Bound to one day receive the charge of my Rohirrim, it's Morannon orcs this time.While last time's basic Mordor orc is only good for average task, the slightly better Morannon orc was the one present at Pelennor Fields.For this entry, I completed a batch of 13 of the warriors, mix and matching their wargear. Once I paint up the movement trays for them (not that you need them in the game, but it looks so much better to line them up in your game cabinets) I will be "filling out" their numbers in multiples of eight.The models now are relatively cheap to find everywhere, as they are in the current starter edition of the game, as are their Mordor orc companions due to the fact of, well, these guys just being better to build your battleline around. It's not that there is much difference between them, but the differences are mostly "where they count" for an army that relies on numbers bound to be cut down by the swathes...But for this bunch, I now have a core of 4 with shield, 6 with spear and 3 with shi
A small batch of figures this time round, as I painted my first 4 Numenorean warriors up.Hailing from way back in the first edition of the box, anno 2001, these Warriors of the Last Alliance formed the ranks together with the Elves of Rivendell.The models are as such the part of a single sprue, but they do serve a dual purpose until I get round to painting up a complete army of them of about 400 points, with Isildur and Elendil as well in the future to lead them.Now they not only mark off a square on my bingo card, as a new force that has been started, but they also complete the Last Alliance battle company now.May is turning out to be a very decent painting month for sure!
One thing about Battle Companies that makes it such a great tool, is that it can serve perfectly to start a couple armies for the "regular" game of MESBG.In this follow up article to yesterday's review of the rulesbook, I'm taking a look at the forces in the book, and what I would need to complete them all.I wanted to do this article actually with the previous edition, but didn't get round to it before they announced a second edition would be on the way, so to that end I'm going now over all the lists published in the book, and see what I would need to field the starting forces in the game.If I already completed a starter force, it will of course just be listed as "completed", but if not, it will state a list with either what I still need to Buy (B), and what I already possess but still need to finish (or start) painting (P). And the completed bands will be marked in italics to show some 'closure' on them...So without further ado, let's run over all the army lists from the book as such...Good Battle Com
It has arrived, the second edition of the Mordheim like, skirmish variant of the The Lord of the Rings game, Battle Companies.Further building on the first edition (not counting the ancient White Dwarf ruleset), it has more warbands and scenarios then the previous book, being almost a third thicker as well.The book, after the Introduction, starts with the rules on mustering your warband, and the aftermath sequence that takes place once your game has ended.In this sequence, heroes and warriors can advance to get better stats and skills, and here the first change is clear. Now the Heroes, instead of rolling on a generic table, can follow a chosen Path, like that of a Warrior, a Knight or even a Sorcerer, as the differentiate the bands even further.Next we get the Armoury section, where all the special gear can be bought with the use of the Influence points (aka, the game currency) that your warband amasses, as well as Wanderers and Creatures that can be added to bolster your ranks.We then arrive at the la
So playing Bingo and enjoying the hobby... a great way to get one motivated.And I did scratch some squares off in this first update, resulting in the chart now looking as follows:The first one I scratched out was the "Play a game using an army you have never used before", as I fielded Isengard for the first time against Noshi, the battle report can be found HERE.Noshi made a shocking confession to me as well, in that she never had seen the *extended* versions of the The Lord of the Rings movies... so of course I couldn't let this pass and the 28th we sat down for that best of traditions: Lord of the Rings marathooooooooon!!!! and scratch the "Watch the The Lord of the Rings trilogy" of the list.In an ongoing effort to also finish the "Play all of the Matched Play Scenarios at least once", the first one, To The Death!, has been fought between me and Noshi. You can look at the game HERE in a Battle Report.With Denethor getting painted up, I also could scratch the "Build and Paint a new ;odel for one of yo
More warriors of Minas Tirith entry the fray, as I have been painting to "fill out" the swordsmen trays in my cabinet.And to that end, these armoured soldiers received their colours.Armed with sword and shield, and wearing heavy armour, the warriors of Minas Tirith are good mainline troops for a human force in the game. Strong defence, versatile weapons (I will be painting up some spears next) choices, and not to expensive at all...So that is another tray filled out with these 7 brave warriors joining the collection, and the army now really reaching the 700 point goal to have at least one force ready to take to game events, even though it will be made up of core troops and minor characters instead of the highly competitive options, but I can build on them in peace and quiet as I go along now.Let's look at expanding their mounted contignent next, while preparing more spearmen as well for the army.
While back then it took a while between issue 1 and 2 of this excellent fanzine, the benefit of having bought the whole lot of them in one go cancels this out of course.And issue two is all build up around a theme, namely the battle at the Dimrill Gate of Moria, but that by no means mean there is nothing else in the magazine.The first article details a top 10 list of the most undercosted "non top tier" heroes of the time, those cheap heroes you can take in an army to give some serious boosting to your forces.The Dr's Corner, a column about general hobby insights, takes a look this edition in how attending tournaments can be the source of the friendships developping, even resulting in the creation of a fanzine.Of Fluff and Fury is my personal favorite this issue, as it details on playing tournaments and games with fluff based armies over the "most bang for your buck" (pointswise then) armies, and be competitive none the less with them. Or at least have a great time!This month's scenario is of course the
As the force of Minas Tirth is being pulled to the 700 points goal for this year, and a lot of infantry has been painted up, it's time to start work on characters to lead it.So who better then the Steward himself... With only Faramir and a single Captain finished so far, I can't field enough models to make it a battleworthy force due to the "heroes and warbands" selection restrictions. As such, the first one to now be added is Denethor himself, Steward of Gondor.Surely not the best of the characters in the rules, it is just fitting to have him around though. And of course, once he is finished, I will put Pippin in his warband as well to add some more Might to the army.But for now, he will be commanding some warriors on the field of battle for the measly 35 points he costs, in all probability a bunch or archers, and hold back in the rear of the force.Now to finish his plucky servant...
