To say I have been totally absorbed by my new obsession for 1/2400 scale 1650-1720 period ships would be the understatement of my hobby life time. Not since my Ost Front Microtanks phase of the late 1990s have I been this driven to finding information and being productive on an industrial scale.2nd, 3rd, 4th, 5th rates plus Fireship and Heoker - a cross section of my growing Dutch Fleet for the Medway fight of 1667I am already working on a mini-campaign covering the spectacular 1667 Tocht naar Chatham (The journey to Chatham). This has been inspired by the campaign itself, Mark Backhouse's spectacular 2mm scale Siege of Portsmouth and Tumbling Dice's ship models.2nd Rate (80-90 guns) - the largest ships in the Dutch Admiralties - this one is De Ruyter's flagship De Zeven ProvincienThe campaign will be a combination of scales: 1/2400 Tumbling Dice models for the ships, 2mm Irregular Miniatures for the board movement of troops, Brigade Models 2mm buildings which actually seem to suit the 1/2400 ships better tha
two bases from a three base Cossack infantry unitI have too many projects going at the same time. Purely a function of bringing out new figures for Warfare Miniatures. Painting samples for the website means that lots of things get started but very often wait for a long time to get finished.Command and three models to be added to this Russian unit in kartuzEvery base on this post is part of a unit which has not yet been completed but is getting some serious attention right now.Danish battalion Prinds Jorgen - not quite finished yetAll will be available as battalion deals when I finally get them done. This should be in time for the release of With Talon and Claw the Great Northern War supplement for Beneath the Lily Banners 3rd edition - which is now finished.Part of Danish battalion JyskeMany of the units will be equally at home in the armies of the Maritime Powers fighting Louis XIV between 1701 and 1714. The Prussians in particular.Prussian Guard battalion baseSeveral codes can be fielded in the Turkis
Captain Bogaert's 4th Rate Delft with 40 guns sails south into the MedwayInspired by discussions with fellow enthusiast Peter A of this parish, my general love of the period and of naval warfare, I took the plunge at Partizan buying two starter fleets in 1/2400 from Tumbling Dice. So far have completed 24 vessels large and small for my Dutch/English/French fleets 1660 - 1700.Thanks to wonderful help from Neil Fox and inspired by Simon McDowall's Sole Bay re fight of a couple of years back, here is my first venture into gaming and modelling the ships of our period... look out for Swedish and Danish vessels in the future too.I thought it best to introduce the project with a played out scenario set during the very successful Dutch Raid on the Medway in 1667. The rules are Neil's with some scenario specific tweaking by me. The game took less than an hour and was very enjoyable.SINK THE DREADNOUGHT!It is 1667 and the Restoration monarchy is hard up. Plague and the great fire of the previous year has denuded the Ki
The finished War wagon in profileThe original wagon from which the war wagon is constructed. All that was used was the flat bed and wheels.I had this idea in my head to build a centre piece for the Ottoman wagonburg. I wanted a something practical but distinctive and I gained a lot of valuable experience arsing around with the twelve defensive pieces built for the wagonburg circumference.The finished wagon. Not from a written plan but from a process of evolving ideas.The centre piece was going to be a one off and I decided to pimp it up a bit with bits and bobs. The first thing was to raise the deck above the level of the back wheels. I did this by placing balsa rods along the flatbed with a height of circa 20mm which allowed me to build the deck out again but over the top level of the large back wheels.Some of the additional pimping visible in this shot. The hay is dry brushed static grass added to the hay net metal partStraight sides were the most practical option as it allowed models to stand directly agai
Well, it was a thought that had been floating around my head for a while. I had some vague ideas about how I might scratch build a defend-able 'wagon barrier' but had never gone practical with it.No time like the present - about a month or so till Partizan so nothing like a little pressure to focus the mind.How many? (it was a question to self).. four? six?... how about twelve? OK. That's settled, oh, and some portable defences to cover the gaps between too, yeah, fine.I didn't have a plan but I figured if I left one side off the Warfare Miniatures open wagon WLOA905 and built a wooden wall on the other side that the flat bed would provide a good firing step for singly based models without the wagons appearing too enormous and down scaling the battlefield.My materials were simple: stirring sticks from the coffee shop, super glue and the wagon kits from Warfare.. I have access to a few of those.The design was a suck it and see but actually has turned out to be both relatively easy and practical from a gaming p
These pictures actually look like photographs of real life. The are from one of two dioramas on display at Tactica 2018 by a German team who create sensational work.The scene is an Italian town in the later war period with a German Panzer unit moving up to the front. I will let the pictures do the talking.
