Napoleonics


A Distinguished Visitor and More General D'Armee

This weekend saw the St Michaels house graced by several distinguished visitors - Ed and his lovely wife Teresa from the gaming club and Peter D from Regina,  the Single Handed Admiral blog, and a "famed" participant in the Challenge. It was a grand weekend,  I didn't have any pictures of Ed and T as Ed's media people wanted way too much money for any image work.  Ed's now a you tube sensation as you can see in the following video.  Wait till the very end.The first picture is of Peter arriving.  Oops that's just a local terrapin turtle.  Wonder how I got this mixed up?Ok - here's a picture of Peter setting up for a quick game of GdA in our basement.  Peter was a wonderful guest and tolerated a lot of driving around.We replayed the game from the last week at the club - Peter was the French and I was the British.  Each player had four brigades (3 Inf and 1 Cav). The French had their three inf brigades on the board while the British only had 2 and were defending the monast

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General D-Armee at the Club

 Last night, Tom, Ed and I ran another test game of General D'Armee at the club.  Tom and Ed's French attacked my Brit/Spanish army.  The scenario was simple.  The Spanish were holding a walled monastery and were supported by another British infantry division unit to the right.  They were attacked by three French infantry divisions.  Both sides had off table reinforcements - I had both a Infantry and calvary division, while the French had a calvary divisions.The game went A LOT smoother than our first test game and I think we got a majority of the rules right.  The Battle flowed really well and my dice were red hot.The game was a lot more lively with a fairly open table (terrain wise).  That's a very important lesson for the Historicon game. Things we improved on were:- getting the mechanics of charges and subsequent melees correct- skirmishers - they add both a lot of flavor and are fun- command dice, the command system is a lot of fun and one of the best things about

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A Kiwi at Partizan

As I mentioned in my last posting, during my recent trip with my wife to the UK and Europe, I was able to fit in a day at the Partizan Wargames Show in Newark. This was actually the second British wargaming show I’ve visited, as back in 2013  I was lucky enough to attend SELWG in London. Based on that previous experience, I had some idea of what to expect. But despite this fore-knowledge, the sight of so many incredibly impressive games at Partizan was a real eye-opener to this colonial boy! The show was held in a very roomy and light venue at the Newark Showgrounds. I arrived just before opening time, and there was already a queue at the door. At 10.00 exactly the doors opened and the line moved quickly as the entry formalities were carried our efficiently by the organisers (including giving the first 500 visitors – including yours truly – a specially commissioned 28mm figure of the famous inter-war revolutionary, Rosa Luxembourg). I spent the next six hours happily wandering round the ha

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KublaCon 2019 Convention Report

Another KublaCon has come and gone along with a weekend full of top notch miniature gaming.The Toulon Harbor crew ready for action!I continue to be impressed with the quality of miniature gamers that show up at KublaCon.  Across the board we had great players throughout all of our games - which as a GM makes running the games much easier.Here's is what we ran:Battle of Roncevaux Pass - This is a scenario Roy Scaife put together.  28mm Napoleonic game with British, Spanish and Portuguese fighting against the French.Battle for the Forest Moon of Endor - 32mm Star Wars Bolt Action (Legion).  Dan Kerrick brought this battle to life.  Rebels have landed on the forest moon of Endor to bring down the shield generator that is protecting the orbiting Death Star.Charge of the Haradrim - 28mm Lord of the Rings SBG.  I expanded scenario covering the Mûmaks charging against the Rohan forces just after they've run through the ranks of Orcs laying siege to Minas Tirith.  I add more Riders of Ro

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Toulon Harbour - Breaking the Siege

Here is the scenario for Toulon Harbour along with some progress updates and our preparations for the game.This is a fictional scenario that is marginally based on the Siege of Toulon (29 August - 19 December 1793).  The British control the harbour of Toulon and the Tour Royale fort.  Napoleon has control of the two other forts in the harbour (Fort de l'Eguillette and Fort Balaguier).A combined French/Spanish fleet are attempting to retake the port and force the British out.  Historical note - yes, technically at the time of the siege the British and Spanish were allied - but this is a fictional scenario!Game Rules/Notes/InformationWe are using 1:300 scale Napoleonic ships for this game.  The hulls of the ships are from Old Glory's line (Masters of the Broadside Napoleonics).  The sails and masts are 3D printed sets (printed via Shapeways).  The bases/name tags are laser cut from Adam Clark.  No gluing the ships to the bases - they have screw holes pre-cut so all ships are s

