HoTT


Turtenkop's nightmare: Orks and Chaos align

It was what the civilised peoples of the west had most feared. It was the thing that made King Tutenkap's blood run cold. He had successfully forced his way past the barbarian peoples of the steppes, and the Chief Dumnoriox had fled to the remotest corners of the steppe to lick his wounds.But this was something else. This was the sort of thing that left Tutenkap sweating despite the cold winds that came off the steppe. Before him were arrayed the clamouring hordes of the first of the Ork races that he had encountered. But allied with them were elements of the forces of Chaos. These heinous beings stood in silence, awaiting the commencement of battle. Their power could be felt resonating through the ground, and an eerie howl swept cross the intervening ground, drowning out even the mad clamour of the Ork fighters.The Ork right wing with trolls and mammoths arrayed as behemothsThe centre was held by Orc chariots, lead by the Ork CnC, supported by a mad Ork aerial hero, who had attracted the support of two Chaos

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I love a challenge

Hmm, so .. Okay.. here's a wee challenge.These figures are some of the remnants of my very first ancients army, those Airfix Romans. They are pretty much painted up, have nice shields that need re-attachment, and include some Roman light cavalry that were converted from Airfix ACW cavalry, with Roman head swaps. There are even some ACW conversions that were meant to be Gothic cavalry.They need no longer do service in the historical/DBA scene, so what can I make of them in HotT?Initial thinking and discussion suggests maybe Roman gladiators/Blade, with wolf God, and circus animals as beasts .. Lions and all that.It seems such a waste to do nothing with them. Other suggestions are welcome.

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Dumnorix sallies south

Pushing past the Turkish forces had been easy. Evading rather than confronting the Turkish (and British) forces had been easier than he'd believed, and so here he was entering the land of the Egyptian, a land of great necromancers, a land purportedly raised up by mysterious visitors from the skies. Here was a chance to create legends, a chance to carve eternity into the legends of the peoples of the north.And so Dumnorix surveyed the scene as his forces arrayed against the armed might of the mystical Egyptians.Andy and I managed a Big Battle HotT army ...  it must be summer holidays.Initial deployment, Semi historical Egyptian forces  on the left face up to the intruders, the Barbarian hordes from the north.Egyptian blade backed up by their knight generalEgyptian archers, with their alien commander in mysterious flying saucer, supported by smaller flyersHuge feline behemoth supports the Egyptian bladeDumnorix' warband warriors supported by Mammoth behemoth, and riders from the eastThe stomp of giant

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Weird World War 1 .. all very weird indeed..

Two further games of HotT for the evening, this time Weird World War 1, and both 24 points,, Andy's host hasn't quite reached 48 points yet.For the first game I field an aerial hero general, and a magician, two riders, and a mix of shooters and blade. Andy fielded shooters, hordes, blade and a hero general (the captured Mk IV)Deployment, from behind the British linesGhostly German hordes, shooters and the hero generalThe British aerial hero buzzing around behind the British linesRiders take the British left wingAdvance ...The British magician (artillery observer/counter battery team) ensorcels the British hero on one of those 1vs6 die rollsThe British stronghold.. a mystical deathly chateauBut Andy manages a 6, and brings the ensorcelled hero back to attack the British strongholdBritish bayonets (blade) advance against the GermansAction....The hero is repulsed but goes in againAnd destroys the British stronghold... So, time for another game, for which we each change the composition of our forces, just be

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That magician Napoleon... mon dieu!!

Finally some post Christmas HotT, and what better to start with than 48 points of napoleonic Hordes of the Things.My French are currently a pretty ordinary bunch, some French columns as behemoths, a hero (one of those flashy hussar types) and a magician general to represent Napoleon himself.Andy's British were again pretty standard, but featuring the amazing riders that Andy has crafted.. very fantasy-like. We played across a 4'x3' playing area.Deployment view from behind the French line, the battlefield shortened with the inclusion of a river deployed by Andy as the defender.The British left - shooters backed up with more shooters, a hero, and those brilliant ridersThe British right anchored on the river - that's a hero general with the flag. Eddie Izzard's voice rang out with the cry 'Have you got a flag?'The French right, behemoths supported by shooters, Napoleon himself with a couple of bases of knights (Grenadier a cheval of the Guard)The man himself - napoleon, a man some saw as having magical powersThe

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WWW1 Rider creations.... some free form creative kit bashing

While I have several projects 'snapping at my heels', so to speak, I am trying to make progress on the 72 point HotT Weird World War 1 army. The army needed some riders, but I didn't want to go for traditional horsed cavalry, even though my original creative vision had been for horses wearing gas masks, in the same way that many of the non re-animated infantry are.The concept of 'riders' seemed to speak to me of interesting. weird, oddball vehicle creations, not all human crewed. I spent a lot of time rifling through the traditional spares box (the modeller's 'pandora's box)  looking for bits, but more importantly looking for inspiration. I had a mental picture of what I wanted, but individually none of the eventual creations look much like that at all. However collectively I like the look of the 'unit'. In the best gestalt psychology tradition, the whole is more than the sum of the parts.I had some spare 'Airfix Tiger 1' road wheels, and kept coming back to these, along with a series of crew from the Ai

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Weird World War 1 behemoth

It has been a while since I've paid any attention to the Weird World War 1 British army. However, finally another leap forward, with the MkIV behemoth completed. The kit was an Emhar Mk IV female tank. The pose is necessary to try to keep the model within the parameters of the behemoth base size.Here are some of the stands completed so far: the behemoth flanked by a pair of shooters, the magician, and hero to the front, the God to the left, and a re-animated 1914 horde unit to the right, with the Sopwith Camel aerial hero to the right rear.So the army now stands at 50 points completed.. this is going to be a 72 point army ready for Big Battle HotT. There is a BE2c airboat to be built, and then, well we'll see.

