Otty had a free evening and wanted to arrange a game but that created a problem as I wanted to run my Knights for convenience but I was certain Otty's Tyranids would be on the road to a hiding if I did. Once again I looked at some of the narrative missions but as it turned out we went with the same mission I played with Liam - the Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2'x2' corner with the 'Orks' creating their 'scrap city' and deploying first. There were also benefits for running a Fortification network and some additional stratagems. What we did was swap out the Ork elements for Monstrous Creatures. This wasn't too bad really as victory conditions were for my Knights to destroy all his Knights and buildings for a Major Victory, Minor if I killed more than were left alive and Defeat if it was any other result. Otty went with 2 Tyrannofex, Old One Eye and 5 Screa
Liam had observed we haven't had a game for a long time so we arranged get together but what to play? Having tried Kill Team and Deathwatch Overkill we thought it should be 40k but as I had the chance bring my [mostly] Knights for convenience and their first march AND the fact Liam is the only one with a similar company of Knights it seemed like a more balanced match up. That said he has Renegade Knights which only have access to two stratagems I wanted something different, more narrative.There was an Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2'x2' corner with the 'Orks' creating their 'scrap city' and deploying first. There were also benefits for running a Fortification network and some additional stratagems. I thought this might help Liam out but it transpires the Attacker gets all the coolest extra Strats but even so Liam deployed the terrain and chose his Fortress of Redempt
Kill Team is a great skirmish level game for 40K. The Commanders expansion raised the stakes a bit, Elites are raising it a bit more, but the Engines Of Destruction expansion is taking it too far. Really? An Imperial Knight or a Land Raider in Kill team?
For my second Imperial Knight, magnetising the Chainsword/Power Glove options was a little bit more complicated then the ranged weapon options on the first Knight. The first step was to get all the bits laid out so I could work out where to make the magnetised joint and what spacers were required for the magnets. I had to do plenty of trimming and drilling on the main arm joint to take a 6mm diameter magnet. Another magnet was added in the Chainsword join on top of some plasticard spacer. This should work well when the whole thing is painted and fitted together.
Hi all! Here you can see my latest addition to my Knight House "Teldor": an Armiger Knight Helverin with a Teldorian Noble and his brave dog.For the Noble I took the "Officer of the Fleet" from the (OOP) Imperial Regimental Advisor group. You may remember this set, consisting of the above mentioned Officer, a Navigator and an Artillery Officer. For the dog I used Aximillion from the Rogue Trader Kill Team boxed set. The Knight Household is still expanding, waiting for a Knight Valiant to be completed...If you like, please leave a comment below or reaction below!
With a bit of a push these are 'mostly' complete. OK so some weapon options haven't been finished, some haven't been varnished and the banners haven't been added. Not to mention these pics are just what I set up in the back room, when I probably need to do some 'proper' ones but that can be said about a number of completed projects recently.But they are done and if you see all those folk claiming their models are 'done except for the base' - so they're not done! I think I'm owed some latitude but right now, regarding my To Do List, if it's all I complete this Season I'm happy with that. It's unlikely this would just be it, but all things considered they mean a lot.Which is where the contradiction occurs, because as I've touched on before, they mean so much but their game play and the reputation of Knights in tournament setting are just at odds with how much I would love to play them.Sadly you can't even dilute your force with other Imperium without being dubbed a 'soup' list player. It's a no-win scenario and
The Warmaster had sounded the Call, and Legio Amare Feles had answered. Though a shadow of their once great former selves the three remaining engines, their brave crews, and support personnel embarked at Xoxigar Secondus - their home forgeworld - and travelled forth to Malice, where the enemy had decided to make their stand... This weekend I attended the Battle of the Abyss - an annual apocalypse event held here in Saskatoon. This was my first such event and only the second 40K tournament I've ever been to.It was a team event - two players joined forces to field 300 Power Level (~6000points) of stuff. The players could each have up to four detachments. I partnered up with a fellow named Halsten. I'd heard he was playing Mechanicus/Knights and I had lots of Imperial Guard and a Warhound Titan, and figured we could probably put tougher a decent force. Originally I was going to take the one Warhound and the Shadowsword and a Brigade Detachment of the Tallarn.... But, then I got another Warhound Titan.
Having been inspired to name my Knights after the surgeons who saved my son's life I finally put paint to the chest plates. Ser Ellenbogen and Lady Pettorini, much better than I thought I could freehand.And the pipework that will be covered up by the chest plates. I really wish these could be more visible but it says a lot I'll hide it all to recognise, however trivially, the efforts of those surgeons.And more pipework to be obscured.And verdigris. Once again it's just Army Painter Hydra Turquoise thinned with water, blotchy in some places but that's what happens when you 'batch' two knights at once.The line between red and cream/white on the ion shield didn't work for me so I did a quick cog pattern freehand, still not perfect but better. With the knights mostly done it was time to bring the weapons up to scratch - so many of them, my patience was flagging.And then I threw this spanner in the works - yellow/black chevrons on some of the options [I've done 3 battle cannon barrels now]. Starting with orange...
