North Star Military Figures


Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III

This report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.Orcs are subbed for Gnolls but use the Gnolls stats from the scenarioPicking directly up from where we left off  after 6 turns!Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III continues...TURN 7 RANGER PHASEBlackwulf can activate Sigurd  using group activationWith the Dust Storm limiting visibility to 10 inches they cant see the oncoming Orcs (so Blackwulf cant shoot at them)  so the both men move inside the Farmhouse with a double move.CREATURE PHASEThe new  group of Orcs attacksOrc Fighter 5  and 6 make  9 inch double move toward the farm house , they can see Skuti and will be able to climb the farmhouse walls and enter the building in one turn. This turn gets them right to the farmhouse wallOrcs assault the houseOrc Archer 1 can see Skuti who has hard cover so its +6 vs +2  (18,19) the arrow misses.Orc

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Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part II

Pre Game Setup..see part I for detailsThis report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.  Picking directly up from where we left off HERE. ,  and we roll dice!  TURN 1RANGER PHASE Blackwulf uses  group activation to activate  Xavos and GordXavos moves twice over the stone wall toward the small ruined home across the roadGord  moves twice over the stone wall toward the small ruined home across the roadHunting Treasure Blackwulf  shoots at one the Giant Flies he sees moving toward the house (15,19) miss +2 vs+1 (intervening terrain)CREATURE PHASETroll lumbers forward with a double of 6 inches (M4) its sees skuti on the second floor, it can climb to his position with a single 4 inch moveOrcs charge from the woods to the back door guarded by Sigurd and Thorvald they reach the low stone wall but only Orc 1 has enough  move to get over the wall , he does with his

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Rangers of Shadow Deep, Mission 3: Descent into Darkness, Scenario 3: The Last Stand , Part I

 Mission 3: Descent into Darkness, Scenario 3: The Last Stand Having pushed through the swamp, the land becomes firmer and the gnarled trees less dense. The rolling black clouds above still cast everything in a perpetual twilight and ash and smoke still drifts in the air. For the most part, the land is quiet. No birds sing, no insects call out. Occasionally, a small animal twitters from the shadows or scampers through the dead leaves. Twice you have spotted small patrols composed of gnolls and masked men, but both times you have been able to find cover and remain undetected. With few indications of the passage of time, you are forced to rely on your own reckoning and the growl of your stomach to know when to call halts, rest, and eat. You have passed several streams, which seem to contain fresh water, though you remain wary of drinking from them.Just as your companions are starting to tire, and you are considering calling a halt for sleep, youspy a broken structure in the gloom ahead. Crawling forwa

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Rangers of Shadow Deep, Mission 3: Descent into Darkness, Scenario 2: Swampland

MISSION 3: DESCENT INTO DARKNESS,    SCENARIO 2: SWAMPLANDFor nearly a full day, you and your companions carefully climbed down the broken stairs. Day eventually gave way to a murky twilight as the sun was blotted from the sky by the thick, dark clouds of the Shadow Deep. Most of your party have covered their faces to block out the ash and stink of the place. Finally, the stairway came to an end in front of a boggy pool, dotted with broken ruins and a few trees. The water nearest the stairs is too deep to wade, but it appears to quickly become shallower further on. If you want to carry on with your mission, there is no choice but to swim through the dark waters until you reach solid ground. Still, it is not a decision you take lightly, for who knows what could be living beneath the surface of the dark water?This report is a complete play-through.Updated Character SheetsPre game notes: At first glance this is probably the most basic of the introductory scenarios. The new thing here will be

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Rangers of Shadow Deep, Mission 3: Descent into Darkness. Scenario 1: The Broken Stairs

