In addition to frantic preparations for Historical, there is a large club game being held this Saturday. I'm contributing some ships to the effort and they all needed to be rebased and relabeled. The rebasing is done and the labels have been printed out and need to be attached.I also need to figure out a better transport systems as these Langtons are a little on the delicate side.I'm going to need a vacation after all this intense hobby stuff!
Remember that Butterfly post I put up here a short while ago?Well, this is like the first result from that confession.During the rummaging, I found this blister (amongst others) in a box, and decided to instead of trying to sell those obscure games off, paint them all up and who knows if I ever get to play with them...The blister contained three of the destroyers, produced by the now defunct Spartan Games and where cast back in the days in a solid, clean resin.I painted the ships a base tone first, then used my beloved Strong Tone on them for shading. Some highlighting later and voila, ready to sail (or better, steam)!Now to build the rest of the fleet in between...
A new Kickstarter campaign from Italian based LuxLu has sailed into view. Naval games seem to be coming back under the spotlight and this new offering of 1:1850-1:3000 WWII fleet action could prove very popular. [...] The post Take control of your navy in Admiral from LuxLu appeared first on Tabletop Games UK.
A small painted post today, in the form of my first French ship for Dystopian Wars.The model itself is one of the small Requin clqss corvettes, nothing to fancy on the gaming table tbh.But as I chose the French as a faction, I went scrolling around the internet for painting ideas, and in the end settled on this greyish beige colour scheme with 'camo stripes'. The chimneys are painted red and greyblue to give a hint at the nation the ship hails from as well, adding as such blue, white and red in the overall colourscheme.While a whole fleet, let alone learning and playing the game, isn't on the nearby horizon yet, this was never the less a fun little model to do, and it went about rather quickly to boot.Vive la France!
Another KublaCon has come and gone along with a weekend full of top notch miniature gaming.The Toulon Harbor crew ready for action!I continue to be impressed with the quality of miniature gamers that show up at KublaCon. Across the board we had great players throughout all of our games - which as a GM makes running the games much easier.Here's is what we ran:Battle of Roncevaux Pass - This is a scenario Roy Scaife put together. 28mm Napoleonic game with British, Spanish and Portuguese fighting against the French.Battle for the Forest Moon of Endor - 32mm Star Wars Bolt Action (Legion). Dan Kerrick brought this battle to life. Rebels have landed on the forest moon of Endor to bring down the shield generator that is protecting the orbiting Death Star.Charge of the Haradrim - 28mm Lord of the Rings SBG. I expanded scenario covering the Mûmaks charging against the Rohan forces just after they've run through the ranks of Orcs laying siege to Minas Tirith. I add more Riders of Ro
Here is the scenario for Toulon Harbour along with some progress updates and our preparations for the game.This is a fictional scenario that is marginally based on the Siege of Toulon (29 August - 19 December 1793). The British control the harbour of Toulon and the Tour Royale fort. Napoleon has control of the two other forts in the harbour (Fort de l'Eguillette and Fort Balaguier).A combined French/Spanish fleet are attempting to retake the port and force the British out. Historical note - yes, technically at the time of the siege the British and Spanish were allied - but this is a fictional scenario!Game Rules/Notes/InformationWe are using 1:300 scale Napoleonic ships for this game. The hulls of the ships are from Old Glory's line (Masters of the Broadside Napoleonics). The sails and masts are 3D printed sets (printed via Shapeways). The bases/name tags are laser cut from Adam Clark. No gluing the ships to the bases - they have screw holes pre-cut so all ships are s
Hey everyone - actually I've been very busy with gaming stuff - just lacking the time to post. KublaCon fast approaches and my games for Napoleonic naval and LOTR are coming together nicely. I'll be posting the scenario for Toulon Harbour shortly, but in the mean time, I managed to get some ships on the table this past Saturday to test our Beat to Quarters v2.0 with Roy Scaife.I'm really happy with how the rules are coming along, if you are curious, you can download the rules and ship cards (for the ships at Trafalgar) from here:Rules: https://www.dropbox.com/s/9l9gpd7ppwc59rq/beat_to_quarters_qrs.pptx?dl=0Ship Cards: https://www.dropbox.com/s/f23bb7mqmjf1mxk/beat_to_quarters_ship_cards.pdf?dl=0Two groups of pictures - the first using my SLR camera, the second using my phone. Roy Scaife has the British fleet and is actively working through rigging. I'm doing the French and Spanish fleets myself. We've both been working away on the ships. The game at Ku
Mel and Dave co-hosted a Cruel Seas game taking it in turns to ref while Tony played in both games. They managed 2 games over 4 hours and really enjoyed it. I was surprised how long the errata was that had been issued by Warlords Games, definitely a sign of game rushed out for Christmas. The chaps were also puzzled by the torpedo rules because eligible target were based on size and their interpretation meant everything they were playing with was too small. One to look up post game I think.Game 1 Game 2
