mud huts

The Village / Dragon Rampant Battle Report

The topics I mostly write about on my blog are "Krüger", "Beyond the Pillars of Heracles" and "battle reports".Krüger is one of my best friends who lived in Berlin for a long time, studying philosophy. We have played many tabletop games and we also played Badminton regularly, talking incessantly about strategy games during the breaks.Unfortunately, Krüger moved to Dortmund at the end of March. A few weeks before he left we wrote a scenario for Dragon Rampant, D3+2 Objectives, which we also tested several times. This blog post is about the last game we played when Krüger still lived in Berlin. It was the 16th game of our campaign "Beyond the Pillars of Heracles", taking place on the imaginary island Waltrop. As objective markers we used some mud huts, I recently finished.The Greeks, who had landed on the northwestern coast of Waltrop some time ago, had put the orc tribes, living there, under a lot of pressure and now made a move to attack one of their villages (hexagon 20 on the campaign map). Heracleides the

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D3+2 Objectives / a scenario for Dragon Rampant

SCENARIO: D3+2 OBJECTIVESI made a lot of mud huts this year to use them as objectives in our games of Dragon Rampant. I think tabletop games which are about taking objectives are fun because they are often undecided until the end.Krüger and I wrote this scenario for Dragon Rampant. (It's an adaptation of a scenario from a popular Science Fiction wargame which we have played a lot.) Please try it and let us know if it works and how it could be improved ...SET-UPBefore choosing Attackers and Defenders, starting with the winner of a roll-off, the players alternately place D3+2 objectives on the tabletop. These objectives may not be in impassable terrain, nor within 12" of a table edge or another objective.The Defender chooses one of the long table edges and deploys up to a 12" depth from that table's edge. The Attacker deploys in a similar way on the opposite site. The Attacker goes first.SPECIAL RULESNone.ENDING THE SCENARIOPlay until one player has had half or more army points of units removed from play. From

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