Mordheim: City of the Damned
With catastrophe piled atop calamity plaguing the Wardens at every step, they make for the borders of Stirlands great Swamp. In the distance however, cries for help can suddenly be heard. Is it Anders, thought dead? Resolute that they must make an attempt to save their Captain, the Witch Hunters forsake their own survival and make once more into the darkness.
After the massacre at the ancient Fane, the survivors of the Road Wardens make to the edge of the Bog and camp amidst the ruins as the sun sets. But as their Campfires drive the mists away and the sun sets, it seems they are not alone…
The Empire is in flames. The Road Wardens have been tasked with investigating strange chanting and lights deep in the bogs of Stirland. What will they find amidst the fallen stones and dreadful mists?
After the slaughter at the fallen ruin, the Marauders are on the hunt for the Sewer Rats and happen upon a small group in an Ambush!
The Sewer Scum return to face Khorne’s Marauders. With both warbands nearly broke after their first altercation, it’s time for a Wyrdstone Hunt!
Territory must be seized before the menace of the Goblins takes hold in the ruins of Nordheim!
Furious at being repelled from the smithy in their previous encounter, the Blue 12th return to take on the Woad Warriors in a Skirmish!
Owen returns to the streets of Mordheim with his Middenheimers, hungry for glory they attack the Woad Warriors who have to ‘Defend the Find’!
The Woad Warriors have heard tell of Treasure in the ruins of the City of the Damned. Will they find it and return to their Longship before the hunting Fimir find them once more?