Behold the Topaz Wyrmling, young is it's knowledge and eternity awaits for higher learning. I had a blast on this piece, nothing was destroyed, on fire, or bleeding which is my usual forte. I will quickly be back to that forte but this was a great experience that pulled a different train of thought out. You may notice that it is detachable from the base, this was requested by Dan and I was happy to oblige. The bonus is that another model could be inserted in the future and the backdrop can be viewed in it entirety, neat!Shop!
Da li da uzmem “Osrednje Korisnu Čaroliju Koju Ću Možda Nekad Upotrebiti” ili fajerbol za sve pare? GM Neznalica vam otkriva najbolje “glupe” mađije za Dungeons & Dragons! Moram da priznam da se ne razumem baš mnogo u D&D. Kad vidim šta ljudi sve rade sa čarolijama, kako […] The post Male tajne neupućenog Game Mastera – Malokalibarske čarolije appeared first on PITCHWISE.
The Black Eagle Emblem The morning of the 19th of Monsoon – our heroes were relaxing inside the main room of the rented house. Fauna (played by Jenn) pulled out her map (The Cabal of Eight II Pt.2: A letter and a Map) while Szoo (played by Isis) ate one of the druid’s smaller itinerant chickens. The naga mostly swallowed it whole with minimal crunching. Excor (played by Cris) was next to the druid hovering over her map. They were trying to decipher it as well as coming up with ideas as to how to pursue their goal. Their goal was obtaining a gold bee queen as well as the mystical honey they can produce with the golden lotus their ultimate goal (see The Cabal of Eight Pt.44: Betrayed at Last!). They discussed where on the map would be their destination, probably somewhere near the golden bee panted on the map. They assumed it just was not a decorative touch. The map, for the most part, appeared to be accurate and somewhat up to date at least judging by the heraldic marks present on it. Cris: “Whew. Th
Jonathan Strange and Mr Norrell a Board Game of English Magic is somewhat of an enigma, a puzzle, not simply in terms of what you, as players, do in the game itself to thwart the Gentleman with the Thistle Down Hair, but rather, given its ...pedigree...how it ballsed it all up so magnificently.Read more »
The Map so far The blood magus used his Close Wounds spell four times on Szoo (played by Isis), the naga had taken the brunt of the damage in the previous battle. After Umwin (played by Natalie) finished nursing Szoo the small group of adventurers continued with Fauna (played by Jenn) in the lead. Excor slipped but fortunately was able to save his lantern. The wet gravel-strewn cavern floor continued steeply down. Fauna noticed even in the half-light that ahead a 5 ft. high ridge rose to the left and the low path directly in front of them led to a pit. Therefore, she led the troop up and along the ridge. This cavern (R5) was much the same as the previous, sweaty rock walls and the heavy air polluted with the smell of mushrooms. When they got to the top of the ridge, they could see random clumps of mushrooms in the corners along the walls and the flows of slime molds on the walls themselves. The mages looked around and found that there were three openings into other adjacent chambers. There was a lar
The Map The blood magus Umwin (played by Natalie) gazed through the open doorway into the ruined chamber from the hallway (R1). It was an old storeroom, the plaster and some of the stone of the walls had crumbled and laid in moist piles and clumps. He replied to the other mages behind him that the room was full of trash but appeared empty otherwise. With Umwin’s signal, the party of adventurer mages continued further down the very long narrow stone & plaster corridor (H1). The cobweb-draped passageway was dark and the air increasingly stunk of polluted moisture as they shuffled carefully along the smooth but dirt caked floor. They could also tell that the hallway was angling down going deeper under the city as they continued to follow it. Behind Umwin followed Fauna (played by Jenn), Excor (played by Cris) holding his oil lamp aloft, and Szoosha (played by Isis) taking up the rear with flaming naginata. As they carefully inched their way down, Fauna spotted and picked up a black haired sewer rat
It was the wee hours of the 12th of High Summer, about 11 weeks ago, and Gornix (played by Gil) found it difficult to sleep amongst the crash after crash of thunder in his new digs, a still dirty with dust bedroom in Fauna’s new rental (The Cabal of Eight Pt.31: The Welfare of Rats). He had abandoned his apartment for a room there in an effort to stay hidden from the wrath of the Black Knight. He had already set up a laboratory in the small basement/cellar of the house and was contemplating starting formulation of a new spell when he heard something. It sounded like breaking glass coming from – the lab! Consequently, he jumped up from his bed and ran to the cellar door. Putting his ear to the floor, he could hear something moving around down there as well as the sound of breaking wood; the fate of the new table he had placed down there. Gil: “Dammit!” Hence, Gornix, without thinking, carefully opened the trapdoor and lighting the crystal at the tip of his staff slowly stepped down into the cella
