Mad Maximillian 1934


My Event at the Upcoming Fall-IN! 2019

I’ll be running this at Fall IN in November Fall IN! 2019 The HAWKS room.. 2 PM.. BE THERE FOR MAYHEM! I will be rerunning the Mussolini Stadium game again, this November, at the HMGS Fall IN convention at the Valley Forge Convention Center. The HAWKS invited me to run a game in their room so I took them up on it. Here’s the description: As described in Wargames Illustrated…

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Big Thank you to Wargames Illustrated

I bought the recent issue of Wargames Illustrated (number 383) PRIMARILY for the cool sprue of Landsknecht figures that came with the issue. Then I noticed the issue had some HISTORICON footage from back in July. Voila, I noticed this snippet (above) from my Mad Maximillian 1934 game I ran at the convention. Needless to say, I’m both pleased and flattered. I will be running this game a couple more times (Fall IN 2019 for certain) before I switch to Berlin. Hope to see you all at Fall IN!

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Fast Times in a Roman Coliseum

We playtest the coliseum game scenario for this year’s HISTORICON 2019 I have Adobe Sparkpost on my Ipad, so I decided to give it a try. I like the transitions but it can’t repost here directly, so follow this link:Playtest of Mad Maximilian 1934 Coliseum Race at the Scrum Palace Steve, Joe, Rich, Francesco, Jared and myself going pew pew pew and VROOM VROOM! View post on imgur.com//s.imgur.com/min/embed.js

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Mad Maximillian 1934: I should have sparred!

As I have mentioned in this journal, I signed up to run a Mad Maximillian 1934 game at COLD WARS 2019. F: 183: 19 – JUNKWAFFEL: A Mad Maximillian 1934 Adventure – Theme Friday, 7:00 PM, 3 hrs, Players: 10, BF86 GM: Walt O’Hara Sponsor: none – Prize: none Period: Pulp – Scale: 28mm – Rules: Mad Maximillian Return to the world of fragile deadly jalopies armed with instruments of peril! Everyone KNOWS about the Apocalypse, right? The one that took place back in 1934? Junkwaffel takes place in a world that has already suffered collapse, sometime directly after WWI. Players pilottheir armed motorcycles, buggies, jalopies and junkers through a war-torn landscape, full of traps, ambushes and the greatest danger of all, the other players. Rules easy to teach, glad to have youngsters from about 13 up, younger must have a parent in attendance. I was planning on this game being a reprise of the race I ran at ScrumCon 19.   There’s an old saying that goes something like “Yo

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Two new vehicles for Mad Maximilian 1934

In preparation for COLD WARS 2019, where I’m running a Junkwaffel game Friday night, I have rolled two new vehicles out of the shop.  The Leyat Fan Dancer and the Blue Omega.  Both cars are diecast conversions, not kit cars. First, a little history.  Both diecasts are based on ancient vehicles that actually existed.  The first is the ALFA CONSTANZA 40/60 AERODINAMICA, which was designed between 1913 and 1922. I like the unique shape. At the Alfa Romeo Museum, Italy I am intrigued by the new Spar Torpedo rules that were published in an article in WSS 95, so I thought I’d build a few conversions featuring this weapon. Enter.. the Blue Omega! Blue Omega with one Torp deployed.  Figure for scale. Blue Omega with both spars in stow configuration Conversion was simple. I added a couple of brackets on either side of the Omega, and then built a large spar with a rocket shaped game piece on top for the “warhead”. Note that the WSS95 rules state only one spar per car, but I cheerfully broke this

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Some new weapons for Mad Maximilian 1934

Harpoon Guns are hip My recent foray into running Mad Maximilian 1934 at ScrumCon 2019 made me realize I have not really written down some ideas I’ve had for weapons that probably SHOULD be in the Mad Maximilian rule book but aren’t. So this quick post is to redress this. I’ve worked out how to use Harpoon Guns, Grenades, Mines and Molotov Cocktails for a while now but needed to put it down on paper so I could attach it to my QRC sheet for convention games. I might as well share them with anybody that is interested. Disclaimer: These weapons are added as a fan based player aid, offered for no recompense and as a derivative effort. This document is not authorized by Mana Press, and their efforts are acknowledged for its inspiration. If you want a new weapons sheet, go here to download the PDF. If you have ideas about other weapons that aren’t in the current rulebook and fit the early 20th century/pulp mystique of Mad Maximilian, I encourage you to share them either on the Facebook Group

