Middle Earth


It's a dangerous business, going out your door

And this is it, the final entry from me in this years challenge.Gone are days of preparing the legions of Middle Earth I painted up for this years challenge.And gone are the days of needing to think up Tolkien quotes to serve as titlesAnd what better figure to conclude the challenge with the lovely Bilbo Baggins figure...So the challenge ends for me just as it began... with a single 5 pointer, and takes me nicely over my 750 points goal of this year.Thanks everyone for a great challenge once more, now all that is left to do is make the group shot post...

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Fight! Fight for your lives!

As my first entries in the challenge where all about the orcs besieging the White City, I thought it reasonable to also include the defenders in this years challenge.And so the Men of Minas Tirith found their way in my paintline...Armed in full plate and wearing black clothing, I must admit these where probably the fastest to paint up so far.  And with two characters alongside who also have a predominantly solo colourscheme...The warriors come equipped with their possible combinations totalling 12 of the plastic warriors, joined by a captain and a standard bearer.A bit more of a heavy punch comes from the accompanying cavalry force, totalling 2 more models.So that yields 90 points due to 14 infantry and 2 cavalry models.

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Here lies Balin, son of Fudin

The Fellowship bonus round, the climax of the challenge I have been working to...Because in this years theme, what else could I work towards....Of course, to that end I painted them all, drawn from various metal sets instead of the plastic or classic metal sets.  Including a second Gandalf the Grey just for completeness sake, it would be silly to leave one spot open.Because, this was also the perfect time to finally paint that limited edition Balin's Tomb that came out 15 odd years ago.  It has named places for all the members of the Fellowship, so to recreate their positioning from the movie.Of course, that also meant all the fellowship members got a paint job for this round, hauling from the plastic version, bought for the Challenge specificallyWhile I have 9 infantry models for 45 points, I have no clue for the tomb how much that scores...

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We are going to see the Elves Mr Frodo

In this entry for the AHPC, I'm going back to the end of the second age... and the very beginning of the game system.Back in 2001, these models of elf troops and numenoreans where included in the base set, and as Noshi has decided that she wants to play the Elves, they just had to be painted up during the challenge.To lead these brave men and elves into battle, the great heroes of the time are included as well.  Gil-Galad and Elrond led the Elves of the Great Alliance of the age against the Dark Lord Sauron.But as we know, the strength of man would fail...So for this entry, I've finished 10 models of 28mm infantry, which should yield me a nice 50 points.

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The Way is Shut

For the mercenaries bonus round, I decided on not picking a force that fights for money or lands.No, these fight for gaining their eternal peace!When Rohan mustered to aid Gondor, Aragorn and his companions went to look for reinforcements in the most unlikiest of places.  The oathbreakers of Dunharrow, traitors of the previous age, linger here in eternal torment.So they where made a deal: fight for their king and regain their freedom.I painted up as such 20 warriors, who came in the recent Battle of Pelennor Fields set, and led by the King of the Dead.That results in 21 models, and a nice bonus entry for the tally...

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What I Painted in January 2019

Well, Lord of the Rings for the AHPC 9 of course, beginning 2019 as we ended 2018.But this month, I made some nice progress on finished units, due to two bonus rounds taking place.The first was Reconnaissance, for which I completed Faramir and 4 of his Rangers.The second bonus round was Sports, to which end I gave a nice olympic torch twist for the round... and completed 15 Uruk Hai as a result.But that wasn't all I finished this month, as I managed to actually get a regular entry up in the form of this force of Mordor, containing Mordor Orcs, two of the Nazgul and a big juicy Troll.I also managed to get Treebeard done, and add some small forests made out of heavily discounted christmas ornaments.So that brings this month to a lovely 41 models finished, not to bad a start for the new year!Onwards to February, and more AHPC goodness!

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Never is too long a word for me...