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In Training for the big day

I was going to give the club a miss last night but at the eleventh hour Rob said I could take part in a 28mm Napoleonic game, it had grown from 2v2 to 3v3, so what the hell, I popped along. Rob and Julian are taking part in the Great Game in Glasgow next month which is a huge refight of Waterloo with something like 40+ players and 22,000 figures, the rules are Black Powder with amendments. So the game last night was to try out the amendments so that Rob and Julian could get to know them.For his part Julian is taking a French Guard unit and it is lovely, it still has to be based and I am sure will be even more impressive when this is complete, Rob has Dutch troops, I did not get a close look at these as I was at the opposite end of the table but they also looked good in their serried ranks. For the game I was on the side of the bad guys, the French, and was given one of Julian's units, I was on the extreme left flank and was opposed by Andy's British Guards drawn up at the foot of a hill and more occupying a l

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Beat to Quarters Playtest Game

Hey everyone - actually I've been very busy with gaming stuff - just lacking the time to post.  KublaCon fast approaches and my games for Napoleonic naval and LOTR are coming together nicely.  I'll be posting the scenario for Toulon Harbour shortly, but in the mean time, I managed to get some ships on the table this past Saturday to test our Beat to Quarters v2.0 with Roy Scaife.I'm really happy with how the rules are coming along, if you are curious, you can download the rules and ship cards (for the ships at Trafalgar) from here:Rules:  https://www.dropbox.com/s/9l9gpd7ppwc59rq/beat_to_quarters_qrs.pptx?dl=0Ship Cards:  https://www.dropbox.com/s/f23bb7mqmjf1mxk/beat_to_quarters_ship_cards.pdf?dl=0Two groups of pictures - the first using my SLR camera, the second using my phone.  Roy Scaife has the British fleet and is actively working through rigging.  I'm doing the French and Spanish fleets myself.  We've both been working away on the ships.  The game at Ku

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General D'Armee at the Club

Last night Tom and I ran our first game of General D'Armee at the club.  Thanks very much to Ed and Simon for being willing test subjects and for being such good sports as I constantly looked up rules.The game was a fictional meeting engagement.  pitting a British / Spanish force against the French.  The sides were even with 3 brigades of infantry (each 4 battalions) and one brigade of Calvary (3 units).  2 of each armies infantry brigades had an attached artillery battery.  The only thing lacking is that I only had enough skirmish stands completed to allow skirmishers for only 1 brigade per side.  It did show that skirmishers are really important in these rules.For simplicity sake, all units were rated "line".  I am sure that I got a lot of nuances wrong - like fighting in built up areas (BUA's).  One thing that is clear to me is that I need to make village plots that outline the shape of the BAU and govern if a unit is in or out.  Using just buildings was very co

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Post Adepticon Breakdown Part One: ASoIF first Impressions, HH Knight Fight and KoW Big Battle

Well, Adepticon was a few weeks ago. I have had plenty of time to recover (I took extra vacation afterwards for family time. If you ever go, especially if driving, I highly recommend this approach). Now I should start sharing my experience. Over the next week I'll be posting numerous articles covering it including-A Song of Ice and Fire by CMoN-40k Team Tournament-Making our Team Tournament board-Horus Heresy Knight Fight-Kings of War Big Battle-Medeival Times-Space Hulk-Bonus Roadshow Podcasts!-And it will all wrap up with our Allies of Inconvenience post Adepticon podcast!This was my 4th Adepticon and it was as fun as ever. This year I went into it signing up for as many events with models provided day 1 and 2. Just took a lot of personal prep pressure off (which got put right back on later, but I'll talk about that when I get to the 40k team tournament this year). And man did this approach pay off big time. I had a lot of fun games starting with my introduction to the A Song of Ice and Fire game by Cool Mi

