's first time with the game and he had a lot of questions. And, of course, he was HUGELY in the lead by turn 3. Like, clearly going to win.To everyone's dismay, I managed to sneak out a win through a combination of aggression and crafty card play on the last turn (i.e., I was a dink). Overall, a very fun game and thanks to Terry for hosting and umpiring. I think we even played the rules correctly this time!Painting has been a bit slow, but I pushed another 10 Zeds off the table this week. Nothing fancy about them. I'm just trying to finish the Toxic Mall boxset before Christmas. I'm also working my way through the figures in Pandemic: Reign of Cthulhu.
I've been looking to add a church to my Gotham layout for awhile but have had zero luck finding one I liked. Most model railway church are clapboard country chapels. The more gothic models tend to be huge and expensive.I was at the the model railway swap meet two weeks ago and this church was on for $3 (!!!). I fixed a bad glue job (tower was not plumb with building even though this is basically a snap-tite kit???) and added some paint, a wash, and dull coated.I think it does a good job of conveying the impression of a church (buttresses, lancet windows, bell tower) without taking up a huge amount of space on the table or my shelves. I think this will work in either a urban setting or as an isolated country church of some vintage.
In our Resident Evil 2: The Board Game review, we look at a cooperative survival game from Steamforged Games based on the popular video game. The post Resident Evil 2: The Board Game Review appeared first on Co-op Board Games.
The Zombie Horror campaign continues in Amorset, somewhere in the Northwestern U.S.A. This time around, three new recruits join the fray. It has been a single day since all hell broke loose within the city limits of Amorsetville and those that are able have fled, spreading out into the suburbs and surrounding rural county. The radio and television have been broadcasting a general emergency signal stressing all citizens to remain where they are at as the army deploys from the Amorsetville base in a rescue capacity. Street Walkin’ Three figures trudged, loping with exhaustion through a sea of boiling air dancing over the hot pavement of the Old County Highway in the midday sun. All three puzzled by the complete lack of traffic along the road. It was terribly quiet, even the sounds of nature that should be abundant out here were non-existent. They could feel the alien silence pressing on their eardrums save for the soft scraping of their feet over the rough road. A couple of hours previously, the mot
Most of the painting is finished on the various Reaper dogs last seen a few weeks ago, and they’ve painted up so nicely I’m going to show them off before they’re entirely finished, which I do not usually do. Centre is Reaper’s Moorhound; flanking him are Reaper Hellhounds. Click for larger. The Moorhound got a black basecoat; the other four got a dark brown basecoat. No particular reason, honestly. Most of the texture was brought out by simple drybrushing in a variety of off-white shades, then some highlights all the way up to pure white, and some selective shading with washes. I pushed the contrast more than I usually do and I think it works really well for these otherwordly demon-dogs. Back view of the Moorhound, flanked by two Reaper Goblin Wolves. Click for larger. The bases all five dogs are on are 40mm rounds built up from sheet styrene and putty; I’ll get flock and tufts on them in the next couple of days. Then I need to figure out stats for these in Pulp Alley 2nd Edition
As I work my way through the Zombicide: Toxic Mall box, I decided to switch up the skin colour of the toxic Zeds. Apologies for the photo quality; I had some weird lighting effect happening, perhaps interacting with the white undercoat and washes for the skin. I finished half of the toxic zombies but didn't post one of the poses because it was a bit over sexualized.The basic zombies are cast in grey and the toxics are casting green so I went with roughly those colours for skin. I'm pretty happy with the results. I wanted a slightly more luminescent green for the skin but whatever. The effect is clear enough and you can tell which is which (below).I wasn't sure what to do with the toxic boss. I figured red on white jockey shorts was a nice contrast to all of the bumpy skin and horns. While this post brings an end to Zomtober, I so have a few more Zeds in the pipeline that will appear over the next few weeks.Up next: A church, some gangsters and some zombies.
Poslednji dan oktobra je kada se svi vukodlaci, vampiri i mumije klackaju od kuće do kuće, traže čokoladice, ili se šćućure ispred TV-a i gledaju strašne filmove. A možda samo rolaju kockice? Ne znamo za vas, ali mi ćemo Noć Veštica (iliti Halloween) provesti igrajući društvene igre od […] The post Najbolje horor igre za Noć Veštica appeared first on PITCHWISE.
Not my best entry for Zomtober, but sometimes you have to post what you have done. And today that is nine Zeds from the Zombicide Toxic Mall box painted up as athletes. The repetition of poses in the Zombicide boxes is a bit of a grind, so I tried to make the runners (necessary for the Zombicide rules) into something useful. Thus four male soccer players and five female basketball players--perhaps a team bus was caught in the apocalypse? Up next: I have a few buildings from the model railway show (three buildings for $17? score!) underway plus more zombies, including some toxic zombies with a different approach to the skin colour.
I hosted a Halloween-themed game at the club this week, using the Gotham adaptation of Tribal and a bunch of horror-themed 28mm figures I've collected over the years. Chen, Richard, Terry and long-time lost club member Mike played along with me.Each faction had a set of objectives:Penguin needed to rescue some villains incarcerated in Arkham in order to bolster his chances at winning the mayoralty election.Batman needed to stop Penguin.Dr. Charles Brown, Warden, needed to prevent escapees and collect some additional subjects... errr... patients.The Ghostbusters were looking to set up a franchise in Gotham and needed to bust some ghosts, monsters and villains.There were also three groups of cultists summoning various monsters and ghouls that attacked whomever was handy.The Arkham crowd moved out of its fenced yard and immediately ran into random monster trouble with a Gentleman and, soon thereafter, a giant worm.Penguin made a bee-line for Arkham to spring some villains but had to tangle with a toothy horror.B
Jenn was driving us along Sierra Avenue already in downtown Fontana, the sky orange and gold shadowing the old mission-style church and casting the newer library glass in dim blue. We were on our way to the game after picking up Cris in Muscoy. As we passed city hall the conversation about the game turned to the old test sessions just before the release of the first edition of Zombie Horror. Cris: “…Just be careful what you say in this game.” Jenn: “What? Why?” Cris: “HORROR MOVIE RULES! That’s why. Fresh batteries, look first. Y’know, in the test game those idiots wanted to stop for gas on our way out of the city for some stupid reason!” I started laughing. Cris: “Look at ‘em! YOU remember! So we stopped at the f&*#$n gas station and here it comes! A gas truck on fire covered with zombies, and of course a big explosion, and ugh! We didn’t even need the gas!” Cris (whispered under his breath): “idiots” Me (turning to Jenn): “Ha ha, I did do that!” It was several minutes