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Mad Maximillian 1934 at ScrumCon

I don’t want to overwhelm the ScrumCon 2019 after action report (last post) with a post on a game I ran, or it would load the post with pictures of one event. I took one of the game slots in the morning shift of ScrumCon, which meant a 10:00 AM start time. We had no trouble setting up– terrain is basically a flat cloth, some scatter terrain, a few bluffs, the pyramids indicating where you need to turn, and the Gates at the near and far end. I had about 20 vehicles, with a wide range of sizes and classes. Seen in photo: Blue Horizon, Lil Red Devil, Rickety Racer, A Touch of Elegance, People’s Collective, The Singular (monowheel), and Brutarian. When it comes to customizing vehicles I like to start with a recognizable historical concept– like the Bentley, the Bugati, the Soviet Armored Car, etc., so I don’t make insane car customization. The semi-historical element adds to the whimsy element. I ran Mad Maximilian 1934 at Fall IN! 2018 with Jon Lunberg.  I was noticing kind of a run

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Yessir, that was the Scrum that was!

* Image Credits at bottom I am happy to report that Scrum Con happened, last Saturday, at Davis Hall, College Park, Maryland. Attendance was sold out a week ahead of the date, and adjusted a little with a couple of last minute cancellations and a couple of walk ins.  Davis Hall is a medium sized meeting room in College Park, used by the municipal authorities apparently, and I had never been there prior to this event.  It was full up, to be sure, but not too crowded.  We provided a lunch at reasonable price to mitigate any mid-day exodus in search of fast food, and that proved to be reasonably popular.  We even had vegetarian options!  Yeah, that’s right, we’re hip!  We also had coffee and bagels for GMs in the morning, which is more than I ever got at any convention. ScrumCon was conceived as a fair play, equal ground concept for both RPG and tabletop miniature games.  It was built that way because, frankly, that’s what the Second Saturday Scrum Club likes to play.   So there were equal pa

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Alternative Initiative Cards and Dirty Tricks for Mad Maximilian 1934

A sample of some of the dirty trick cards. This is an idea I had for moving games a little quicker in Max 34. I’m running a big game at Scrum Con and might have to have the traditional “fast car goes first” initiative take a bad seat to a more traditional method I’ve used for many skirmish games– it derives from the Sword and the Flame. The idea is to give everyone a number, put the numbered cards in a deck by themselves, and the dirty tricks in another deck. Every turn place one dirty trick in the action deck and shuffle them all together. The person whose number is called AFTER the dirty trick is pulled can utilize it for either themselves or for a target player. Details are on the card. Download HERE.

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Junkwaffel: Southern Cross sold out, but…

JUNKWAFFEL: THE SOUTHERN CROSS! at ScrumCon 2019 I’m pleased as punch to announce my ScrumCon 2019 Mad Maximilian 1934 game, JUNKWAFFEL: The Southern Cross is sold out. Ten players will be a challenge, but it won’t be impossible. If you are an attendee and want to play, get on the wait list. I have lots of cars, we’ll work something out. Source: Junkwaffel: Southern Cross

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Scrum Con 2019 T-Shirts for sale

Wow, I get to use a hipsterism now.  Our little convention, Scrum Con 2019, has “merch”.  Yes, that roguishly handsome young man below is modeling our convention t-shirt.   You can find them here, on the Scrum Con convention registration site: https://tabletop.events/conventions/scrum-con-2019 Convention Organizer Joe Procopio wearing a t-shirt test Visit the Merch Page today! Get ’em while they last, 20 dollars each up to 3X What the heck, maybe you can sign up for a laid back, mellow day of gaming while you’re at it. I hear that Junkwaffel game in the morning slot will kick serious butt, but it might just be a rumor. Advertisements __ATA.cmd.push(function() { __ATA.initSlot('atatags-26942-5c43af13d3e26', { collapseEmpty: 'before', sectionId: '26942', width: 300, height: 250 }); }); __ATA.cmd.push(function() { __ATA.initSlot('atatags-114160-5c43af13d3e28', { collapseEmpty: 'before', section

