Not the most exciting game from the campaign last Monday, but one that was rather grim for my French. 2nd and 3rd corps are being chased by the entire Prussian army and were nearly caught. # rd corps maneuvers to block the Prussians advancing to the south, while 2 corp tries to make it through the woods. There are Prussians advancing from three directions directionThird corps manages to get off the board as do 2 brigades from 2nd corpsThis escape came with some cost and I'm afraid 3rd corps is running out of real estate. Strategically they have done their job as the majority of the Prussina force is concentrated on them. Will it be enough? We shall see..
Bruce wanted to try Lasalle again so he set up a pretty large battle (one of the Waterloo ones that I can never keep straight). British are on the right with one of three divisions on the table. French enter from the left. Objective for French is town on the hill.The opening moves saw a huge French deployment followed by the first of British reserves arriving (and having a traffic jam).The French side of the board saw an overwhelming attack against a few British forces in the trees (Kampfgruppe Speedbump).There was a valiant stand by one militia in town that held up the French centre. Alas, their bravery was offset by terrible rolling by the regulars behind them who promptly disintegrated. About half way through the evening and the French are rolling pretty good while the British reinforcements are swinging to the left. We started to see some good combined arms in the middle: British cavalry forcing the French into square follows by British shooting the square to pieces.Below is the where we pause the g
Russian initial deploymentLast night I ran my first game of Et Sans Resultant! (ESR) at the club. We refought the Battle of Vitebsk from the Master of the World campaign book (Invasion of Russia). The battle was fought in July of 1812 and involved a Russia rear guard action outside of Smolensk. The Russian forces consisted of two infantry and one calvary corps were attempting to delay Murat who had the IV Corps and Nansouty's reserve calvary division. The French had a slightly advantage in numbers and commander quality.I choose this scenario because of the wide range of unit types and command structures and lots of calvary. The French Objective is simple - get off the far end of the board.The Attack of the French Cav CorpsThe French elected to delay their entry by two turns but march on the board fully deployed. They also wasted no time in launching a furious calvary charge lead by the 1st Heavy Calvary Division again the Russian calvary corps (upper center of the pic
I was more than a little nervous with my game "To Catch A King" at Historicon this year for a number of reasons, one of which which was the scale - there are over 2,400 mini's on the table. The following photo's show the initial setup. I did tinker with it a little bit over the course of the con, but no material changes where made. The objective of the game was for the British to get the King's carriage across the map and onto a waiting ship. The French wanted to prevent that. In the end, the French won 4 out of 5 games but it was a lot closer than that tally appears. The French Left flank consisted of Soult's single division on the shore and Lannes corps of two divisions (in the center of the picture plus a reserve force of a Guard infantry and heavy calvary divisions under Napoleon. Soult's smaller division had a chance of maritime reinforcements over the course of the game.In the center was Davout and his III Corps of two divisions.Finally, on the French right
In addition to frantic preparations for Historical, there is a large club game being held this Saturday. I'm contributing some ships to the effort and they all needed to be rebased and relabeled. The rebasing is done and the labels have been printed out and need to be attached.I also need to figure out a better transport systems as these Langtons are a little on the delicate side.I'm going to need a vacation after all this intense hobby stuff!
Friday was taken up with my usual day in the PO and then a torturous climb to the top of Arnside Knot on a beautiful summers evening, being shown up by the rest of the group some of whom were the other side of 80 and looked it! Nevertheless I managed to shrug off the idea I might try and do more exercise in order to get fitter. Saturday we entertained No.2 son and family and cooked a three course Vietnamese dinner, delicious. So Sunday in order to recuperate we did nothing so I took up the paint brushes and set to.I managed to complete all the eight horses for the 4th Horse/7th Dragoon Guards and get the riders at least half way to completion. I used the Blood Angels Red on the Dragoons coats, the paint does what it says on the tin, and very nicely too, I was very pleased at the result.The paint was rather on the thin side and it needs a good shake, I hate those pots by the way, I believe you could thicken it with some medium if you use such, I have some matt medium but the paint was fine for what I intended
Two of our members here at Lancaster took part in what was described as the largest wargame ever (in 28mm), Rob for the Allies and Julian for the French, both put in a lot of time, effort and expense to take part in the extravaganza, including a trip to foreign parts north of Hadrian's Wall. Rob was holding around the village of Papelotte where he was credited with delaying the French until the Prussians turned up, he lost five of his twelve battalions doing so.Here is Rob's story- Normal 0 false false false EN-GB X-NONE X-NONE
There is still one "unit" that needs to be painted up for "To Catch a King" - the objective marker. In this case, it's King George and his Royal coach. The miniatures are from Old Glory's Blue Moon line and are superb - here's a link. I'm looking forward to painting this up and will try to do a decent job - not my normal slap-dash efforts.As a reminder, the objective of the game is for the British to convey the King across the battlefield, onto a ship and then off the far end of the board. The table is shaping up to be 12 ft of land and 6 ft of water. Of course there will be some grumpy frenchman attempting to impede the progress of his royal highness.Just to cause headaches for the British player (which is always a fun thing to do), I'm figuring out some rules that have a bit of randomness in them. It needs to be simple like a die roll. Perhaps the following:D6:6 Lightening Fast - full movement of 18 inches and +1 on next turns movement roll4-5 Coach moves its full m
