kill team


Kill Team Guide: Secrets of the Sicarians

I'm officially on my second week of non-stop late nights at work, by which I mean I literally do not get out of the boarding house until 11pm after a 7am start. With the idea of a robot body having more and more appeal, we wrap up our analysis of the AdMech with some of my favourite models from Games Workshop: the Sicarians.SicariansThe Sicarian frame is not the sturdiest in the world, but hits hard and fast. It’s no tank, and it shouldn’t be fielded as such, more an aggressive and panic inducing model.The common attributes of the Sicarian models are as follows:Bionics: 6+ invulnerable save2 WoundsLightning quick 8-inch movementStrength 4They are tougher and faster than your Skitarii units, and at first blush are geared for all out assault. Toughness 3 is not quite the detriment it was in older editions of 40K. It’s still relatively weak, but you’ll be caught by 2+ To Wound rolls less often in Kill Team than in 7th or older.Strength 4 alongside their wargear options puts them well above other units in the AdM

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Death World Forest Kill Zone - Shardwrack Spines

This isn't the very LAST of the Death World Forest terrain... but I'm almost done... I have two little bits left to do (I think they're called "Grapple Weed"..?).Shardwrack Spines from Games Workshop.I went with red for them partly to make them stand out from the Barbed Venomgoarse, but also to give them an alien, otherworldly look - and I figured how better to make things otherworldly than to paint them the opposite colour you'd expect them to be on the colour spectrum given that most terrestrial plants are green!Also in a Cthulhu Now adventure I ran ages ago, there were these plants that fed off carrion that had red stems that seemed utterly creepy...I thought of putting the Valhallans in here for a laugh... but then decided against it..Looking forward to actually PLAYING A GAME on this... hopefully this afternoon... or perhaps tomorrow...Definitely feeling like I have enough to play a game. Really, if I had much more I'd be hard to move the figures around in there without catching a sleeve on some terrain

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Death World Forest Kill Zone - STILL More Barbed Venomgorse

Here it is, folks, the last of the Barbed Venomgorse (and Eldritch Ruins).Barbed Venomgorse (and Eldritch Ruins) from Games Workshop's Death World Forest Kill Zone for Kill Team.I'm not sure what happened with this one. perhaps I didn't assemble a couple as suggested and ended up with more of one particular foliage type and not enough of another...? so we have a hybrid variety of Barbed Venomgorse...?I should have put figures in all these pictures to give a greater sense of the scale of them.This one, technically, counts as "Eldtrich Ruins" (or something like that) which is effectively the same, but has additional bonus tactics that can be used to booth Psychic abilities.Guaiacan Commandoes - back in the jungle.I now have enough of this terrain I can mostly fill the board with terrain bits. I could add in a few other bits of other stuff and be able to play a game right now!I still have the Shardrack Spines and two other little bits to finish up from this set, then it will be complete.I should mention that the

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Death World Forest Kill Zone - MORE Barbed Venomgorse

A bit more of the Death World Forest Kill Zone for you today - MORE Barbed Venomgorse! Though the foliage is different on these, they still count as the same in the game. I have three more of these to finish up - with yet another sort of foliage! They are nearly complete, I'll probably have them up tomorrow. Then it's on to the "Shardwrack Spines"! After those, there are just two other little bits and all of the Death World Forest Kill Zone will be complete! Can I get it all done before Rogue Trader is released on Saturday!? That would be pretty fantastic if I could!MORE Barbed Venomgorse from Games Workshop.Maybe it's just the lighting, but I didn't find these quite as lost in the background this morning when I was out taking pictures.Maybe there's a bit of glare coming off the board which is muting the busy print bit...?Some bog-standard Cadian troops in the Death World Forest.Inexperienced as they are in such environs, they're totally going to die in there... and it won't even be the enemy t

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Kill Team Guide: What you need to know about Skitarii

Term has hit surprisingly hard this year, and it looks like I will working for three weeks straight without a day off again. I'm also on the late night shift for three quarters of that, so please forgive any disruption to the post schedule.As a scientitst and geek I should be more into the Adeptus Mechancus than I am. I like the aesthetics of most of the models, but then the fluff pulls me right out of actually purchasing models. I'm not a fan of religious dogma, no matter how many 1s or 0s make up the hymns. It grates against my teacher's ethics to have unthinking discipline, and I find the idea of electronically enforced servitude utterly repellent.But I really like the idea of Skitarii as more free thinking volunteers, out to better mankind's understanding of the universe by defending the engineers and architects who work for it. So I bend the fluff a little in my end to make it work for me. But let's talk about crunch instead.The TroopsIn discussing the value of Skitarii, or at least the regular soldiers,