 Rangers of Shadow Deep, Mission 3: Descent into DarknessWhile the battle against the Shadow Deep rages along the line of the old beacon towers, you and your companions have made a huge discovery. Scouting the area behind Tor Varden, you found a long, deep fissure that runs down into the gloom of the Shadow Deep. Within this fissure is a rough and broken stairway. It seems too purposeful to be a natural occurrence, yet its rough surface and uneven, sloping steps argue against it being made by the hands of men. Reporting your find to your superiors, you quickly receive new orders. You are to lead your team down the stairs and penetrate as far as you can into the Shadow Deep. You will be the first warriors of Alladore to enter the cursed realm and any intelligence you can bring back will be of huge importance. Take any opportunity to strike against the enemy, but your primary goal is reconnaissance. This report is a complete playthrough.After recapturing the Beacon Tower- Tor Varden,  Ranger Blackwul

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Ranger of Shadow Deep, Mission 2: The Beacon Tower. Scenario 3: Tor Varden , The Upper Level.

The report is a complete playthrough.Pre game notesThe first scenario I’ve played that picks up immediately after the previous one, while we’ve been given some chance to revive our men that were knocked out of action and luckily not wounded any worse. The team wastes little time moving on climbing  the tower stairs  and coming to the inevitable mission showdown. Standard changes are the rooms sizes are scaled down to fit my terrain, and Orcs replace Gnolls as the primary soldiers of the Shadow Deep. All other aspects are unchanged.All die rolls are shown as (X) all combat rolls are (x,x) The first number always being the heroes.There is no target point in this scenario.TacticsThe Shadow Knight here is the most powerful foe we have faced yet , and while this scenario bypasses both Clues and Random events for 3 scripted ones, it seem to be the most challenging.Given that- I have decided not to “recharge” my heroic abilities but play this as the continuing mission that it reads.  Ranger  Blac

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Galeria: Drużyna - Wewnętrzny Wróg.Gallery: The Fellowship - the Enemy Within.

Ponieważ od dłuższego czasu udaje mi się dość regularnie prowadzić sesje Warhammer FRP dla dwóch drużyn graczy, jakiś czas temu postanowiłem skleić i pomalować modele przedstawiające Bohaterów Graczy: Matthias Arbeiter, Kvint Brannrudson O’Skadeli Dverg, Gorimm Guttrisson, Sigurd Peterson, Hugo Overhill oraz Dwukółka, Johan Mag i Vulgrim Guślarz rozwiązujących zagadki kampanii Wewnętrzny Wróg.Do złożenia modeli wykorzystałem bitsy od Games Workshop oraz North Star Military Figures.Because I have been able to run Warhammer FRP sessions for two teams for a long time, it was some time ago, I decided to glue and paint models showing the Personal Character: Matthias Arbeiter, Kvint Brannrudson O’Skadeli Dverg, Gorimm Guttrisson, Sigurd Peterson, Hugo Overhill and Wagon, Johan Mag and Vulgrim Guślarz solving the secrets of the Enemy Within campaign.I used bits from Games Workshop&nb

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Rangers of Shadow Deep, Mission 2, The Beacon Tower: Scenario 2 Tor Varden

Rangers of Shadow Deep, Mission 2, The Beacon Tower: Scenario 2  Tor Varden, The Lower LevelThis report is a complete playthrough.Full layout of lower levels with all the bits for the potential 4 rooms.Pre-game notes.I already gave my initial thoughts on the scale down of the towers rooms  in my last post but-Wow I still had a lot more to do here than I Initially planned. Not only did I build the modular floors and walls for all 3 rooms, I had put together a bunch of different things to fill out all four potential rooms in the scenario.  Thankfully I had all the bits and pieces I needed it just took me while to paint 20 something small bits of scatter terrain / atmosphere decoration. This in the end was a good thing as its better now painted up for use then sitting around in a bin on my desk.I also put everything together for Scenario 3 which included even more pieces, while I get to reuse my floor tiles as the tower roof  , the walkway, floor hatch, bonfire, prisoner, pilla

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Galeria: Matthias Arbeiter, Robotnik.Gallery: Matthias Arbeiter, Labourer.