This weekend saw the St Michaels house graced by several distinguished visitors - Ed and his lovely wife Teresa from the gaming club and Peter D from Regina, the Single Handed Admiral blog, and a "famed" participant in the Challenge. It was a grand weekend, I didn't have any pictures of Ed and T as Ed's media people wanted way too much money for any image work. Ed's now a you tube sensation as you can see in the following video. Wait till the very end.The first picture is of Peter arriving. Oops that's just a local terrapin turtle. Wonder how I got this mixed up?Ok - here's a picture of Peter setting up for a quick game of GdA in our basement. Peter was a wonderful guest and tolerated a lot of driving around.We replayed the game from the last week at the club - Peter was the French and I was the British. Each player had four brigades (3 Inf and 1 Cav). The French had their three inf brigades on the board while the British only had 2 and were defending the monast
Last night, Tom, Ed and I ran another test game of General D'Armee at the club. Tom and Ed's French attacked my Brit/Spanish army. The scenario was simple. The Spanish were holding a walled monastery and were supported by another British infantry division unit to the right. They were attacked by three French infantry divisions. Both sides had off table reinforcements - I had both a Infantry and calvary division, while the French had a calvary divisions.The game went A LOT smoother than our first test game and I think we got a majority of the rules right. The Battle flowed really well and my dice were red hot.The game was a lot more lively with a fairly open table (terrain wise). That's a very important lesson for the Historicon game. Things we improved on were:- getting the mechanics of charges and subsequent melees correct- skirmishers - they add both a lot of flavor and are fun- command dice, the command system is a lot of fun and one of the best things about
As I mentioned in my last posting, during my recent trip with my wife to the UK and Europe, I was able to fit in a day at the Partizan Wargames Show in Newark. This was actually the second British wargaming show I’ve visited, as back in 2013 I was lucky enough to attend SELWG in London. Based on that previous experience, I had some idea of what to expect. But despite this fore-knowledge, the sight of so many incredibly impressive games at Partizan was a real eye-opener to this colonial boy! The show was held in a very roomy and light venue at the Newark Showgrounds. I arrived just before opening time, and there was already a queue at the door. At 10.00 exactly the doors opened and the line moved quickly as the entry formalities were carried our efficiently by the organisers (including giving the first 500 visitors – including yours truly – a specially commissioned 28mm figure of the famous inter-war revolutionary, Rosa Luxembourg). I spent the next six hours happily wandering round the ha
Another KublaCon has come and gone along with a weekend full of top notch miniature gaming.The Toulon Harbor crew ready for action!I continue to be impressed with the quality of miniature gamers that show up at KublaCon. Across the board we had great players throughout all of our games - which as a GM makes running the games much easier.Here's is what we ran:Battle of Roncevaux Pass - This is a scenario Roy Scaife put together. 28mm Napoleonic game with British, Spanish and Portuguese fighting against the French.Battle for the Forest Moon of Endor - 32mm Star Wars Bolt Action (Legion). Dan Kerrick brought this battle to life. Rebels have landed on the forest moon of Endor to bring down the shield generator that is protecting the orbiting Death Star.Charge of the Haradrim - 28mm Lord of the Rings SBG. I expanded scenario covering the Mûmaks charging against the Rohan forces just after they've run through the ranks of Orcs laying siege to Minas Tirith. I add more Riders of Ro
Here is the scenario for Toulon Harbour along with some progress updates and our preparations for the game.This is a fictional scenario that is marginally based on the Siege of Toulon (29 August - 19 December 1793). The British control the harbour of Toulon and the Tour Royale fort. Napoleon has control of the two other forts in the harbour (Fort de l'Eguillette and Fort Balaguier).A combined French/Spanish fleet are attempting to retake the port and force the British out. Historical note - yes, technically at the time of the siege the British and Spanish were allied - but this is a fictional scenario!Game Rules/Notes/InformationWe are using 1:300 scale Napoleonic ships for this game. The hulls of the ships are from Old Glory's line (Masters of the Broadside Napoleonics). The sails and masts are 3D printed sets (printed via Shapeways). The bases/name tags are laser cut from Adam Clark. No gluing the ships to the bases - they have screw holes pre-cut so all ships are s
I was going to give the club a miss last night but at the eleventh hour Rob said I could take part in a 28mm Napoleonic game, it had grown from 2v2 to 3v3, so what the hell, I popped along. Rob and Julian are taking part in the Great Game in Glasgow next month which is a huge refight of Waterloo with something like 40+ players and 22,000 figures, the rules are Black Powder with amendments. So the game last night was to try out the amendments so that Rob and Julian could get to know them.For his part Julian is taking a French Guard unit and it is lovely, it still has to be based and I am sure will be even more impressive when this is complete, Rob has Dutch troops, I did not get a close look at these as I was at the opposite end of the table but they also looked good in their serried ranks. For the game I was on the side of the bad guys, the French, and was given one of Julian's units, I was on the extreme left flank and was opposed by Andy's British Guards drawn up at the foot of a hill and more occupying a l
Hey everyone - actually I've been very busy with gaming stuff - just lacking the time to post. KublaCon fast approaches and my games for Napoleonic naval and LOTR are coming together nicely. I'll be posting the scenario for Toulon Harbour shortly, but in the mean time, I managed to get some ships on the table this past Saturday to test our Beat to Quarters v2.0 with Roy Scaife.I'm really happy with how the rules are coming along, if you are curious, you can download the rules and ship cards (for the ships at Trafalgar) from here:Rules: https://www.dropbox.com/s/9l9gpd7ppwc59rq/beat_to_quarters_qrs.pptx?dl=0Ship Cards: https://www.dropbox.com/s/f23bb7mqmjf1mxk/beat_to_quarters_ship_cards.pdf?dl=0Two groups of pictures - the first using my SLR camera, the second using my phone. Roy Scaife has the British fleet and is actively working through rigging. I'm doing the French and Spanish fleets myself. We've both been working away on the ships. The game at Ku