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Rangers of Shadow Deep, Mission: Burning Light. Scenario A: The Gatehouse

 A week ago, one of your fellow rangers stumbled into camp, escorting a Lorenthian survivor she had rescued from a pack of Orcs in the Shadow Deep. During their debriefing, they mentioned seeing the ruins of the Convent of St. Emilia, once a great house of healing in Lorenthia. It is said that the nuns never turned away anyone that came to them in sickness, and that they were aided in their mission through the possession of a powerful magic artefact, the Decanter of St. Emilia, also known as the Decanter of Burning Light. Water poured from this silver decanter onto a wound would wash it free of any infection, poison, or other corruption. The ranger didn’t approach the convent but, from what she could tell, the place appeared abandoned. The walls were cracked, and several of the towers had collapsed. Soon afterwards, you were summoned by your captains. They explained the situation and tasked you to venture into the Shadow Deep, make your way to the ruins, and, if possible, find the Decanter of St. Emilia

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Adepticon, the long road back.

My Frostgrave Warband for tomorrows Adepticon CampaignAdepticon 2019 starts today over in Schaumburg, IL and now mere 2 hours away on the west side of the greater Chicago area.  Now its 17th year its gone from a couple hundred person Games Workshop fan event to the largest top gaming convention in the US. I have been to 11 of them starting in 2007 I made it 10 years in a row, until I burned out. Letting things that shouldnt really have bugged me , its just folks playing games after all, bug me. As the convention grew so did  my expectations and when growth and expectation failed my own litmus test, I got pissed. I returned in 2017 just as a spectator with my kids , doing some shopping, marveling at the displays and games and doing the take and paint. Last year we didnt go at all. This year was to be my 12th year, I bought a badge, and signed up for the Frostgrave, day long Campaign event "The Great Wyrm" run by my favorite tourney organizers whose games and events outside Adepticon since 2

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Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III

This report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.Orcs are subbed for Gnolls but use the Gnolls stats from the scenarioPicking directly up from where we left off  after 6 turns!Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III continues...TURN 7 RANGER PHASEBlackwulf can activate Sigurd  using group activationWith the Dust Storm limiting visibility to 10 inches they cant see the oncoming Orcs (so Blackwulf cant shoot at them)  so the both men move inside the Farmhouse with a double move.CREATURE PHASEThe new  group of Orcs attacksOrc Fighter 5  and 6 make  9 inch double move toward the farm house , they can see Skuti and will be able to climb the farmhouse walls and enter the building in one turn. This turn gets them right to the farmhouse wallOrcs assault the houseOrc Archer 1 can see Skuti who has hard cover so its +6 vs +2  (18,19) the arrow misses.Orc

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Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part II

Pre Game Setup..see part I for detailsThis report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.  Picking directly up from where we left off HERE. ,  and we roll dice!  TURN 1RANGER PHASE Blackwulf uses  group activation to activate  Xavos and GordXavos moves twice over the stone wall toward the small ruined home across the roadGord  moves twice over the stone wall toward the small ruined home across the roadHunting Treasure Blackwulf  shoots at one the Giant Flies he sees moving toward the house (15,19) miss +2 vs+1 (intervening terrain)CREATURE PHASETroll lumbers forward with a double of 6 inches (M4) its sees skuti on the second floor, it can climb to his position with a single 4 inch moveOrcs charge from the woods to the back door guarded by Sigurd and Thorvald they reach the low stone wall but only Orc 1 has enough  move to get over the wall , he does with his

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Rangers of Shadow Deep, Mission 3: Descent into Darkness, Scenario 3: The Last Stand , Part I

 Mission 3: Descent into Darkness, Scenario 3: The Last Stand Having pushed through the swamp, the land becomes firmer and the gnarled trees less dense. The rolling black clouds above still cast everything in a perpetual twilight and ash and smoke still drifts in the air. For the most part, the land is quiet. No birds sing, no insects call out. Occasionally, a small animal twitters from the shadows or scampers through the dead leaves. Twice you have spotted small patrols composed of gnolls and masked men, but both times you have been able to find cover and remain undetected. With few indications of the passage of time, you are forced to rely on your own reckoning and the growl of your stomach to know when to call halts, rest, and eat. You have passed several streams, which seem to contain fresh water, though you remain wary of drinking from them.Just as your companions are starting to tire, and you are considering calling a halt for sleep, youspy a broken structure in the gloom ahead. Crawling forwa

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Rangers of Shadow Deep, Mission 3: Descent into Darkness, Scenario 2: Swampland

