Mechanicus


1750pts battle report - Imperial Knights & Blood Angels v Imperial Knights & Nurgle Death Guard - game 3

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;)  My first Blog Wars was Blog Wars 6 in June 2013, in that time I don't think Alex and I have ever faced or paired with each other. We've been on adjoining tables but with this our last chance to dance Alex twisted the strands of fate to put us both on the same table - Knight on Knight! I'm paired with Tom Capper again [paired with for DT3 and opposite for Never Mind the Blog Wars] he had his Blood Angels, Mephiston, possibly Astorath some Assault Terminators and Sanguinary Guard. Alex had his two Helverins and a Knight Warden and was partnered with Jonathan Lyness [regular attendee both at Alex's events and my own Birthday Bash] he had Nurgle and Death Guard - a Damon Prince, big blob of cultists, 2 Bloat Drones, unit of Pl

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1750pts battle report - Imperial Knights & Blood Angels v Astra Militarum & Tyranids - game 2

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;) Game 2 and I'm partnered with Matt Longmore again [I'd been paired with him at DT2 and he was my opponent in DT3]. He'd brought his Blood Angels with 'Captain Slam', some Veterans, Death Company, a squad of Helblasters and some other units [THSS Terminators] that would benefit from reserve deployment. We were up against Andy Peat and his Tyranids [5 Carnifex, Old One Eye, a Neurothrope and a Biovore] and Lucas Rooney and his Astra Miliarum [2 Leman Russ, 2 Basilisks, a small unit of Bulgryns, a 'Command Point Farm' and mortars. We managed to win first turn and not lose the initiative. Matt had kept all but a unit of Veterans in the ruins above my Lancer and the Helblasters on the top floor of the ruins at the top of the board. I dep

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1750pts battle report - Imperial Knights & Astra Militarum v Astra Militarum & Khorne Daemonkin - game 1

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;)  Here we go with the last Double Trouble ever. I'll cover my feelings in the wrap up but suffice to say the event was it's usual fun, tinged with a hint of sadness as it has come to a fitting end. First game and I'm partnered with Matt Greenwood [Alex's regular opponent] and his Astra Militarum [3 Leman Russ with Pask, a Psyker, some Ratling Snipers and Vets but with no Command Point farm!].Facing us was Greg Barber, again with Astra Militarum [Baneblade, Command Point Farm, Psykers and a Bullgryn squad]. He was partnered with Duncan Gray and Khorne Daemonkin [Soul Grinder, Blood Letters, Flesh Hounds, Skull Cannon and some Forgeworld Greater Daemon].Setup was table ends but with the pointed ends 18" apart. That would hav

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875pts battle report - Imperial Knights v Tyranids

I managed to arrange a little game with Otty in preparation for Double Trouble 4. Never having solely used my Knights and with their new rules it was a perfect opportunity to familiarise myself with my 3 guys. The main issue with taking the Lancer is you automatically lose half your Stratagems as they invariably work with Questoris Knights, or those with specific weapons. Take away any other Knightly houses and I was left with just on page of Stratagems to choose from! I gave the Lancer Land Strider to add 2" to his move and the Warglaives too. He also had the Sainted Ion Armour for a 2+ save!Otty brought 2 Broods of Genestealers [one maxxed out], a Broodlord, a Neurothrope and 6 Hive Guard. Otty got first turn, moved the Neurothrope into the crater and the Hive Guard into range of the nearest Warglaive. The fired off two salvoes, taking it down to just 2 woundsBig Brood advanced, little brood conga'd to secure objectives. No combat this turn but the next turn?The Lancer advanced, [14" move +2" Land Strider +

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