Last night at the club, Greg and Tom ran a very fun Napoleonic game. We re-fought the Battle of Berezina, which is a fighting withdrawal for the French. We used Greg and Tom's wonderfully painted 6mm armies. Volley and Bayonet where the rules for the evening. The initial situation at the start of the game. Greg allowed us some "strategic choices" which altered the historical setup. The most important one that Dave and I made as the French was to commit the Guard to defending the stragglers on the wrong side of the river. The first picture shows the initial setup with my two French corps on the right side of the river and Dave's Guard in the upper left corner and a column of straggles on the road. Dave has another corps that will enter the board behind the straggles and there may be some Russians chasing them. The French need to cross the river and exit on the road in the bottom center of the picture. The Pesky Russians enter along the left side and t
Last night we replayed the Freeman's Farm scenario using the same table and forces but replaced the rules with the AWI variant for General D'Armee. I umpires the game and had a blast.Here you can see the British commanders, Tony and Greg, conspiring to some form of battlefield trickery.The Rebels got a jump on things winning initiative and moved to seize the farm complex with Morgan's riflesThe Rifles held the farm for a good number of turns but were whittled down by heavy British fire. Eventually they broke and ran allowing the brits to seize the farmhouseThis started a see-saw struggle that saw the farm complex change hands 4 times during the gameTony launched a furious assault on the British rank flank and routed two US battalions, The US Brigade stabilized but was spent as an offensive force.With the magic witching hour of 9:00pm approaching, I called the game as a British victory. Losses where heavy on both sides, but the British had a slight upper hand.I thought the game went very well
We had a very nice, restful summer, with lots of lazy days and bright sunshine to sit back and recharge the batteries. While I did spend a lot of time outside puttering with some landscape projects, I did manage to get to grips with a couple hobby things as well. One of them, still ongoing, is building-up a Sisters of Battle force (I hate saying 'army' for something that's usually composed of 30-40 figures) for a friends-themed event being held later this autumn. Lots of nostalgia with that one as the Sisters was my first 40K army before I reluctantly sold them off to finance a trip to Europe, but I'll get into that gambit a little later.So what's the other project that has occupied many of my summer evenings? Well, again, it's another old flame, but this time instead of boltguns and chainswords, its back to muskets and shakos. Napoleonics - 'The Beautiful Game' - remains my first miniature wargames love and for me it's experienced a bit of a renaissance with the release of Dan Brown's excellent 'Genera
Last week, Bruce put on a couple of Napoleonic boardgames from the Napoleonic 20 series. We started with Waterloo.The mechanics are pretty simple but the real game is managing army morale (which you can degrade for tactical advantage). I've never really understood Waterloo (or cared to) so seeing it played out at the grand tactical scale with only 20 counters per side was very helpful.You can see me advancing on Day 1 to push Bruce back and bag a couple of important supply points.I let Bruce fall back, which gave him time to recover his morale (likely a mistake). The terrain in the middle of the board really constrained my attack options and let him re-form a defence.Eventually we came to blows again, with some lucky cavalry strikes on the right flank de-stabilizing his line.I think, in the end, I was able to degrade his morale and his units broke and retreated.We then switched to the Russian front, with a Russian spooling attack running into a surprisingly large French force.The Cossacks pushed the French ba
Last night, at the club, I ran another game of ESR Napoleonics (published by The Wargaming Company) and we all had a blast. I restaged the full battle of Talavera. The table size was a little tight at 6x4 ft but it worked. The first picture shows the French advancing on the combined British / Spanish position.The allied side had 2 players with Tony taking the role of Wellington and Ed "becoming" Cuesta. Ed really gets into character for these games.The French had three generals with Tom taking the overall command as Jerome / Jourdan, Simon commanding Victor's corps and Dave commanding Sebastiani's troops.The fighting was contained to the French right flank (as it had been historically). There was a lot of see-saw fighting as division after division was wrecked. Simons I Corps saw two of its three divisions wrecked in exchange for two Spanish and one British division. We really got to experience how fluid this game system is .The final British assault. Tom's Drag
Bruce and I paused out game of LaSalle a few weeks back. We finally finished it off last week. When we last left our heroes, the British (bottom of picture below) held the town on the hill, were swinging a left hook, and were rushing to block a flanking attack on their right.The British right managed to get into position and, eventually, put the advancing French in a nasty box. This took awhile to develop but the Brits had this side in hand.Over on the left (below), there was some early success for the Brits in cleaning out some cannon. Then they basically lost ever single melee for the rest of the game due to hilariously awful dice. It was crazy to watch units evaporate for no good reason. This side was going French, with only a lack of troops preventing a complete rolling up of the flank.In the middle, again the Brits could not melee worth beans and the French kept advancing. Some lucky shooting kept them off the hill (automatic victory).As night fell, the British squeaked out the thinnest of tactical victo
Not the most exciting game from the campaign last Monday, but one that was rather grim for my French. 2nd and 3rd corps are being chased by the entire Prussian army and were nearly caught. # rd corps maneuvers to block the Prussians advancing to the south, while 2 corp tries to make it through the woods. There are Prussians advancing from three directions directionThird corps manages to get off the board as do 2 brigades from 2nd corpsThis escape came with some cost and I'm afraid 3rd corps is running out of real estate. Strategically they have done their job as the majority of the Prussina force is concentrated on them. Will it be enough? We shall see..