Onwards to Vlasivka 1709Trailing the Building your Force section of the new GNW Supplement to Beneath the Lily Banners 3rd Edition, here is the Swedish Force which fights in the example game Vlasivka 1709. The battle is a dramatic walk through the rule amendments for the Swedish army and the game was an extremely close run affair. Shots from the action are included in this post.The Swedes are expensive using the points system and this is the force which arrives in dribs and drabs on the table to overcome a Russian force almost twice its size on the road to Poltava.25 points of Swedish table top powerSwedish Force circa 17091 Veteran-Elite ‘Pike & Shot ’battalion with flintlock muskets, Swedish @ 3.5 points 3.5 points2 Drilled ‘Pike & Shot’ battalions with flintlock muskets, Swedish each @ 2 points 2 points3 Veteran squadrons of ‘Blade’ Horse, Swedish, each @ 3 points &nbs
Charge! The Swedish Liv Dragoon Regiment thunders down upon its quaking enemiesIt's a legitimate question. Why has it taken you so long to produce a unit of your own cavalry, based in your own 'chevron' style?Time and conflicting priorities is the answer. I don't have enough of the former and an abundance of the latter.Squadron 1 full charge in chevronI did paint about eighteen riders but only three or four horses. That enabled me to get the web shop stocked but a long way off a 'game ready' unit.Squadron 1 - the chevron is more obvious from this angleSince these chaps emerge about a year ago we've released about another 140 models many of which required painting. We done several show, travelled hundreds of gaming miles and I have been working on several publications and articles. Not excuses, just facts.Squadron 1 rear viewNevertheless, the rapid progress on the new GNW supplement inspired me to get some of these chaps table ready and photographed. I painted around seventeen horses and an additional three ri
A few militia style clothes may have been the most uniformed anyone got in Monmouth's ArmyTo describe the rebel forces as an army is probably being somewhat overgenerous. Several of the officer cadre including the Duke himself were soldiers, brave, proven and with battle experience gained in formal, continental wars. There were undoubtedly ex soldiers, deserters from the army, militiamen and mercenaries forming a portion of the regiments however, the majority of the men were volunteers, whipped up to rebel against something - the King, Popery, oppression and the usual causes trotted out to get the masses mobilized by their political lords and masters.Not everyone came out for King Monmouth. This however may be a scene from the Bloody AssizesMonmouth landed on June 11 and was executed on July 15. Even the most zealous supporter of the cause would have difficulty in arguing that the assembled volunteers could have been moulded into an army with the necessary organization, command structure, campaign plan,
A real life soldier! Musketeer Sean of a Jacobite regiment in Ireland circa 1689. Copyright B Hilton.Figure gaming usually falls into some broad categories in terms of scale. Firstly there is the model scale and secondly, the model to man ratio.Typically 40mm, 28/25mm, 20mm, 15mm, 10mm, 6mm are the most common categories for the former. Of course there are several intermediate scales and some excessively large and small ones however, we are talking here neither of using hair rollers to represent the Imperial Guard nor of Action Man hiding in the begonias of your back yard to ambush Combat Johnnie. Let's stay with the more common and thus majority scales.Re-enactors in a single rank with modest space between each. Copyright B.Hilton.The second scale refers to how many models represent how many men and horses. This spectrum covers at one end: one model is one man and at the other end: where one model is perhaps one hundred men.Chopping out the Glitterati style games often featured in hobby magazines and focusin