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A time of heroes: French napoleonic in HotT

And with a roaring 'boom', the napoleonic HotT army is basically done.. well the fighting core of it, to 72 points. Not wanting to spend too much time painting figures (this was, after all, an exercise in making use of surplus figures otherwise consigned to sit in a box unused), I decided to make double use of the French artillery based for Volley and Bayonet. As they will need to continue to serve in that context, I made a couple of simple sabot bases to give the guns the correct HotT frontage when in use in the HotT environment.The French artillerySabot basesSo this is the army basically completed to 72 points. Well, actually there is more than that, dependent on how many columns/behemoths I choose to use.Swiss alliesAnd some Irish line infantry as wellThose Grenadier a cheval of the guard/knightsHero General.. Bonaparte himselfAnd some of the infantry bases configured as columns/behemothThe army doesn't have as may heroes as it may, and I will await the right inspiration to create some napoleonic steam pun

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Re-discovered figures. an army build quick win

Prompted by Andy's quick fire Napoleonic HotT army, I re-discovered a pile of surplus figures left over from a wonderful Gerard Davey gift (his own surplus figures IIRC). The bulk of the figures created a large Volley and Bayonet army, but there were some figures left over. What better idea than a heroic napoleonic French army. So, here is the first phase of the project completed. There are still more figures to go, and plans for some more 'fantasy' elements yet to come.The army so farOld Guard - bladesTwo line infantry columns - behemothsHero General-- the 'ultimate hero'?Riders on the left, knights on the rightShooters at the front.. 'legeres'Hordes.. conscripts.My question on the HotT Yahoo group about classification of French line infantry prompted a great discussion, with a range of ideas. Our intention is NOT to fight napoleonic era battles. We use Volley and bayonet for that. But it seems that using French line infantry as spears, or behemoths, could do the business.Our aim is to fight fantasy battles.

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A "quick win" in army building - a French Napoleonic army ...

Hmm, Andy sprung a surprise on me, with his re-purposing of some painted British napoleonic figures for HotT.It made me realise that I have a heap of painted napoleonics which I'd thought surplus to requirements, having built the VnB armies I now use. So here are some of the figures.Already based, and deserving of some TLC on the bases, and with the application of some washes, will be eight bases of blades. Ah, those French columns.Then there are the Legeres which will do as shooters.And soem Gendarmes of the Guards as knights (there are some Cuirass as well, but they ned horses painted) and soem knights as riders.I have a spare figures of Napoleon which I'll rebase as a hero, and maybe a spare artillery gun.And the infantry in greatcoats will suffice as hordes. So, this might be a quick win HotT army to match Andy's British napoleonics. A very colourful combo.I'll post some photos of the finished product. In the meantime, progress on the Weird World War 1 British has been suspended..  I really am a warg

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Weird World War 1 'magician'

Some things in life are more weird than we think we could imagine. Take for example this piece of acoustic equipment designed for 'sound location', that is, locating enemy artillery using the sound of firing.This was the inspiration for the 'magician' I have created for the Weird World War 1 British army.You'll notice that I finally (after all these years) found a use for those two figures from the British World War 1 Infantry set who always seemed to be holding a 'hula hoop' (yes, yes, I know .. it's meant to be a coil of barbed wire).The figure in the centre with the cables attached to his head was a suggestion made by Andy... NICE!!! The attachment of the cables proved to be slightly 'ham fisted', but as long as you don't look too closely, it all works

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Weird World War 1 ... the British lurch onto the table

It's been a little quiet on the hobby and painting front of late. Life tends to get in the way really. 'Work - the curse of the 'gaming classes'. However I have been quietly pottering with the foot elements of the 'Weird World War 1' British army, the opposition to Andy's Germans. This journey began with the aerial hero, the Sopwith Camel. Then came the Hordes.. re-animated 1914 British infantry, then the Shooters (Lewis gunners with rifle support), and now some Blades... all of these latter are Strelets British Infantry in Gasmasks. The 'vision' for the army is one of reanimated troops, zombies if you like, with a slightly supernatural look/feel. So for example there is no pilot in the Camel.The blade have just come off the painting table, leaving me with 30 points of finished troops, a playable army for 24 points. The aim is our usual 72 points, given our preference for 72 point Big battle games these days.The newest Blade bases at the frontThe 'Hero'ShootersThe aerial hero behind the hordesThe 30 points so

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Turkish Paladin

I thought the Turkish army could do with a Paladin. This is not a troop type I have in any other HotT army, but it seemed to fit with the idea of the hero, and the cleric. Not so much magic, but certainly devout. The figure can be used as a hero if I o...

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