kill team


Monolith-Con III - Apes of Wrath

Hi All,Last report from Monolith-Con. I think we were winding down at this point. Apparently I forgot to take pictures so this is a short one.Kill team is an interesting game, but if you don't like status counters it is not for you. I liked that you knew exactly what you needed to roll to hit, no more Ballistic Skill charts, but all the special rules were a little hard to remember to use. The cards make it easier to reference, I just mostly forgot to use my command points all together.Anyway, enjoy.Thanks again for looking and commenting.Probably be a lot of year end wrap up and prep for OWAC in 2019 if I can find the time to blog.

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Grey Knights Kill Team

I know what you're thinking... "WTF, Tim!? ANOTHER Kill Team!? GREY KNIGHTS!? Where did these even come from!?"Well, funny story about that...A couple weekends ago there was a Bitz Swap organized by the local league at our FLGS and I went out to it... It was a little overwhelming. One dude had a 50L tub of random bitz people were sorting through. Others had stuff organized into baggies with prices on them, but there was just too much to look through. I did have a look at a few things and bought a couple bags of random imperial bitz, a huge bag full of Orky bitz (mostly arms, heads and shootas), a Marine with a heavy bolter... and then I found this bag full of what looked like older metal marines. There was eight or ten of them in there and the price on the bag was $5. I asked the fellow if it was $5  each of for the whole bag. He said for the whole bag - no one wants that metal 'junk' anymore... Well I wasn't going to pass up a bag o' ten metal marines - whatever they were - could have been chaos, for al

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Kill Team Chaos Cultists and Harlequins

On Friday my mate Nug and I played a game of Kill Team. I think from memory it was my third.A few of the rules still seem a bit, um... off... to me especially the charge something you can't see idea but it is fun.I took a few pics of Nug's Harlequins (beautiful!) and my newly painted Chaos Cultists. Enjoy!Cheers,Millsy

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Cadians

...or some sort of generic 40K Imperial Guard...I finished off the last of the old-school metal radians I have this week. Well... ALMOST all of them... there is still a standard bearer who is going to need some extra work and an artillery officer... But in terms of the sharp-end infantry grunts... well, THEY are all finished!!The new (and yet, not-so-new) guys.These are all older metal Cadians from Games Workshop. I picked them up off eBay not so long ago - along with a few of the others I've already painted. A couple I picked up from my friend Paul when he was offloading them a few years ago. Some of the others, however, are some of the oldest GW figures I own - the "Rogue Trader Era" ones. I striped and repainted them in the last few years to use as "veterans".The Entire Force!(I'm not going to say "so far" because I really have no desire to add any more to this. I already have THREE OTHER Imperial guard forces - Tallarn, Guaiacan/Catachan, and Valhallan - I really don't need a fourth! Of course, I probably

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Fearless Foraging

4.868.018.M41Sergeant Hammer was released after only a few cycles in the medicae facility at the expansiveHaldivar Starport. He had required some serious bone refabrication and muscle stitching and rebuilding, but didn't require any organ regrowth. "Peachy" McGough and Loiselle were kept in quarantine and not allowed to return with him - as they had potentially been exposed to some unknown xenos parasites. It was Hammer's intention to muster the section and anyone else he could and much back out into the jungle to hunt down the vile Xenos that had killed "Doc" Sanders and grievously wounded himself and others. In a debriefing at the Squadron HQ he had leaned the creatures they encountered were the hated "Tyranids". It was imperative to gather as much intelligence as possible about the numbers and dispositions of the terrible xenos threat - to determine the extent of the infestation and where best to direct orbital bombardment. However, upon return to the Troop's Forward Operation Base, he found a si

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Warhammer 40.000 Kill Team Campaign Boxed Set

Similar to the Organised Play set for the Underworlds series, Games Workshop provided the new Kill Team ruleset with a similar pack - the Campaign box. The content of these boxes support an open instore campaign. Each player has a Kill Team card and get's stamps for each week they play a game of Kill […]

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Wall of Martyrs Bunker and Bugs

A few things rolling off the workbench this weekend...First, the Wall of Martyrs Bunker that came with the Wall of Martyrs Kill Zone. I still have a second section of trench and then a few more pieces that make up an "imperial defence emplacement" - all the sections are modular and can be mixed and matched with the trench bits...It seems like this bunker should be able to match up with the trench line - with the side doors, but the ends of the trenches and emplacement bits have slots and table to fit together - and the bunker lacks a slot for the trench/emplacement tab to fit into... I guess I could carve one into it...I also finally got started on some of the Rogue Trader miniatures - I am determined to paint these and play all the scenarios before jumping into Warhammer Quest: Blackstone Fortress (which I and VERY excited about!!)! I've kind of started by cherry-picking some of the low-hanging fruit... there is SO MUCH DETAIL on all these Rogue Trader minis...The Eyestiner Swarm for the Gellerpox Infec

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Guaiacan Commandoes Arrive on Xoxigar

4.912.018.M41Xoxigar TertiumAgravian subcontinentSector 43 - The Area of Operations for the 222nd Guaiacan Commando Regiment. After such a long transit through the warp and painfully slow movements to orbit their destination world and the woefully disorganized planetfall, Sergeant Hammer knew his troopers were NOT in their best form. Despite all the sim-training throughout the voyage and the constant physical training, their heads were not "in the game". They lacked a sense of urgency. The usual razor sharp edge of their bodies and minds had been dulled. Sergeant Hammer decided the best thing he could do for them was to get them out patrolling in the jungle - pushing hard - looking to make contact with the enemy... The rest of the squadron could finish setting up their forward operation base.Sergeant hammer mustered his section, grabbed "Doc" Sanders, and a couple of the gunners from the troop's special weapons section and headed out for a long range patrol. After a day it was evident this jungle wa

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Friday Afternoon Kill Team

Friday afternoon I dropped the kids off at a friends place for the afternoon. I thought rather than ride all the way home and ride ride back to pick them up, I could arrange to get in a few games at the Dragon's Den - which isn't very far from their friends place. I put out a request on the Hunters of the Warp group on Facebook and a Friendly fellow named Mark offered to play a few games with me.As Mark was planning to bring Adeptus Mechanicus I brought along my Genestealer and Chaos Kill Teams - along with a couple options for Kill Zones.GAME ONEThe First scenario we played was Take Prisoners in a Sector Mechanicus Kill Zone.It seemed an appropriate place to start - as he was playing Ad Mech. The Take Prisoners scenario was interesting and kind of made sense. A Tyrnaid bio-pod crashed on a Forge World and genestealers were sent out to bring back samples of the locals for breakdown and study of their biological components. The Adeptus Mechanicus, for their part, having noticed the landing on their aspen would

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Ironskull's Boyz and Wall of Martyrs

A few more things rolling off the workbench that I finished up over the weekend....First up; Ironskull's Boyz for Warhammer Underworlds: Shadespire. These are for a friend of mine that bought into Shadespire last year. I painted the Stormcast Eternals over the Holidaze, got the Bloodbound Warband done a week later (so he could actually play the game). Then I got busy trying to get stuff done for the Shadow War: Armageddon Campaign.  Then I started dragging my ass on these and didn't get the Sepulchral Guard done until June... and I'd STARTED these around the same time... but then Imperial Knights (which I haven't even finished one of!)... and then Summer Holidaze... and then Kill Team... So I figured once ToonCon was over, these should be my FIRST PRIORITY! (Well, except for the rest of the Ad Mech Kill Team...)Ironskull's Boyz for Warhammer Underworlds: Shadespire (from Games Workshop)Yeah, those are snowflakes on the ground... I like taking pictures outside in natural light. On

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