Let's head into the last week of our Warhammer Underworlds Nightvault coverage with the two latest warbands, Yltharis Guardians and Thundrik’s Profiteers. Where as we're starting today with the Sylvaneth boxed set. This warband supplement for Warhammer Underworlds (Nightvault) costs 22.50 EUR and covers 4 Tree-Revenants. It is available without the cards as an Easy-to-Build […]
Along with Zarbag's Gitz the Eyes of the Nine were released late 2018. Introducing the followers of Tzeentch to the game. Therefore adding after two warbands devoted to Khorne and the undivided Godsworn Hunt, another part of the pantheon of chaos. The warband of the Eyes of the Nine is a supplement for Warhammer Underworlds […]
Zarbags Gitz were one of the first warbands released for Nightvault, late last year and with the recent release of the Gloomspitze Gitz it makes sense to take a closer look at them. The warband of Moonclan Grots (formerly known as Nightgoblins) is the largest of them available for Underworlds so far and after the […]
Paired up with Mollog's Mob, the second warband that isn't part of a regular Age of Sigmar faction is introduced as a warband for Warhammer Underworlds: Nightvault - Godsworn Hunt. Godsworn Hunt belongs to the chaos pantheon, but unlike the Reavers or Magore's Fiends, not devoted solely to Khorne, but part of the Darkoath. The […]
During Warhammer Fest Europe last year the new season of Underworlds Nightvault was announced, we were told that factions would be introduced to the game that haven't been released for Warhammer or Age of Sigmar. Thus bringing us the warbands of Mollog's Mob and Godsworn Hunt. Let's start with Mollog's Mob today. The warband was […]
Games Workshop have updated the list of banned and restricted cards in Warhammer Underworlds. Stephen is here to tell you if these changes might result in earth-shattering alterations or a gentle breeze within the meta. [...] The post Warhammer Underworlds – Updated Banned & Restricted List appeared first on Tabletop Games UK.
I covered the Organised Play box from the first season of Underworlds, and was able to get my hands on the new 2019 set that was released to support Nightvault. These sets are available to stores as event support sets, and the content should be used as prize support for instore events, like tournaments or […]
Travis brings his freshly painted Gitz to face the Cursebreakers in three rounds of Matched Play!
The revelation has unfurled as of yesterday revealing the very first Warhammer Underworlds restrictions and bans for cards within the game. In a game that will soon feature a card roster nearing a thousand in number, this was only inevitable. Pegged as “the ultimate competitive miniatures game”, Warhammer Underworlds continues to sweep into hobby circles across the scene. Blending card play tactics with skirmish miniature warfare, it continues to rope in hobbyists by the boatload. You may have missed it, but we’re still enjoying it since launch. These changes are interesting and exciting indeed, but how could these bans and restrictions impact you? Might they hinder or bolster your deck or warband? Let’s do a little digging… The bans and restrictions will work in different ways. Firstly, these limitations only apply at official organised play events. You are, of course, welcome to play these cards in friendly games and more ‘structured’ events with the discretion of
I return to Nightvault, or better said, the Warhammer Underworld series. I did an unboxing of the Organised Play 2018 boxed set for the first season Shadespire a couple of days ago. As these were re-packed for the several waves, I could only show you the alternate artwork cards for Steelheart's Champions and Garrek's Reavers. […]
My first warband for the Nightvault season of Warhammer Underworlds:Blue Horror, Brimstone Horrors and Vortemis the All-SeeingTurosh, Narvia and K'CharikHaving recently finished off and sold my Nighthaunt i was reluctant to jump back into Underworlds with more of them so this Tzeentch band was a logical and interesting choice.
Now that the cavernous doors of the Nightvault have truly swung open, I find myself itching to learn of the upcoming combatants. We know what they are, as you can see in our previous article, but we don’t know how they’ll work. How will they inspire? What sort of gimmicks will they have? How much magic will they be slinging out across the hexes? All we have to go on are the images released by Games Workshop. Well, I’ll take what I can get! Let’s go over what we have and see what we can take away from these images. Find within this article a list of things that may (or may not) be possible for the upcoming Nightvault warbands. We certainly can say one thing with boundless glee, bar the Stormsire’s Cursebreakers, there appear to be no more Stormcast on the way. Maybe someone at Games Workshop has been reading our wishlist? Darkoath Warband The Darkoaths are a funny one. They’re Chaos and, despite their clear barbarism, aren’t strictly just fighting for Khorne and bloodshed
In Summer I've already covered with Shadespire the initial start of the Warhammer Underworlds series, now in autumn the next wave for Nightvault is released. With the release of the Nightvault starter box, the competitive board game goes into its second season. The content is similar to the previous starter box, you receive two warbands, […]
Nightvault landing on my doorstep sprang the initial question of “Where am I going to keep all these cards?!”. I remember the very same thought trawling through my mind when Shadespire appeared within my clutches. When the first season of Warhammer Underworlds landed, it relentlessly became my most-played game for months to come and brought with it untold enjoyment. Nightvault follows it including new warbands, new cards and the inclusion of magic to the game. Do these tarnish the refined formula that Shadespire ushered in? Or does it bring with it a new era of card-focused skirmish that my table will quickly be overwhelmed by? The answer to these questions are not as clear-cut as you’d might hope. There’s a number of factors to consider here. Whilst it’d take a sizeable chunk of time to go into detail for each of them I’ll summarise as best I can. The first key thing to acknowledge is that it’s impossible to fully bring judgement to Nightvault until all cards are re