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General D'Armee: First Test Game

There is a good bit of interest in at the club in the General D'Armee ruleset, which was written by David Brown.  I've read the rule book and really like a lot of the concepts and so have set up a small solitaire test game to learn the mechanics.  It a division sized engagement pitting relatively equal French and Austrian forces against one another.The Austrian force consists of 2, 4 battalion infantry brigades and a 3 squadron bridge of Heavy Calvary (that's the only calvary for the Austrians that are painted up).  I'm putting the Austrians on the offensive early on.Against them are a similar sized pair of French infantry battalions.  The calvary brigade has 2 heavy on one light calvary.  Both sides have a pair of artillery batteries.The Austrians are have initiated a charge and so have moved to the required 3 inch distance and we'll leave it there as I need to re-read the charge mechanics.I'm going to hold off any detailed comments about mechanics until I've played a few rounds at h

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Gardes, Gardes!

I was doing a photo shoot yesterday for some new Flatpack Terrain river and track products that I'm selling, and found I needed some marching figures. In my loft I found these; they've not seen the light of day in five years or more (photo is clickable). My Napoleonic collection remains somewhat "in the closet", but I couldn't resist setting them out for a photo, especially as I'm currently working on a related project (below) with chums David Imrie and Lionel Bechara.Lionel painted and David has highlighted and weathered.With six battalions each of 24 Garde Chasseurs, it occurs to me that I'm within shouting distance of being able to field a full eight battalion division of them, which, with the Garde Grenadiers, would give me all the Old Guard infantry for Waterloo or the winter 1814 campaign. I also have most of the Young Guard, already based, much of the Garde cavalry and some of the artillery. It strikes me that they would work very nicely on a 20cm grid. Now if someone would only write a decent set

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Small Scale Wargaming – Wargaming Recon #224

Adrian & Jonathan discuss using Et sans resultat and Altar of Freedom for wargaming in 10mm and 6mm. These rules are intended for the Napoleonic wars and American Civil War respectively. Wargaming Recon Army members get newest episodes FIRST Don’t want to wait? Support Wargaming Recon through Patreon. It costs… Read More» The post Small Scale Wargaming – Wargaming Recon #224 appeared first on Wargaming Recon.

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3mm Napoleonic Portuguese Infantry for Blucher

Hi Folks,Quite literally, I have a small update today.Here are a few more brigades of 3mm Napoleonic Portuguese infantry to add to the collection for 'Blucher'. These are 3mm Napoleonics from Pico Armor (sourced from Oddzial Osmy out of Poland). The figures are based on 2" x 1.75" MDF bases with a 3mm thickness and rounded corners. The thickness is to allow players to more easily pick them up and the rounded corners is simply because I like the look of them (it gives the finished product kind of a wargaming chit appearance).The common base size for 'Blucher' calls for a 3" frontage, but I've decided to go with 2" as it allows for very large battles to be played on the 8 x 5 surface which we typically use. To provide a little more perspective, by using this 2" base scale each inch equates to 150 yards, so one square foot on the tabletop is equal to about a square mile in the game. This allows us to better recreate sprawling actions like Wagram or Vitoria on a single tabletop.Examples of var

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On parade: 40mm Napoleonic French

This is the second of two ‘On Parade’ articles featuring my 40mm Napoleonic figures.  This time we look at the French. These are a mixture of Perry Miniatures and Sash and Sabre figures. The shako numbers indicate that these men are from the 85ème Régiment d’Infanterie de Ligne. I picked this particular regiment because back in 2005 my son and I were invited to participate with the recreated 85ème in a reenactment of the Battle of Waterloo. Here’s my entire French contingent – a unit of grenadiers, and another of volitguers. Grenadiers Voltiguers This is the last of the Napoleonic postings for ‘On Parade’. Next time I’ll be featuring  something completely different from my wargaming collection. See you soon! Visit my previous ‘On Parade’ postings: 40mm British and Spanish Confederation of the Rhine French generals French guard French artillery French cavalry French infantry Portuguese Spanish British

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