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Death World Forest - Barbed Venomgorse

It's been a busy week with skewl and all the regular activities of fall starting up! We've been trying to cram a lot of games in for the Game-a-Day September challenge and lots of bike rides before the weather gets awful and last weekend we binge-watched all of Stranger Things Season One (I actually got all of the deathward forest terrain assembled while watching it - along with starting a few of the Drukhari Wyches). I did manage to find some time to paint a few of the pieces of terrain that came with the Death World Forest Kill Zone....Barbed Venomgorse (and Eldtrich Ruins) from Games Workshop's Death World Forest Kill Zone - on the Death World Forest Kill Zone board. If you're having trouble making out details of the pieces, you're not the only one. The Death World Forest Kill Zone board is very busy and I find it difficult to make out details myself - even in all the pictures of it in the booklets and on the internet taken by the professional photographers at GW!Also it was a bit dark this morning when I

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Kill Team Crucible

When the new Kill Team game out, I was psyched to find the elements of role playing that was built into the game. Adding specialists provides a level of narration that also give you concrete benefits during the game. However, there is another layer of charts that allow you to add details like the reason your team was formed and the personalities of your main characters. These are unique to each army choice and there are also name generators to get you started if you don't know what  a genestealer cultist might be called. Of course, you can do this in any game, but I feel like having Games Workshop add these elements in each army list encourages people to make use of the narrative element, especially newcomers to the hobby.After building my Kill Team from the Deathwatch list, I rolled randomly on the charts to give them more life beyond their stats and forge a narrative.Kill Team DoctrineThe Deathwatch are humanity's shield against xenos horrors. I decided to go with an all Primaris Kill Team because I re

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Kamp Kill Team Campaign - Day Three

Wednesday was the third day of our Kamp Kill Team Campaign!If you haven't been following along you can find the first two instalments here:Kamp Kill Team Campaign - Day OneKamp Kill Team Campaign - Day TwoToday followed more or less the same format as the last two days - two rounds of Kill Team games followed by some climbing and some painting. The games are definitely getting shorter.ROUND FIVEIn Round Five we saw siblings battling each other... some siblings get along better than others...Harlequins vs. OrksScenario: Take PrisonersSector Mechanicus - Service HatchesScout Phase - both selected Take Forward Positions - so they had to dice off to see which actually got to make use of it.The Orks got to use the Take Forward Positions strategy.Like most games so far this week, the battle denigrated into a brawl in the middle of the Kill Zone. In the end the Harlequins tabled the Orks in three rounds. They also managed to capture Burny Sandurz and another of his waaagghband for 4 victory points... Stabba got stab

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Kill Team Guide: Tips and Tricks for Primaris Space Marines

Primaris Marines do two things well; take a hit and be easy to collect. They might not be as flash as Tacticals or as unique as Scouts, but they'll be a strong anvil to throw at the enemy. And they do have their own tips and tricks too!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.IntercessorModels: Intercessor, Intercessor Gunner (2), Intercessor Sergeant (1)Wargear: Bolt rifle, Bolt pistol, Frag and Krak grenades, auto-bolt rifle, Stalker bolt rifle, Auxiliary Grenade launcher (Gunner only), Chainsword

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Kamp Kill Team Campaign - Day Two

Tuesday was Day Two of the Kamp Kill Team Campaign.You can find out what happened on Day One Here if you missed it:Kamp Kill Team Campaign - Day OneROUND THREETyranids vs. OrksKicking things off, the Tyranids finally faced the Green Menace!Scenario: Extreme MeasuresSector Munitorum - Scavenged BountyScout Phase:Tyranids: Take Forward PositionsOrks: Set TrapsOrks all set up and ready to go - there were six objective markers (the barrels) that had to have demolition charges set on them - by use of a 1 Command Point tactic. The charges could be removed via a similar 1 Command Point tactic. If there were more barrels with charges on them than not at the end of the game the attacker (Tyranids) would win.Tyranids - ready to go. That kid has taken "Take Forward Positions" EVERY. SINGLE. GAME. and no one's thought to make use of the Eliminate Sentries strategy against him!?As with most games - especially those involving Orks or Tyranids the action devolved into a big melee in the middle of the Kill Zone.The Tyranid W