Hi! Recently I don't have a lot of time for blogging and that because I am working hard with Simon Miller (creator of To the Strongest! rules) on Polish late Medieval army list. As soon as it will be done, you will be first, who get that news. I promise! Back to the blog and gaming. During last two weeks I had two games. First with General Quarters 2WW Mediterranean naval game, Regia Marina versus Royal Navy. Second was First Boer War with The Men Would be the Kings. Both reports will be short. As soon as the list will ready, I will be back with longer posts.Cześć! Obecnie nie posiadam zbyt dużej ilości czasu na blogowanie, a to z powodu tego, że wspólnie z simonem Millerem (twórcą zasad To the Strongest!) pracujemy nad listą armijną dla Polaków na okres późnego średniowiecza. Jak tylko będzie ona gotowa, będziecie pierwszymi, którzy się o tym dowiedzą. Obiecuję! Wracając do blogu i gier. W ciągu ostatnich dwóch tygodni rozegrałem dwie gry. Pierwsza z zasadami General Quarters, drugowojenne starcie w bi
Warlord Games is expanding and expanding their range over the last decade. Some into fiction settings, like Gates of Antares, Dr. Who or with the latest Warlords of Erehwon into fantasy. But the main strength of Warlord is with historical games and they stepped out of their vast 28mm range with two new rule sets […]
We've been enjoying 'Cruel Seas' and so I thought I'd finally finish the freighter that came with the initial expanded release. So, I give you a poor stricken freighter, with a violent explosion amidships, soon to be added to the tonnage tally of a luck U-Boat captain.For the water spume effect I used the same 3D fractal model explosion that I used a few years ago for my exploding Star Wars ships. I sectioned the fractal model into several pieces, switched them around, affixed the four 'boom bits' to pennies (to add a bit of weight) and was off to the races.The airbrush made fairly short work of them, with only a few layers of green and white added with the brush. Blamo-Presto: Water Explosions!The freighter is fairly stock work, but I did drill out the stern deck to provide a magnetised mounting for a deck gun to be swapped in if a scenario required it. Sadly, the painting is a bit uninspired (I blame the rush to finally get it finished) and it frankly shows. Nonetheless, it's done a
Last Monday I put on an ironclads game at the club using Sail and Steam Navies and 1/600 scale ironclads. I thought the game went really well and I had three players, all of whom were new to S&SN as a ruleset.The scenario was the Battle of Mobil Bay but with reduced fleets as I just don't have enough Union Screw Sloops and Frigates to flesh out all of Farragut's 18 Ship Union Fleet. The Union Attacked with 10 ships .It was a very bloody affair with the Union loosing four ships and having four others very badly damaged. The Confederates eventually lost the Tennessee but Fort Morgan was still holding on.I need to tone down my riles form Torpedos as I think they were way too powerful. All in all, it was a grand game and I look forward to doing more. The game has also provided me a reason to go ahead and purchase the models to do the entire Union fleet. Its for the club, not me....
Report from the Tuesday night game at Furness Wargamers. A game of Cruel Seas from Warlord Games, with Matt providing the Flotillas and acting as GM. The game is new to all the players, who are trying to get their sea legs in this first ever play.A German Tanker is moored near the coast overnight, protected by a Flakship. But they were not to get much sleep as the Royal Navy attacks with 4 Vosper MTBs (commanded by Keiron) along with a couple of Fairmiles (Ben) for support.The Vospers, with the Fairmiles following up behind, try to close in on the targets at speed but are spotted by the Flakship just as they get within range of their guns. The Flakship opens up with its impressive array of 88 and 37mm guns. Both big ships raise anchor and start to move off.Despite launching a number of torpedoes the MTBs fail to hit much as both the tanker and Flakship seem remarkable manoeuvrable despite only having a 30-degree turn and travelling at low speed. This manoeuvra
Whaaat? Another Period? Another Fixation?? I admit it. Behold part of my Christmas present for 2018. The big differences between this and other fixations I have written about on this blog are 1) I didn’t drift into this. As soon as Warlord Games announced Cruel Seas in late Summer 2018, I made an informed decision that “Yeah, I’m going to get into that”.. and the more I learned about it, the more I wanted in. 2) I’m not replacing anything. Mad Maximillian 1934 is moving forward, and I’m going to be running a game at ScrumCon next month. and finally 3) This isn’t unprecedented. I love naval games, although very rarely any set in WW2 or later. There’s a reason for this. We’ll get into that. Cruel Seas is set in WW2, both theaters. It is a small, skirmish level (!) game that loosely simulates the fast, chaotic naval combat of WW2 using small coastal forces. I knew that this focus on small force size, fast combat would make for rapid, fun inten
The sixth of a planned fleet of seven ships is done - well "done-ish". I'll add some rigging once a few playlists a are completed.The model is a 22 gun Frigate from Thoroughbred Miniatures and was a blast to do. This summer, she'll be the flagship of the French squadron. There's also some crew figures (20 of them)