As the Elves march to the field of battle to meet up with their Numenorian allies, Sauron has send forth two of his lieutenants to oppose and prevent the mighty Elven heroes Gil-Galad and Elrond of joining this Last Alliance.Okay, so this is it, the culmination of our smaller scale skirmishes the pat months into the first full fledged MESBG battle, with all horns and banners of the rules included. Enter mighty named heroes, magic and balanced points costs, as we sat down for scenario 2 of the rulebook.Noshi took along 419 points of her elves (the 400 in the title was just rounded out for easiness sake), and as such had a small band of only 9 models, but including two very strong heroes in the form of Gil-Galad AND Elrond.I on the other hand had a lot more models, taking along 15 Mordor orcs with a hotch potch of gear (wysiwyg), led by two maxed out stats "basic" Nazgul, and a Mordor troll, culminating in 414 points. Basically everything I have painted up for Mordor so far...I mentally prepared to
It is not because that the AHPC ended, that the painting of LOTR models for this year has gone by.Au contraire, as the year progresses, I will probably be painting more and more of them instead...So the first models "post Challenge" are 5 more archers to defend the White City, part of the large amount I had prepared (but did not finish) for the challenge. I`m now going to be painting up those armour clad warriors piecemeal, filling out movement trays as they go for nice blocks of units.Following the same colourscheme of course, this bolsters the ranks of missile troops nicely, though for the next batch it will be swords and spears that get attention, considering the 33% limit on missile troops of the game.For the White City!
After the abysmal failure of the Orcs of Mordor to run amok in the lands of Rivendell, Saruman decides to unleash his army of Uruk-Hai, unbridled hate made flesh, against the Elves of Elrond.To that end, scouting parties have been dispatched to cause trouble in the surrounding lands, but the Elves are prepared to stand fast and repel the invaders no matter the cost.This week's game is actually one of the older Battle in Middle earth magazine ones, tracing all the way back to issue 4. It features the High Elves, who at all costs must defend from the Uruk-hai breaking through. And it will also be the scenario and forces I will use when teaching new players the base mechanics of the game in the coming weeks.The table is a 3` by 3` area, through which a road runs in the center and the Uruk-Hai must cross the table and exit on the opposing side. The Uruk-Hai deploy on their edge, and the Elves must remain at least 18" from them initially. In order to win, the evil side must exit at least 5
A Middle-earth fanzine by the fans - for the fansI recently gotten into possession of the first 6 issues of this fanzine, produced by the guys of the GBHL YouTube channel, and I must say I was impressed.So I am doing a small, albeit perhaps late, review on the issues as I read through them, because they are so worth it for an MESBG lover as myself. Now take into account, this magazine rose during the days of the The Hobbit edition of the game (aka, 5th edition) and while the game got some coverage in the White Dwarf on a monthly basis until the recent 'reboot'. So there definitly was a market for this sort of fanzine, and it being both high quality AND printed makes me an instant fan.There are a lot of great articles in this issue, starting out with a great painting masterclass for white horses.Next up we get an article on the back then 10 most undercosted models in the game, in theory, and how they go up in the game. Things like Woses Warriors are for example far undercosted, but no-one car
Today`s post is something I found on the Warhammer Community site, in which 4 gamers are running a bingo while building their forces.So I decided to jump in and give it a try as well, starting today with any possible mark-offs.Every time I finish one or more of the squares, I will be publishing an update on the bingo near the half of each month, and see hoz long it will take to complete this chart. Which in some cases might be quite a while I guess.Anyways, it looks like a fun little thing to do :-)
After being held off during their raid into the forests around the Last Homely Home, the orcs have set up camp in an ancient ruin to lick their wounds. But the Elven patrol hunting them has plans to assassinate the leader and break their spirits...Following the first battle me and Noshi did last friday, we had time for a second game of Battle Companies still, and this time I let her choose the scenario, coming up with scenario 7.In this scenario, my forces would be the defenders, meaning I had to keep my lieutenant alive while trying to push the elves past their breaking points, meaning 3 off the 5 had to be taken out. No easy task considering how it went before and the problems I had beating them down.The forces picked where the same as in the first game, and my Orcs would be moving as setries until the alarm was raised.I had priority and my troops wandered around a bit, except those that mattered. My lieutenant stayed where he was, and the ones defending the entrances walked away...So ente
Beware guardians of Rivendell, a band of Mordor has been spotted on your borders, sneakingly making their way to the Last Homely House to cause mayhem... She has her elves, at last. So that meant Noshi and me would face off in Battle Companies again, me taking the command of the forces of Mordor this evening.We actually managed to put two games in, so expect the second battle report to come in a few days... and believe me, it's a recordbreaking one for me...So past friday at TSA, we took a table and set it up for a game. Force wise, I have the standard Mordor list as per the book, but for the Elves we had to do some modifications. I took Gil-Galad as a spear elf, as I don't have the warriors with shield and spear, but as suc she also had one of those instead of the starting two. Enter Elrond, who became a regular sword armed warrior, but as he was a sergeant as well, it was easier to keep him apart from his fellow swordsmen.The scenario we rolled was Seize Ground, and the objectives sc