Legio Astorum


Adeptus Titanicus (2018) Battle Report – Ep 10 – Legio Fortidus vs. Legio Astorum

The Disciples of Change again take the form of Legio Fortidus to battle the Warp Runners in a 1750pt Meeting Engagement!

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Battle Report – Adeptus Titanicus (2018) 0 Legio Solara vs. Legio Astorum

  Jay is back for another Matched Play game! This time the Devoted of Tzeentch are masquerading as the Legio Solara and running the Ferrox Light Maniple against my Fortis Maniple as we try out the new rules from Doom of Molech!

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Battle Report – Adeptus Titanicus (2018) – Disciples of Tzeentch vs. Legio Astorum

Jason returns with his Venator Light Maniple to take on Top Dog and the Warp Runners Axiom Maniple in this Mid-Tier Matched Play game!

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Battle Report – Adeptus Titanicus (2018) -Disciples of Tzeentch vs. Legio Astorum

Jason has finished painting his Venator Maniple and comes to face my Warp Runners Corsairs in this mid-tier Matched Play game!

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Battle Report – Adeptus Titanicus (2018) – Legio Fureans vs. Legio Astorum

It’s time for another mid-tier Meeting Engagement. This time my Warp Runners deploy a Corsair maniple to take on Derek’s Tiger Eyes Regia Maniple as the underdogs!

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Battle Report – Adeptus Titanicus – Legio Krytos vs. Legio Astorum

  Legio Krytos returns to face the Warp Runners in another 1500pt Matched Play game! Some mistakes in this game; 1) When an attack damages a weapon on a model with a Carapace weapon the actual roll to determine which is hit is 1-2 Left, 3-4 Carapace, 5-6 Right. We missed that Special isn’t the Carapace location in this edition. 2) Damage rolls of 1 are always superficial, regardless of strength. 3) Draining on the Quick Reference says advance the Reacter, the rulebook says push. We assume the Rulebook is actually correct in this case and that we shouldn’t have trusted the Quick Ref. 4) Jury is out on how many times a Stratagem can be used as the rulebook unfortunately isn’t clear.

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Battle Report – Adeptus Titanicus (2018) – Legio Krytos vs. Legio Astorum

  Kevin has finished painting his Godbreakers to face my Warp Runners in this 1500pt game of Meeting Engagement! Some we made in mistakes in our first two games; 1) When an attack damages a weapon on a model with a Carapace weapon the actual roll to determine which is hit is 1-2 Left, 3-4 Carapace, 5-6 Right. We missed that Special isn’t the Carapace location in this edition. 2) Damage rolls of 1 are always superficial, regardless of strength. 3) Draining on the Quick Reference says advance the Reacter, the rulebook says push. We assume the Rulebook is actually correct in this case and that we shouldn’t have trusted the Quick Ref. 4) Jury is out on how many times a Stratagem can be used as the rulebook unfortunately isn’t clear. 5) We should have been pooling our Knight attacks in melee instead of resolving them individually. The way this is done in multiple arcs is not clear in the rulebook however (for instance if one Knight is attacking to the rear and another to the front…) N

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