iron kingdoms


Let’s Play! – Riot Quest by Privateer Press

It’s time for another Let’s Play! Today I’m joined by Owen from Gaming with the Cooler to check out the new 2-4 Player Arena Combat game from Privateer Press. Just a note; we mess up Cool-Down being simultaneous in this video and that you can’t put more dice into actions that aren’t attacks, but that’s why it’s a Let’s Play! Will be fixed for our next game. Check out the GMG Review HERE: https://youtu.be/lhO8xtAuPsc Check out the Website HERE: https://home.privateerpress.com/riotquest/

» View Source Article

Consequences – Part 4: The Rewards of Your Efforts

Below is the third of four parts of Consequences. Part 1: The Blood of My Enemies can be found here.  Part 2: The Tears of The Widow can be found here. Part 3: The Memories of The Forgotten can be found here. For best viewing, please follow this link. The entirety of the adventure has also been pasted below. Anyone who has taken a look at the first part of this adventure will realize that I am no mapmaker. All the maps within these adventures are “back of the napkin” level detail. A general sense of the area is provided in order to help the GM get a better idea of what is intended. “The rewards of your efforts oft fall short, Good intentions turn to regret. With all said and done the die have been cast, You might find it best to forget.” Consequences Part 04: The Rewards of Your Efforts Synopsis Another week or so passes. Town Magistrate Allyss Fenrick has finished the artifact driven device and is on the cusp of her goal of protecting Fenrick’s March. It is still unclear exactly what

» View Source Article

Consequences – Part 3: The Memories of The Forgotten

Below is the third of four parts of Consequences. Part 1: The Blood of My Enemies can be found here.  Part 2: The Tears of The Widow can be found here. For best viewing, please follow this link. The entirety of the adventure has also been pasted below. Anyone who has taken a look at the first part of this adventure will realize that I am no mapmaker. All the maps within these adventures are “back of the napkin” level detail. A general sense of the area is provided in order to help the GM get a better idea of what is intended. “The memories of the forgotten start to fade. Time will heal every wound. Reawaken what is lost at great risk, For sorrow can always resume.” Consequences Part 03: The Memories of The Forgotten Synopsis With the necessary components retrieved, Town Magistrate Allyss Fenrick must figure out how to get the device to function. A number of days pass before Allyss discovers the necessary notations in Fenrick’s coded and nearly illegible journals. She determines that F

» View Source Article

Consequences – Part 2: The Tears of The Widow

Below is the second of four parts of Consequences. Part 1: The Blood of My Enemies can be found here.  For best viewing, please follow this link. The entirety of the adventure has also been pasted below. Anyone who has taken a look at the first part of this adventure will realize that I am no mapmaker. All the maps within these adventures are “back of the napkin” level detail. A general sense of the area is provided in order to help the GM get a better idea of what is intended. “The tears of the widow drip like rain, a sorrowful story made real. Once bound for life split forever by death great pain I’m sorry you feel.”   Consequences Part 02: The Tears of The Widow Synopsis A week ago, a group of adventures saved at least part of the militia of Fenrick’s March. So few survived, however, that it is impossible for the hamlet to effectively protect themselves. It will be many years before the militia is back to its full strength. In the interim, an alternative means of protect

» View Source Article