Three 48 man companies of musketeers from the garrison of Derry. A company of Mountjoy's Regt at the centre.I was very pleased that the first post on this subject was popular and that visitors were stimulated to consider the implications of frontages, deployment, fire methodologies and movement around the battlefield and its table top imitation.A battalion of Jacobite Foot based for Beneath the Lily Banners and representing between 500- 800 menTo continue, I thought it might be useful to reflect on what we are currently using as tabletop representations and the suspension of disbelief necessary to imagine it can be in any way realistic.It calls to mind innumerable conversations over the years revolving around what I call 'nippy battalion syndrome'. That is, where gamers attempt to squeeze formations of 28mm models through gaps in their lines barely 25mm wide in order to replace worn battalions with fresh ones.Or, those tedious discussions around.. "why does it take a full turn or even two turns to deploy out
Company six deepI have been planning this particular post for about three years. Why has it taken so long? I needed to get a run at it. I am fascinated by the compromises necessary in wargaming particularly in relation to scales. Vertical scale distortion, ground scale distortion and finally the challenges in representing the depth of formations relative to their width. This last one has always bothered me, especially when battalions were capable of expanding and contracting their frontage and, when the norm seemed to alter from six deep to three deep lines.Company six deepIn order to experiment I needed to paint a full company one to one so that I could model the different formations without compromise. I chose a typical British company of the 1680-1698 period. This could be English, Scots, Irish or Welsh. I also chose to model it with a ratio of four muskets to one pike. In between other demanding projects I painted, in a very basic format:1 Captain1 Lieutenant1 Ensign2 Sergeants3 Corporals1 Drummer48 match
I preordered a Crucible Guard Railless Interceptor and on a whim bought the second one that was on the shelf at the FLGS. The title of this post refers to mistakes, but those weren't the ones I was thinking of.No, the mistakes were in the casting. Left and right you can how the trucks of the Railless are warped away from the body, so much so that the wheels kind of splay out. It would have taken some hair dryer time to fix, but I am an impatient man and went ahead and glued them together.One of the sides of the trucks was even cracked in the box, but I glued it down anyway as it was easier to set in place that way. As longer thinner pieces, they aren't really good candidates for resin casting.I know privateer press would have advised me on how to fix the bent parts and replaced the broken ones, but so long as everything can come together and get painted up without falling apart, I'm pretty happy with how they will look. Progress pics of the first railless I'm painting should be up in the next week.So I guess
Trollbloods facebook group user Dan Booh has been posting updates of his scratch built Trollkin Battle Engine, an airship in the style of Final Fantasy. I think he's got two of these, and the results are amazing.At this point I don't think anyone would argue about which Troll battle engine this is supposed to represent because the answer is clearly "Yes, this is a Trollkin battle engine." I would kill to have actual rules for this thing but I'll settle for War Hooch Hauler Wagon. I'd argue that the pilot's scarf qualifies him as Northkin.Anyway, this thing is lovely. I kinda want to do one of my own.I think he's currently posting either progress pics in the faebook group or building a whole new one with progress pics. I'm considering building alongside Dan Booh's posts this time around.
"'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing end them?" - Hamlet My arms came in the mail! I can now build that second unit of Crucible Guard Infantry that I've always wanted!Let me explain.The resin 10 man unit kits put out by Privateer Press typically have four sculpts. A unit leader, and three copies of three different poses. In the case of units that also include an attachment, you have the extra sculpts of the Officer and Standard Bearer (or in the case of the Crucible Guard Infantry, the giant bottle of juice or symbol of that juice).These are generally cast on two sprues in resin. There are three copies of one sprue which has the three poses of infantrymen, and there's one copy of the last sprue which has the unit leader, officer, and whatever extra dude is in the box.These bodies are sometimes built to be attached by various arm layouts cast in metal. In the case of the Crucible