There was a break in the incessant Dragon-Summer rain, the street and alley mouth choked with a thick roiling blue fog. If there had been onlookers at this time of night, they would see the triumphant outline of Szoo (played by Isis) erect in the middle of the street. The fog was in actuality steam resulting from two blasts of fire from his Fire-Fang. The stooped form of Fauna (played by Jenn) was feeling about on the ground. The dozen or so pirates that had tried to waylay the trio of mages had since fled with no casualties on either side. Szoo: “Alright let’s go home.” Fauna: “No! I’m not going anywhere without my knife!” During the brief skirmish with the pirates, the druidess had thrown her dagger and missed her target. Meanwhile, both Szoo and Fauna could see Excor (played by Cris) casually puffing on his pipe as he continued down the alleyway towards home. Szoo [after a quick detection check]: “Found it! NOW let’s GO!” The morning of the 18th of Monsoon – Excor, Szoo,
It is the beginning of the rainy season, in the month named Monsoon but because of the Dragon Summer, it had not stopped raining for several days. The rain was hot and the swampy air so heavy it mired the lungs making breathing difficult. Consequently, the three adventurers were panting, their chests heaving as they stood in the downpour. With a fierce side eye, Szoo the black scale naga (played by Isis) held his flaming naginata to the throat of a beggar backed up against the dead end of an alley. A few feet away, at the mouth of the alley stood the mage Excor (played by Cris) and the druid Fauna (played by Jenn) side-by-side. Szoo [more fiercely than usual] : “Spill it! C’mon! Spill it! Or you’re DEAD!” The pair behind the infuriated naga and panicking beggar was quiet. It was because they both recognized the beggar from back inside the Red Helm tavern. There, Szoo had been drinking alone all evening. In contrast, Excor talked with Draega about the Twin Swans and their and the checkered knights
In a world of magic, there are bound to be ailments and illnesses that only affect those of a magical bent. Depending on the level of magic in your game, these illnesses could have huge, hilarious and often deadly results. With that in mind, we have put together 10 magical diseases for you to use in your next RPG. Name: Mana-drain Effect: For every day that the character has this disease, they lose 10% of their remaining power points (rounding down). Spread: Highly contagious. Can be spread just by touching an infected person. Cure: A potion containing very rare ingredients. Name: Mana corporis Effect: Every time the character uses power points, they take that many hits. Spread: This illness it not contagious. It is caused by over exposure to mana. Cure: Magical healing from a very skilled practitioner Name: Involuntary invisibility Effect: Every 12 hours, the character becomes more difficult to perceive, starting from mundane and moving all the way up to Absurd. Spread: Contagious. Bacte
It was early morning, already the sun was beating down upon the dead yellow dirt, and Afheesh the ratling Quickling was beginning to feel trapped. After a forced march around the parade ground and a breakfast of fruit, veggies, and bread in the mess, Afheesh (played by yours truly) went to the bursar. He collected the previous day’s pay, 95 bronze thorns (pay was 100 but there was the 5% Mezcor tithe). Subsequently, he spent the rest of the morning atop the thorns above the gates spotting for incoming caravans. Only ratlings were assigned the battlements over the gates as the Thorn Crown had grown over the ramparts ages ago leaving only small tunnels through the winding thorny vines. Moreover, the thorns acted as an additional cover for those manning the hidden crenulations of the gate. Therefore, it allowed the guards, armed with darts and some with crossbows, to fire with impunity on any enemies without the gates. It was also horribly cramped, suffocating, and filthy not unlike the hovels of Thorn-runner ra
For a while now a few people have asked for a spell list. A list that those playing Clerics, Paladins, Priests, and other Clergy Class characters with spellcasting abilities can use. So, I have come up with a very general spell list conveniently sub-categorized into levels. Genera will consist of requested material and various self-contained excisions from published material that would not otherwise see the light of day. Click the link below to download the PDF via the Mediafire website. The Clergy Class Spell List – 596k This file can also be had via the Dice & Glory Players League on FB as well in the Files section. The post Genera #1: Clergy Class Spellcasting List appeared first on Ranger Games Publishing.