This past weekend I attended ToonCon with the kids (Amanda would have been there but she was busy dodging hurricanes and alligators in Florida and learning about nap yoga). This is, I think the 8th year the convention has been running, and I've been to... most of them...?Friday EveningAs is our tradition, The Girl and I played 7 wonders. We got in two, seven-player games.The first I was Babylon and did... okay-ish... I didn't really concentrate on any one thing. I think I came in second with 50 or so points.The second game I played Rhodes and went all military and blue buildings, two things I seem to rarely do... and totally crushed it... Maybe I'll have to take this strategy more often in the future!The Girl did pretty good - both time coming in just after me (3rd and 2nd, respectively). I's funny, because everyone remembers her as "That little girl that won 7 wonders a last year" (although it was actually two years ago).While we were playing 7 wonder, Finnegan was playing Roll for the Galaxy. I don't know h
In our Okey Dokey review, we look at a cooperative limited communication card game from Hisashi Hayashi and Tasty Minstrel Games The post Okey Dokey Review appeared first on Co-op Board Games.
For the last few years I've found that are game-playing kind of falls off in the summer and we try to spend a bit more time outside, and so in September I've tried to jumpstart our game playing with a bit of a challenge of some sort. I think the first year, the challenge was to simply play a game everyday for the month of September. Later I instituted a rule that it had to be a DIFFERENT game each day for the entire month. This year I kind of backed off on that, but we've tried to select games that are on our 25x5 list. Well, here's how it's gone so far...Saturday, 1 September 2018 - No Game! Well... that's a bit of an inauspicious start to a month of gaming every day!? We did BUY some game stuff on the first! I picked up the Drukhari Kill Team starter (for Amanda!) and the Death World Forest Kill Zone. Finnegan picked up the Deathwatch Kill Team starter and The Girl bought Unstable Unicorns.Sunday, 2 September 2018 - Unstable UnicornsThe girl had bought this the day before. She'd first seen i
Wednesday was the third day of our Kamp Kill Team Campaign!If you haven't been following along you can find the first two instalments here:Kamp Kill Team Campaign - Day OneKamp Kill Team Campaign - Day TwoToday followed more or less the same format as the last two days - two rounds of Kill Team games followed by some climbing and some painting. The games are definitely getting shorter.ROUND FIVEIn Round Five we saw siblings battling each other... some siblings get along better than others...Harlequins vs. OrksScenario: Take PrisonersSector Mechanicus - Service HatchesScout Phase - both selected Take Forward Positions - so they had to dice off to see which actually got to make use of it.The Orks got to use the Take Forward Positions strategy.Like most games so far this week, the battle denigrated into a brawl in the middle of the Kill Zone. In the end the Harlequins tabled the Orks in three rounds. They also managed to capture Burny Sandurz and another of his waaagghband for 4 victory points... Stabba got stab
Tuesday was Day Two of the Kamp Kill Team Campaign.You can find out what happened on Day One Here if you missed it:Kamp Kill Team Campaign - Day OneROUND THREETyranids vs. OrksKicking things off, the Tyranids finally faced the Green Menace!Scenario: Extreme MeasuresSector Munitorum - Scavenged BountyScout Phase:Tyranids: Take Forward PositionsOrks: Set TrapsOrks all set up and ready to go - there were six objective markers (the barrels) that had to have demolition charges set on them - by use of a 1 Command Point tactic. The charges could be removed via a similar 1 Command Point tactic. If there were more barrels with charges on them than not at the end of the game the attacker (Tyranids) would win.Tyranids - ready to go. That kid has taken "Take Forward Positions" EVERY. SINGLE. GAME. and no one's thought to make use of the Eliminate Sentries strategy against him!?As with most games - especially those involving Orks or Tyranids the action devolved into a big melee in the middle of the Kill Zone.The Tyranid W
For our last week of summer holidaze, we are hosting a pair of the kids friends (for the day - nine to five, each day, all week) and playing a short Kill Team campaign. I'd invited them earlier in the summer, and had dubbed the concept 40K Camp, but then we went and got all excited about Kill Team and decided to run a campaign all week long... I suppose it could still be called 40K camp... but Kamp Kill Team sounded more fun.Kill Team has an interesting campaign system - while individuals gain experience, the team's standing is represented by a number of not-necessarily-tangible resources - representing their impact on the war effort: Intelligence, Materiel, Morale, and Territory. Unlike most campaigns, instead of gaining these resources through winning games, teams start with a set number of each and LOSE them by losing games (generally speaking - there are a few where you can gain some...). Once a team has had been reduced to zero in one category they become a guerrilla team and can on longer add new member
Sunday a couple of the kids friends came over and we played some more Kill Team!First we spent a lot of time making up Kill Teams for da Boyz. Elderboy brought his Tyranids, Yungerboy brought Heratic Astartes. We rolled up names and everything. This took some time as we only had one copy of the rules between us - a lot longer than I'd expected... Luckily my kids Kill Teams were all ready to go!!GAME ONEFor the first game Elderboy decided he'd like to play Finnegan and his Orks...SCENARIOWe rolled for random scenarios on the table in the campaign section at the back of the book. We rolled Sweep & Clear (page 56). There were basically four objective markers - each worth 3 points for anyone that controlled them at the end of the game. Every enemy taken out was also worth a victory point. HOWEVER, if one team broke, and the other didn't that would also end the game with the team that didn't break being the victor...FORCESThe Red Killaz - Finnegan's Ork Kill TeamGrodnog Ripclaw - Boss Nob - Leader - Power Klaw