On their DevChat stream today, Will and Oz revealed how the narrative campaign will work in Warmachine: Oblivion. It's a branching tree campaign built for 2-4 players to play.The Oblivion SystemOblivion is how they're referring to this style of campaign system, and it'll be the basis for future leagues and events. Future leagues and events will plug in the 16 scenarios and scenario tree. I'm assuming that this will be a way for them to update fiction as they go as well.AgendasPlayers in the campaign will team up according to two agendas. Guardians and Corruptors. Players of the same agenda never play against each other and in the case of 3 player campaigns they have rules how to split the games.I think they said they'll have suggestions for who or what will be part of each agenda, but of course that's always going to be open to what you and your players want to play. I would say that some would see this as an opportunity to try another faction to fill a void in a particular storyline. If everyone in your meta
Kudos to Privateer Press. These all look fantastic.Not sure what I'd be getting if I were getting any of it. The only reason I buy stuff early is if I want to paint it early, and with what's being released armies are going to look rather strange (especially since you'll be summoning extra horrors onto the battlefield).
Last week Privateer Press seemed to nail down the final form of summoning.So to summon Horrors, Infernal Masters have to do the following:Spend the Essence costSacrifice a Marked Soul within 12" (Infernal Master CMD RNG)Place the Horror where the Marked soul used to be.In addition to this, the Cultists are no longer Marked Souls and only the characters and the Wretches have Marked Souls. The summoned horror still starts with 1 essence and loses its combat action.To make up for this balancing cost in losing strong support solos, Privateer Press also buffed:Horror combat statsCultist costs (to make them cheaper again). They can still be sacrificed for essence but cannot be the locus point of a horror.Horrors by giving them passive effects that give them a role for when they arrive on the table.And Regna has some of her own rules changes that I'm not getting into here. A benefit of this form of summoning is that, well, you're getting better horrors than you did for the whole middle part of the test, an
Some interesting changes to the Infernals for week 3. So now summoning happens during the Master's activation, they spend Essence, and replace a model with the Marked Soul rule with the Horror. You are expending two resources. Essence, which is a finite supply, and a Marked Soul, which are the many useful characters in the army but not the cultists. Though I guess Quintus Faustus is a Marked Soul.So what are the Cultists for without Marked Soul? Well, for one thing, they can still be sacrificed for Essence. However, they won't be able to bring horrors onto the table without sacrificing the Marked Souls on the table.So now in list building you're going to be counting Marked Souls and actually weighing the risks and benefits of sacrificing them away. I feel like Quintus will be a popular sacrifice for a horror, as he can Ambush with his Cultists and Agathon's 18" Control Area will be able to reach him to place horrors in the backfield that his unit can then fill up with Essence.And once Regna has outl
If you're not familiar with the concept, Privateer Press is known for the formula fluff != rules (fluff does not equal rules) meaning that thinking through various interactions sometimes you have to let go of the picture in your mind and go with whatever the rules say to do. A famous example was that in Mk2, warjacks would go out if you knocked them down in the water. However, even though Myrmidons and Stormclads didn't have actual furnaces (weird elf tech and storm chambers, respectively), if you knocked them down they didn't get back up again.So is the case with the current testing rules for Valin Hauke, a key Infernals solo.The rule/fluff interaction in question?Valin Hauke has an ability called Brother's Keeper, the same ability that Exemplar Gravus of the Protectorate of Menoth has. Infernals cannot be knocked down or be made stationary.Among the models that can't be knocked down includes himself.Valin Hauke is a Fallen Knight.And he can't be knocked down.But he has fallen.So is Valin Hauke like a
Tested a game but the results are somewhat invalid. I deployed the wrong Horrors and didn't notice until later. I'm still reporting on the game as if that didn't matter, though.Playing the part of Infernals were:Agathon- HarbingerForeboder- Stormwall StormpodTormentors - Dire Troll MaulersLord Roget d'Vyaros - Orin MidwinterGreat Princess Regna Gravnoy - Obavnik ZerkovaMordecai - Broadsides BartUmbral Guardians - Exemplar WardersValin Hauke - GravusCultist Band with Quintus Faustus - Holy Zealots with Monolith BearerCultist Bands 2 and 3 - Choir and Holy ZealotsHowlers - FennbladesInfernal Gate - Shrine of the LawgiverDesolators - Dire Troll BombersSoul Stalkers - Angelius (serpentine!)Playing the part of Sole Arbiter of All Things and Coach was Phil Koziol:Some easy mistakes that we didn't notice until later. Agathon lost the roll to go first. We saw the Intelligence rule later on and we would have re-rolled. Going first with summoning horrors seems like it should be good.Secondly, going second I chose the w
Can you guess the proxies? (Answers below)Agathon- HarbingerForeboder- Stormwall StormpodTormentors - Dire Troll MaulersLord Roget d'Vyaros - Orin MidwinterGreat Princess Regna Gravnoy - Obavnik ZerkovaMordecai - Broadsides BartUmbral Guardians - Exemplar WardersValin Hauke - GravusCultist Band with Quintus Faustus - Holy Zealots with Monolith BearerCultist Bands 2 and 3 - Choir and Holy ZealotsHowlers - FennbladesInfernal Gate - Shrine of the LawgiverDesolators - Dire Troll BombersSoul Stalkers - Angelius (serpentine!)Shrieker - Pyre TrollPlayed a proxy test game with the new Infernals rules tonight. They were kind of gross but I screwed up my deployments in multiple ways. Maybe need some time to post the result. I accidentally put the desolators on the table instead of the Tormentors and summoned them backwards that way.