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Kamp Kill Team Campaign - Day One

For our last week of summer holidaze, we are hosting a pair of the kids friends (for the day - nine to five, each day, all week) and playing a short Kill Team campaign. I'd invited them earlier in the summer, and had dubbed the concept 40K Camp, but then we went and got all excited about Kill Team and decided to run a campaign all week long... I suppose it could still be called 40K camp... but Kamp Kill Team sounded more fun.Kill Team has an interesting campaign system - while individuals gain experience, the team's standing is represented by a number of not-necessarily-tangible resources - representing their impact on the war effort: Intelligence, Materiel, Morale, and Territory. Unlike most campaigns, instead of gaining these resources through winning games, teams start with a set number of each and LOSE them by losing games (generally speaking - there are a few where you can gain some...). Once a team has had been reduced to zero in one category they become a guerrilla team and can on longer add new member

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Kill Team Guide: What you need to know about Space Marine Scouts and Tacticals

Space Marines have a frighteningly broad range of strategies available to them, as you would expect from a Faction which needs to contain quite a few Chapter themes and identities (close combat Blood Angels and sneaky shooty Raptors as opposite combat styles come to mind). I’ve written way more than I wanted to on this post, so settle in… this is going to be a long one. And we’re only covering Scouts and Tactical Marines!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.Space Marine General AbilitiesUnless stated

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Kill Team: Emperor's Children vs Death Guard

Past saturday there was an extra opening day at TSA and the yearly barbeque, and me and Nemesis took this opportunity to try out the Kill Team game.Yes, mine are basic Chaos Space Marines, but I refuse to call them anything else then Emperor's Children, nah!Okay, and we probably got some things wrong, as we played learning the rules on the go...My team consisted of an Aspiring Champion, a Heavy Gunner with heavy bolter, a Sniper Gunner with plasmagun, a Zealot with bolt pistol and chainsword and a Marine with bolter.  To bulk it out, there was also a cultist contignent of a champion with shotgun, a heavy stubber and 4 cultists.Nemesis brought his Deathguard with a Champion, a Combat specialist with heavy cleaver, a Gunner with heavy flamer and a Marine, joined by 2 Poxwalkers.  And with these guys ignoring first fleshwounds on top of their T5 and Disgusting rules, they are even MORE irritating to put down then their 40k equivalents.The table was set up using the MDF scenery the club bought past Cris

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Kill Team Guide: Understanding Space Marine Tactics

We’re kicking off our look at the Space Marines by analysing their tactics first, before we get into speaking specific units. I’ve written way more than I intended to on this topic, so settle in!The tactics for the Space Marines fall into two general categories: general ones usable by anybody and model specific tied to a particular model. Whilst it might look like they have more Tactics than other factions on the surface, the majority are quite situational, and you’ll probably be looking to use the Basic Tactics first.General TacticsTactic: Death to the TraitorsUse when you select a model to fight in the Fight phaseTo hit rolls of 6+ result in an extra attack against that modelOnly useable against Heretic AstartesCost: 1CPThis is a similar, more restricted version of the Zealot tactic. I’ve gone over that one already in the Zealot specialisation post and the same criticism applies here. It’s not one I’d spend precious CP on, unless I had tooled up a Marine to kick out half a dozen attacks… and even then there

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Sector Munitorum Kill Zone

This week I've mostly been working on the Sector Munitorum Kill Zone terrain for Kill Team. I was hoping to have enough terrain for two small Kill Zone boards, and with the completion of these containers, I think I probably have enough to get by.The rush to get stuff done is because I'm going to be running a little Kill Team campaign next week. for the last week of summer vacation a couple of the kids friends (Da Boyz) will be coming over everyday this coming week - Monday to Friday - to hang out for the day and play Kill Team and hang out and paint miniatures and stuff. I'm calling it Kamp Kill Team. Stay tuned as I will post daily reports of the shenanigans we get up to!Eight new Munitorum shipping containers. Six of them came from the Sector Munitorum Kill Zone box, the other two came with the Drop Force Imperator box. The smaller crates and barrels I painted previously. I still have a few Galvanic Servohaulers from the box to assemble and paint and a PILE moreI tried tagging a few - but only a few as

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