In this entry, I've painted up that lovely ent model from Games Workshop of Treebeard.Though I went on to remove Merry and Pippin from him, in order to be able to use him if needed as a regular Ent as well in my games.Old as the Fangorn forest, Treebeard is one of the mythical Shepherds of the Forest, a race slowly dwindling, but when aroused a force to be reckoned with.  As Saruman and Isengard learn when the Ents march one last time.The model is the old GW metal one, painted using a combination of Strong Tone by Army Painter and drybrushing with a variety of browns and greys.To accompany him, I also painted up two small forests, based on old christmas cd's.  The pinetrees are from that wonderful period that is happening right now: christmas decorations being liquidated in the various decoration pop-up stores for three times nothing.I have no idea on how many points to calculate for the entry though, it's the first time I entered scenery in the challenge, and the Ent itself is about the weight and

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Quickly, take him down!

The Sports bonus round was something I initially planned to skip, as it wouldn't fit in my Lord of the Rings theme.But then I remembred that hilarious // cringeworthy moment from the Two Towers movie.When the Uruk Hai prepare to blow up the Deeping Wall, the lines open and under loud cheering a berserker with torch runs up.  In a style like the Olympic Torchbearer (is there a bigger symbolism of sport?) he runs into the powder and explodes the wall.So to that end, I indeed painted up the figures for just this moment: the berserker and some Uruk Hai cheering him on his way as he breaks ranks...So for this bonus round entry, I finished as such 15 infantry models, good for 75 points to the total...

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Build me an army worthy of Mordor

The newest entry for this years challenge, in which I'm trying to paint up enough forces to corrupt both the girlfriend and the Nemesis to take the field in games of Middle Earth Strategy Battle Game gaming.Which is more my goal and focus this year.To that end, I will be needing painted forces for both sides, and this is a good excuse to paint a bit of everything along the range from Games Workshop.For this entry, I went for the forces of Mordor, and their basic troops as such as a result.  The lowly orc is a poor combatant, but he comes with a lot of his friends to the field.The entry consists of 15 basic Mordor orcs, armed with a variety of bows, spears and hand weapons.Supporting them is an old metal Mordor Troll, a fearsome foe in the game, as well as a big, heavy dreadnought sized model,bound to give the heroes of good a rough day as it sweeps through the lines.All overseen, or driven forth if you might say, by two of the Nine...So that makes this entry 16 infantry models of 28mm infantry strong, th

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Minas Tirith vs Mordor: MESBG Battle Companies report

So after my defeat at the hands of the White City in yesterday's report, we switched sides and now Noshi would lead the forces of the Eye, while I would try and fend off darkness.The scenario we rolled was Plunder the Camp, so we moved the terrain around a bit to have the clearing in the center.Now, this is quite a special scenario, as the defender (in this case the Orcs) could all flee off the board when broken, yet still win the scenario as the attacker hadn't lighted enough fires.  Because the end of the game is random, and you will hope for those extra turns and trying to put the stashes on fire.The orcs deployed in their camp with the 5 objective counters, as the Minas Tirith men set up at least 6" away from their camp edge.  Shooting was heavily reduced in range due to it being played at night, yet if you hit, you would hit harder.The Gondorians slowly advanced, while the orcs rearranged their battle lines to try and keep the good guys out of their camp.  A pot shot took down an orc arche

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Mordor vs Minas Tirith: MESBG Battle Companies report

Past friday at the club, me and Noshi decided to play Battle Companies again, and duke it out over the lands of Middle Earth.I had made two warbands of sworn enemies, so the opponents would be Minas Tirith for Noshi, and Mordor for me.We set up a table making use of the excellent club Fantasy terrain, which Jo build for actually Frostgrave, and settled on the scenario: Hold the Line.  The numbers of the Orcs would be required to try and hold back the plate armour of Gondor as they race to the other side of the table.The Orcs deployed in the centre, and as I had priority, the lines swooped open to cover any possible arrivals of Minas Tirith soldiers along the length of the table edge.And forward they came, moving slowly on the board.  The forces of Mordor where required to split off, never a good idea per se, to try and stop all but one Gondorian from ever reaching the other side.My archers jumped down from their vantage point, but one didn't make the best of landings...The Minas Tirith warriors star