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Fall-IN! 2018: The Sinkhole that wasn’t

Or: the toilet that got ideas above its station and tried to be a bidet Standard disclaimer.  I’m not a member of the HMGS BoD.  If I say anything in this post about HMGS plans or policies, it’s just me saying it, and not officially from anyone but me. So another early November dawning, and a cold and kind of rainy drive Northward to Lancaster for FALL IN!  The new pickup truck packed up pretty snug, as I was running a game for the first time in a long time.  The drive was pretty long for a change.  I like to head to Lancaster using the 495-270-15-30 route rather than drive on the Interstate.  It’s a more bucolic drive. This time, there was a pileup at a major intersection along the way, so they closed Route 30 for a few miles.  I got WAIS to help me figure this one out but I did lose time– it was nearly dark when the standard proclamation rang out on the Wright’s Ferry Bridge. Pulling into the parking lot, immediately I was getting a weird vibe from the Host.. for one thing, the

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New Vehicles for Max 34

I know, I know.. I keep saying “That’s IT! I’m done doing vehicle conversions for Mad Maximillian 1934!“, but I have to admit, it’s fun.  The latest and greatest utilize a couple of diecast 1:43 scale vehicles from a Russian toy company that produce historical models based on their own history– in the Soviet phase.  I’ll be danged if I can remember the manufacturer (I can’t read Cyrillic), but here you go: Repurposed BA-20 Armored CarThe old Soviets were crazy about having Scout armored cars in their armored ranks, and they made ton of different kinds.  One of the earliest, and ironically, with a production year of 1934, was the BA-20.  Underpowered and thinly armored, it was only produced in limited numbers.  In common with most armored cars derived from cars, the BA-20 was largely road bound. The lack of all-wheel drive, high ground pressure and low power prevented it from moving cross-country except on very firm ground. The armor was too thin to stop anyth

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New, beefy Stalinist Vehicles for Max 34

I know, I know.. I keep saying “That’s IT! I’m done doing vehicle conversions for Mad Maximillian 1934!“, but I have to admit, it’s fun, almost a hobby in itself. The latest and greatest vehicles on the table utilize a couple of diecast 1:43 scale vehicles from a Russian toy company that produces historical models based on their own history– in the Soviet phase.  I’ll be danged if I can remember the manufacturer (I can’t read Cyrillic), but here you go: Re-purposed BA-20 Armored Car The old Soviets were crazy about having Scout armored cars in their armored ranks, and they made ton of different kinds.  One of the earliest, and ironically, with a production year of 1934, was the BA-20.  Under-powered and thinly armored, it was only produced in limited numbers.  In common with most armored cars derived from cars, the BA-20 was largely road bound. The lack of all-wheel drive, high ground pressure and low power prevented it from moving cross-country except on

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Reprise: Mad Maximilian 1934

I rarely re-blog from another journal on this blog, and as Blogger.com and WordPress.com blogs don’t talk to each other easily, I’ll just post a note pointing towards the recent post on Joe’s blog, Scrum in Miniature.  The Fun and the Fury: Mad Maximilian 1934.   This post is his short commentary on our recent Max 34 game as the September event for the Second Saturday Scrum Club.  Joe is very complimentary to the game (which I appreciate).  The game session was invaluable for me to get the ebb and flow of the mechanics with a group, so I could run it effectively at FALL IN  this year.  I posted on the event recently, myself. One item Joe pointed out that I have missed the entire time.  Eureka calls this game MAD Maximilian 1934 on their shelf displays in their booth at shows.  They use the term on their website.  It’s a cool name. Joe points out the rule book is called, simply “Maximillian 1934“.  I  honestly had never noticed it.  I’m kind of surprised Mana Press fel

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