The second Imperial Knight got started over the weekend, the legs and the torso getting completed and ready for some weapon options. This one will be a Paladin so I need to make the Gauntlet and Chainsword interchangeable with some magnets. I just need some bigger magnets, but that is what eBay is for.
Battle damage and weathering is the next step and I'm painting this on in some fashion that pretends to be random/natural but is probably not random/un-natural. But it's the way I've done it on all the Knights so at least it's consistent.And I've mixed the shoulder pads up in these, the studded and white cog band go on the one above, thanks to me mixing up the Metallica decal, the white one was also supposed to go above and the black Meatllica on this one to match the black cog band, it's so confusing !I stippled on more Rhinox Hide onto the dome, having also sponged Valejo Sun Yellow in places to make it brighter. However I've not so much gone the other way but made the whole thing a little too contrived.The yellow was very much a halo round the base of the dome and a little too uniform.So I sponged on some more Iyanden Sun and Sun Yellow on one facing, which gave me enough room to stipple on a big number, which I did roughly on the four compass points [although very faint where it's rusty.Still a fair bit t
Before the decals I had a little highlight to do on the black panels, a mix of stippling and drybrushing Incubi Darkness with the stippled on craft acrylic texture helping to make the lo-fi highlighting seem natural.We all know drybrushing can look scruffy when compared with wet blending or even edge highlights but on rough texture it's ideal because the texture itself blends the roughness of the highlight. I think it says a lot that I was almost reluctant to add the decals after doing it!But I forged on regardless because I really wanted to add a lot! Too much?I liked how the Warglaives looked with their cogs on the black, back part of the shoulder pad.But they were an absolute nightmare to position, you can see it's creased but I'll fix that with battle damage. I followed Duncan's guide again, but even with the dags around the rivets and some decal softener it was far from straightforward. This has been coated in Lahmian Medium too, which was a challenge as it initially looked like the gloss varnish was not
Last game of the tournament and I've got Robin Neill from Geeks Wargaming you can see the preview of his army list here. I think Otty might have been up against Iron Hands this weekend too [if not Neill himself] as I'd overheard something about their durability - apparently a 6+ Feel No Pain equivalent throughout.I think I finished deploying first and despite going as far up the board as possible I still had a long way to go to reach the Astartes...as Robin deployed well back in his zone, surrounding a big invul buffing Dreadnought with the rest of his Dread crew.We rolled off and I won first turn for a 100% success for the weekend. With so far to go the Lancer had to Flank Speed [another obscene 10 or 11" advance] but had the bikes with him to score the objective. Actually I'm not sure what happened here as this is clearly Robin's end of movement phase. I'm guessing the Lancer did not make its charge as it's too far back but I did manage to kill something [I'm guessing a Dreadnought]. The Razorback coul
Day 2, game 4, scenario 4: What's Your's is Mine. 5 objectives, 1 in the middle, 1 each in your deployment zone and 1 each in your opponents DZ. Bonus points to control both the objectives you placed. I'd be facing Rick Martin and his Deathwatch and thanks to the wonders of the Best Coast Pairings app I knew that the night before. My main concerns were his Corvus Blackstar, Mortis Dreadnought and Razorback. There was a smattering of Imperial Guard too, for bubble wrap and CPs but with the table setup below I deployed aggressively to close that gap as soon as possible. I won the first turn yet again and Rick was unable to steal the initiative.The Lancer went straight down the line and thanks to the small 'no man's land' in the table quarters setup getting to that front lien was easy. A Warglaive joined it, while the other flanked the ruin to get an angle on the Razorback, as did the Predator. Meanwhile Euronymous went between the ruins to be up front and target the tank. The Dark Talon overflew the guard in th
Game 3 and I have Andrew Davies with his mixed Chaos Daemons - Nurgle and Tzeentch.This was Scenario 2: Cut to the heart. 3 Objectives, one in the middle and one in each deployment zone. Bonus points for holding the centre objective and your own. Unfortunately I didn't take too many pics of the game so my recollection is a bit sketchyI chose Headhunter, The Reaper and Old School as my secondaries, Andrew picked Recon, Ground Control and Titan Slayer.I'm facing a big bunch of Plaguebearers, which were going to be much tougher than the Poxwalkers I just faced and then an equally tough huge unit of Pink Horrors, which split into Blue Horrors and then into Brimstone Horrors! There were some Nurglings sneaking around, a couple of Daemon Princes and then two squads of Obliterators that were going to materialise when I least expected...However, I went first yet again with the Lancer and Warglaives crossing no man's land to get to the Plaguebearers. The Dark Talon overflew their lines with my by now standard strafing
APOLOGIES - it would appear the battle report I wrote has somehow disappeared. I will try and come back to this at some point and fix it :(Dominik Brundler was my game 2. He had Mortarion a squad of Blight Haulers, a couple of Drones, a fair few Pox Walkers a couple of Champions on Flies [I think] and a couple of Plagueburst Crawlers. OnOnce again I won the first turn and the Lancer sprinted across the board. I don't even think I felt the need to use Flank Speed as this deployment got him to their lines with ease. The Dark Talon Stasis Bombed the Pox-Walkers [I did not need bubble wrap and ObSec troops knocking around and I felt the Lancer could tie up a Crawler Drone