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Middle Earth Strategy Battle Game Battle Companies

Perhaps the best discovery in recent times to play games with, as even Noshi picked up an intrest.Battle Companies is the skirmish ruleset for games set in the world of Tolkien, and it has a minimal entry level to be able to be played.Note: You WILL need the basic Rulebook (which frankly can be of any edition, as there are no edition specific additional rules in this one) and the Army books for the stats and gear (which actually can be of any edition as well, as long as you agree with your opponent). Every player selects a warband (with a few additional ones having appeared in White Dwarf, about every faction has been covered), whom usually range between 4 to 10 figures each.This small force can grow and get more experience (or suffer casualties!) through the various scenarios you play.  Basically, Mordheim in Middle Earth... which is a good thing.Now, the nature of the MESBG rules make these little skirmishes games that last about an hour, but require some serious thinking.  Unlike the other GW sys

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Dux Arda – the Dunlendings

Gunnar Lopez over at the War to End All Blogs has completed a series of Force descriptions for using Dux Britanniarum from Too Fat Lardies to wargame the battles of Middle Earth. The project is called Dux Arda (aka Lard of the Rings). The Men of Dunland (Dunlendings) The Men of Dunland, or the Dunlendings, are a race of middle men who have allied themselves with Isengard against Rohan. Driven from their ancestral homes by the Men of Rohan, the Dunlendings are bitter and willing to take any opportunity to reclaim what is theirs, even if it means allying with the forces of Sauron. Convinced by Saruman that they will be able to kill the “straw heads” of Rohan and take their true homes back, they willfully sold themselves into service of the Dark Lord. Here are the Unit cards and Force description the Dunlendings. Forces of Sauron – the Dunlendings: https://wartoendallblogs.blogspot.com/2019/01/dux-arda-lard-of-rings-men-of-dunland.html Dux Arda – the Dunlendings faction cards

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Dux Arda – Elves of Lothlorien

Gunnar Lopez over at the War to End All Blogs has completed a series of Force descriptions for using Dux Britanniarum from Too Fat Lardies to wargame the battles of Middle Earth. The project is called Dux Arda (aka Lard of the Rings). The Elves of Lothlorien The Elves of Lothlorien, or the Silvan Elves, are the oldest and wisest of the races of Middle Earth. Under the leadership the Lady Galadriel the are secluded within the mysterious forest of Lothlorien, and tend to stay out of the affairs of Middle Earth as a whole. They defend their realms with unmatched skill and resolve, and often skirmish with the forces of Sauron who hold the fell fortress of Dol Guldur in Southern Mirkwood. The Elves of Lothlorien defend their forest homes and the surrounding area from orcs and evil men from Isengard and the Misty Mountains, killing any who dare stray too close to their realm. Here are the Unit cards and Force description the Elves of Lothlorien. Forces of the Free Peoples – the Elves of Lothlorien: https://w

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Dux Arda – the Easterlings

Gunnar Lopez over at the War to End All Blogs has completed a series of Force descriptions for using Dux Britanniarum from Too Fat Lardies to wargame the battles of Middle Earth. The project is called Dux Arda (aka Lard of the Rings). The Men of the East (Easterlings) While they have not always been in service to Sauron, the Men of the East have traditionally been enemies of the men of the West. The threat of the Wainriders during the middle of the Third Age is what led to the formation of Rohan and their alliance with Gondor as well as the dramatic decrease in Gondor’s power East of the Anduin as Sauron consolidated power in Mordor. Made up of several tribes and nations, the Men of the East are a varied force, relying on cavalry, chariots, and many types of infantry. However, the true power of the Easterlings’ armies are the cataphracts and heavy infantry of Rhun. The former empire of Kamul, second most powerful of the Nazgul, Rhun boasts the greatest heavy cavalry East of the Anduin and arguably all of Midd

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