Everyone refers to Agathon as "it," so we'll not assume its anything here othe rthan to say that it is a Master among the Infernals. Like the other Infernal masters, Agathon sits on a large base, making it an easy target aside from the fact that it likes to summon horrors every turn.In the latest update, they gave it Dark Mysteries. If you kill a Marked Soul (one of the ubiquitous cultists, perhaps) in its considerable 18" control area, Agathon gets to cast a spell for free. To me that means that it will like having Cultists on the table. Like, a lot of Cultists. Like, enough Cultists that you have to kill one if you can.The spells Agathon can cast are a strange swiss army knife of abilities. It can can cast Censure, a form of dispel that can be countered by taking damage. Curse of shadows as an armor debuff. Nuke from 12" with Dark Fire. Control with Dark Seduction. Nuke with Hellmouth.Agathon can cast Teleport out of activation.They seem to have taken Hellbound away from Agathon, though, so now casting a Da
In the Warmachine/Hordes painting group, facebook user Donniw Smith posted the above Archangel wip. I saw that and immediately thought that that could bbe a fantastic color scheme for Infernal horrors. He shared his paint scheme in that same thread:Chiton - base coat p3 bloodstone , Agrax earthshade wash (citadel) , doombull brown glaze (citadel) , edge up the chiton with rucksack tan (p3) final edge with menoth white (p3)Skin - base of coal black (p3) wash with nuln oil (citadel) 4 parts coal black 2 parts frostbite (p3) , next shade 1 part coal black 2 parts frostbite , super highlights pure frostbite, finally beaten purple super thinned down for the skin stress points Wings - base sanguine (p3) wash nuln oil, next sanguine highlight , final two parts sanguine highlight two parts Pink (Vallejo for me could use p3) Mouth - red violet (Vallejo) pink highlight (Vallejo)- wurm green (p3) - necrite green (p3), livery green (Vallejo) 2 parts livery green 2 part’s Cygnus yellow (p3) highlightO
Doug Hamilton, digital sculptor for Privateer Press, called dibs on sculpting the heavy monsters for Warmachine's upcoming Infernal faction, and he talked about it on youtube.Ignore the size differences between these two pictures. They are the same sized model, just two variants. I just suck at taking screen caps. The difference in size is probably attributable to me selecting a larger box for the ranged heavy on the bottom.One thing is for sure. Some friends were calling these models Convergence + Legion, but it's pretty clear to me that they are their own thing. Legion warbeasts have more plating, honestly, and this thing if it looks anything like Legion might take some style decisions from Incubi in that it appears to be literally bursting out of its own skin.And any four legged upright torso monster will resemble some of the Convergence heavies in that it will have four legs (duh) and also have thin llower body supporting an exaggerated upper body (standard style heavy warbeast/warjack) .I do want to pain
Video on TwitchInfernals background - Humanity traded future souls for the ability to use magic long ago. Infernals have come to collect. Their character revolves around using soul "essence" to fuel their armies, allowing them to summon weird "horrors" on the field of battle.Armies made of three thingsInfernalists - main cannon fodder. Humans and Cultists and such.Horrors - Infernals created out of soul stuff. BattlegroupInfernals - Infernal Masters and true Infernal infantryInfernal Masters - Warcaster/Warlock equivalent. Have spells and feats. They have Essence in place of Focus/Fury.Essence can be used to transferReplenishment is only from sacrificing Marked Souls (Infernalists)Marked Soul - Infernal HorrorsBegin with Full EssenceCan start in your battlegroupCan be summonedEssence stats are variableEssence doesn't fadeEnd of turn must spend essence or go awayFree charge/runSome solos will have abilities to top offWill not be affected by focus/fury rulesNot as resilient as warbeasts/warjacksAll inferna
It's been a week, and there's stuff to look at.Like weathervane head here. He's a weapon attachment for the upcoming Infernals faction in Warmachine (I believe they're calling the Hordes logo on this stuff a mis-label), and given that some of the preview spoilers featured weird blobs of flesh as units, does that mean human warriors accompany the flesh things or do the humans come with their own infantry in infernals like some kind of mixed sylvaneth force? Time may tell...Harlequin Versh is a minicrate model of the Order of Illuminati hunter guy, Harlan Versh.While seemingly out of character for the guy (the original model looks very much like above. Grim and stalwart, pointing his gun at evil, as one does), the contrast between the steady stance and what will be a motleyed coat with peasant cape may prove to be a game winner. Quite a few don't seem to like it already, though.They can send me their stuff if they like. I'll have an army of Harlequins named Versh.Then Gunmeister games previewed their Undead Dea