MISSION 3: DESCENT INTO DARKNESS,    SCENARIO 2: SWAMPLANDFor nearly a full day, you and your companions carefully climbed down the broken stairs. Day eventually gave way to a murky twilight as the sun was blotted from the sky by the thick, dark clouds of the Shadow Deep. Most of your party have covered their faces to block out the ash and stink of the place. Finally, the stairway came to an end in front of a boggy pool, dotted with broken ruins and a few trees. The water nearest the stairs is too deep to wade, but it appears to quickly become shallower further on. If you want to carry on with your mission, there is no choice but to swim through the dark waters until you reach solid ground. Still, it is not a decision you take lightly, for who knows what could be living beneath the surface of the dark water?This report is a complete play-through.Updated Character SheetsPre game notes: At first glance this is probably the most basic of the introductory scenarios. The new thing here will be

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Rangers of Shadow Deep, Mission 3: Descent into Darkness. Scenario 1: The Broken Stairs

 Rangers of Shadow Deep, Mission 3: Descent into DarknessWhile the battle against the Shadow Deep rages along the line of the old beacon towers, you and your companions have made a huge discovery. Scouting the area behind Tor Varden, you found a long, deep fissure that runs down into the gloom of the Shadow Deep. Within this fissure is a rough and broken stairway. It seems too purposeful to be a natural occurrence, yet its rough surface and uneven, sloping steps argue against it being made by the hands of men. Reporting your find to your superiors, you quickly receive new orders. You are to lead your team down the stairs and penetrate as far as you can into the Shadow Deep. You will be the first warriors of Alladore to enter the cursed realm and any intelligence you can bring back will be of huge importance. Take any opportunity to strike against the enemy, but your primary goal is reconnaissance. This report is a complete playthrough.After recapturing the Beacon Tower- Tor Varden,  Ranger Blackwul

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Ranger of Shadow Deep, Mission 2: The Beacon Tower. Scenario 3: Tor Varden , The Upper Level.

The report is a complete playthrough.Pre game notesThe first scenario I’ve played that picks up immediately after the previous one, while we’ve been given some chance to revive our men that were knocked out of action and luckily not wounded any worse. The team wastes little time moving on climbing  the tower stairs  and coming to the inevitable mission showdown. Standard changes are the rooms sizes are scaled down to fit my terrain, and Orcs replace Gnolls as the primary soldiers of the Shadow Deep. All other aspects are unchanged.All die rolls are shown as (X) all combat rolls are (x,x) The first number always being the heroes.There is no target point in this scenario.TacticsThe Shadow Knight here is the most powerful foe we have faced yet , and while this scenario bypasses both Clues and Random events for 3 scripted ones, it seem to be the most challenging.Given that- I have decided not to “recharge” my heroic abilities but play this as the continuing mission that it reads.  Ranger  Blac

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Galeria: Drużyna - Wewnętrzny Wróg.Gallery: The Fellowship - the Enemy Within.

Ponieważ od dłuższego czasu udaje mi się dość regularnie prowadzić sesje Warhammer FRP dla dwóch drużyn graczy, jakiś czas temu postanowiłem skleić i pomalować modele przedstawiające Bohaterów Graczy: Matthias Arbeiter, Kvint Brannrudson O’Skadeli Dverg, Gorimm Guttrisson, Sigurd Peterson, Hugo Overhill oraz Dwukółka, Johan Mag i Vulgrim Guślarz rozwiązujących zagadki kampanii Wewnętrzny Wróg.Do złożenia modeli wykorzystałem bitsy od Games Workshop oraz North Star Military Figures.Because I have been able to run Warhammer FRP sessions for two teams for a long time, it was some time ago, I decided to glue and paint models showing the Personal Character: Matthias Arbeiter, Kvint Brannrudson O’Skadeli Dverg, Gorimm Guttrisson, Sigurd Peterson, Hugo Overhill and Wagon, Johan Mag and Vulgrim Guślarz solving the secrets of the Enemy Within campaign.I used bits from Games Workshop&nb

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Rangers of Shadow Deep, Mission 2, The Beacon Tower: Scenario 2 Tor Varden

Rangers of Shadow Deep, Mission 2, The Beacon Tower: Scenario 2  Tor Varden, The Lower LevelThis report is a complete playthrough.Full layout of lower levels with all the bits for the potential 4 rooms.Pre-game notes.I already gave my initial thoughts on the scale down of the towers rooms  in my last post but-Wow I still had a lot more to do here than I Initially planned. Not only did I build the modular floors and walls for all 3 rooms, I had put together a bunch of different things to fill out all four potential rooms in the scenario.  Thankfully I had all the bits and pieces I needed it just took me while to paint 20 something small bits of scatter terrain / atmosphere decoration. This in the end was a good thing as its better now painted up for use then sitting around in a bin on my desk.I also put everything together for Scenario 3 which included even more pieces, while I get to reuse my floor tiles as the tower roof  , the walkway, floor hatch, bonfire, prisoner, pilla

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