Idle Speculation

What Now for the Corsairs?

I love my pointy-eared pirates. This is an indisputable fact. And while the most recent Big FAQ has come and gone, and the changes within it have been consistently good for the game, they do leave my beloved Corsairs in a bit of trouble. Or, to put it more pessimistically, Eldar Corsairs as we have known them are pretty dead in the water. So what now? How Did We Get Here? Watching the Corsairs’ decline has been something long in coming. It started with the hot mess that is the Forge World ruleset, which left the Corsairs woefully incomplete, and basically incapable of being fielded as a standalone, keyword independent force. There’s really no way to do that without an HQ choice, and with only two Troops and a Fast Attack choice, that was dead from Day One. There’s also the matter of them not having models anymore. But there are ways around that. You can do what I’ve done, and hoard Corsair bits and pieces in ways that make a Montana prepper seem reasonable and measured, or you can do alternative sources and

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Ron Swanson Game Design: Adeptus Titanicus Edition

A lot of people have very fond memories of Epic. For some it was their gateway game into the wider hobby. For others, it had a scale and majesty that made more sense to them, especially in the smaller-scale days of editions past. And for some, it was actually being able to regularly field the heavy hitters of the setting – Baneblades, Titans, Thunderhawks and whatnot. So when Adeptus Titanicus came out, with little bits of future proofing, a fair number of people immediately began pushing for the game to morph into nuEpic, with rules for squadrons of Leman Russ tanks and Space Marine squads running amok between the feet of giants. I think that’s a bad idea. I’ll let Ron Swanson explain why.   In my mind, there needs to be room for a game to focus on doing one thing, and doing it well. In the case of Adeptus Titanicus, this is titan combat. If you read Titanicus, or Titandeath, tanks and infantry aren’t units on equal footing. They are abstract threats, background noise. You don&

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A Solidly Reasonable FAQ

So, the new FAQ is out and… …well it’s fine. Genuinely fine. The studio team has gotten good at putting in their justification for things, and for the most part, these are reasonable, and well though out responses. We’ll touch on each in turn, though note we’re not going to talk about the Ynnari today, because in my view that’s separate from the FAQ, and I still need time to digest it. Changes to Fly Basically, you can move over units again, so long as that unit isn’t a building. I think this is a solid change – way too many things were hit by that particular nerf, and in pursuit of making things straightforward, the rule change did too much damage to immersion. Personally, there’s a lot of things in 8th edition that don’t make a good trade there, but this one was especially troublesome, and I’m glad to see them walk it back a little bit. The Return of Aircraft Poor flyers. Games Workshop really doesn’t know what to do with them. There w

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