Bruce wanted to try Lasalle again so he set up a pretty large battle (one of the Waterloo ones that I can never keep straight). British are on the right with one of three divisions on the table. French enter from the left. Objective for French is town on the hill.The opening moves saw a huge French deployment followed by the first of British reserves arriving (and having a traffic jam).The French side of the board saw an overwhelming attack against a few British forces in the trees (Kampfgruppe Speedbump).There was a valiant stand by one militia in town that held up the French centre. Alas, their bravery was offset by terrible rolling by the regulars behind them who promptly disintegrated. About half way through the evening and the French are rolling pretty good while the British reinforcements are swinging to the left. We started to see some good combined arms in the middle: British cavalry forcing the French into square follows by British shooting the square to pieces.Below is the where we pause the g
Russian initial deploymentLast night I ran my first game of Et Sans Resultant! (ESR) at the club. We refought the Battle of Vitebsk from the Master of the World campaign book (Invasion of Russia). The battle was fought in July of 1812 and involved a Russia rear guard action outside of Smolensk. The Russian forces consisted of two infantry and one calvary corps were attempting to delay Murat who had the IV Corps and Nansouty's reserve calvary division. The French had a slightly advantage in numbers and commander quality.I choose this scenario because of the wide range of unit types and command structures and lots of calvary. The French Objective is simple - get off the far end of the board.The Attack of the French Cav CorpsThe French elected to delay their entry by two turns but march on the board fully deployed. They also wasted no time in launching a furious calvary charge lead by the 1st Heavy Calvary Division again the Russian calvary corps (upper center of the pic
I was more than a little nervous with my game "To Catch A King" at Historicon this year for a number of reasons, one of which which was the scale - there are over 2,400 mini's on the table. The following photo's show the initial setup. I did tinker with it a little bit over the course of the con, but no material changes where made. The objective of the game was for the British to get the King's carriage across the map and onto a waiting ship. The French wanted to prevent that. In the end, the French won 4 out of 5 games but it was a lot closer than that tally appears. The French Left flank consisted of Soult's single division on the shore and Lannes corps of two divisions (in the center of the picture plus a reserve force of a Guard infantry and heavy calvary divisions under Napoleon. Soult's smaller division had a chance of maritime reinforcements over the course of the game.In the center was Davout and his III Corps of two divisions.Finally, on the French right
In addition to frantic preparations for Historical, there is a large club game being held this Saturday. I'm contributing some ships to the effort and they all needed to be rebased and relabeled. The rebasing is done and the labels have been printed out and need to be attached.I also need to figure out a better transport systems as these Langtons are a little on the delicate side.I'm going to need a vacation after all this intense hobby stuff!
Friday was taken up with my usual day in the PO and then a torturous climb to the top of Arnside Knot on a beautiful summers evening, being shown up by the rest of the group some of whom were the other side of 80 and looked it! Nevertheless I managed to shrug off the idea I might try and do more exercise in order to get fitter. Saturday we entertained No.2 son and family and cooked a three course Vietnamese dinner, delicious. So Sunday in order to recuperate we did nothing so I took up the paint brushes and set to.I managed to complete all the eight horses for the 4th Horse/7th Dragoon Guards and get the riders at least half way to completion. I used the Blood Angels Red on the Dragoons coats, the paint does what it says on the tin, and very nicely too, I was very pleased at the result.The paint was rather on the thin side and it needs a good shake, I hate those pots by the way, I believe you could thicken it with some medium if you use such, I have some matt medium but the paint was fine for what I intended
Two of our members here at Lancaster took part in what was described as the largest wargame ever (in 28mm), Rob for the Allies and Julian for the French, both put in a lot of time, effort and expense to take part in the extravaganza, including a trip to foreign parts north of Hadrian's Wall. Rob was holding around the village of Papelotte where he was credited with delaying the French until the Prussians turned up, he lost five of his twelve battalions doing so.Here is Rob's story- Normal 0 false false false EN-GB X-NONE X-NONE
There is still one "unit" that needs to be painted up for "To Catch a King" - the objective marker. In this case, it's King George and his Royal coach. The miniatures are from Old Glory's Blue Moon line and are superb - here's a link. I'm looking forward to painting this up and will try to do a decent job - not my normal slap-dash efforts.As a reminder, the objective of the game is for the British to convey the King across the battlefield, onto a ship and then off the far end of the board. The table is shaping up to be 12 ft of land and 6 ft of water. Of course there will be some grumpy frenchman attempting to impede the progress of his royal highness.Just to cause headaches for the British player (which is always a fun thing to do), I'm figuring out some rules that have a bit of randomness in them. It needs to be simple like a die roll. Perhaps the following:D6:6 Lightening Fast - full movement of 18 inches and +1 on next turns movement roll4-5 Coach moves its full m
This weekend saw the St Michaels house graced by several distinguished visitors - Ed and his lovely wife Teresa from the gaming club and Peter D from Regina, the Single Handed Admiral blog, and a "famed" participant in the Challenge. It was a grand weekend, I didn't have any pictures of Ed and T as Ed's media people wanted way too much money for any image work. Ed's now a you tube sensation as you can see in the following video. Wait till the very end.The first picture is of Peter arriving. Oops that's just a local terrapin turtle. Wonder how I got this mixed up?Ok - here's a picture of Peter setting up for a quick game of GdA in our basement. Peter was a wonderful guest and tolerated a lot of driving around.We replayed the game from the last week at the club - Peter was the French and I was the British. Each player had four brigades (3 Inf and 1 Cav). The French had their three inf brigades on the board while the British only had 2 and were defending the monast