Ponieważ od dłuższego czasu udaje mi się dość regularnie prowadzić sesje Warhammer FRP dla dwóch drużyn graczy, jakiś czas temu postanowiłem skleić i pomalować modele przedstawiające Bohaterów Graczy rozwiązujących zagadki kampanii Wewnętrzny Wróg.Do złożenia modeli wykorzystałem bitsy od Games Workshop oraz North Star Military Figures.A poniżej możecie zobaczyć zdjęcia Matthiasa Arbeitera, Robotnika. Because I have been able to run Warhammer FRP sessions for two teams for a long time, it was some time ago, I decided to glue and paint models showing the Personal Character solving the secrets of the Enemy Within campaign.I used bits from Games Workshop and North Star Military Figures to assemble the models.And below you can see photos of Matthias Arbeiter, Labourer.Będzie mi miło jeśli pozostawicie po sobie komentarz i udostępnicie ten post. Jeśli chcecie postawić mi kawę przycisk DONATE znajduje

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Galeria: Kvint Brannrudson O’Skadeli Dverg, Rzemieślnik. Gallery: Kvint Brannrudson O’Skadeli Dverg, Artisan.

Ponieważ od dłuższego czasu udaje mi się dość regularnie prowadzić sesje Warhammer FRP dla dwóch drużyn graczy, jakiś czas temu postanowiłem skleić i pomalować modele przedstawiające Bohaterów Graczy rozwiązujących zagadki kampanii Wewnętrzny Wróg.Do złożenia modeli wykorzystałem bitsy od Games Workshop oraz North Star Military Figures.Poniżej możecie zobaczyć zdjęcia Kvinta Brannrudson O’Skadeli Dverg, Rzemieślnik.A jeśli nurtuje Was pytanie: Dlaczego Gnom walczy różowym mieczem? To odpowiedź znajdziecie czytając relację z sesji Eureka! Because I have been able to run Warhammer FRP sessions for two teams for a long time, it was some time ago, I decided to glue and paint models showing the Personal Character solving the secrets of the Enemy Within campaign.I used bits from Games Workshop and North Star Military Figures to assemble the models.Below you can see photos of Kvint Brannrudson O’Skadeli Dverg, Artisan

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Rangers of Shadow Deep, The Beacon Tower Episode 1, The Bridge Guards Play-through.

Rangers of Shadow Deep, Mission 2: The Beacon Tower. Ep 1: The Bridge GuardsThe following is my 3rd Rangers of Shadow Deep complete play- throughPre-game notesDidn’t have to a lot for this one either other than paint up my “Terrain Crate” Camp site, the Vulture and one more Frostgrave Soldier for a potential Tor Varden Man at Arms.The mission specifies  Gnolls as the adversary . I don’t own any Gnolls, but I could not think of better use for my horde of Lord of the Rings  Orcs and primary agents of Shadow Deep in my games , the Orcs have the exact same stats as the Gnolls presented in the mission or the RoSD bestiary.All die rolls are shown as (X) all combat rolls are (x,x) The first number always being the heroes. There is no Target Point in this scenario but the Orcs will never randomly move into the river.This scenario lasts a maximum of ten turns. During the event phase of each odd- numbered turn (so turns 1, 3, 5, 7, and 9)  I will draw one Event Card

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Rangers of Shadow Deep, Episode 2. Full play- through.

Rangers of Shadow Deep, Mission 1, Episode 2: The Infected Trees.Moving right along Blackwulf and the boys continue their quest!Updated Roster Sheets:Intro:“Examining the bodies of the zombies, along with the other clues from the village, left little doubt. The village had been attacked by some horrific species of giant spider, whose venom reanimated the dead. Thankfully, such creatures move slowly. Likely, they will have retreated to the nearest shelter to slowly feast upon the missing villagers. Your duty is clear. Taking just enough time to patch up your wounds, and make a quick pyre for the dead, you set off after the spiders, following their faint, but unique tracks. After nearly a day’s pursuit, the tracks lead into a small forest. Chances are the spiders are not too deep in the woods. You must find them, destroy them and any nests they might have made, and, if you are lucky, rescue any survivors.The map, lower portion got cut off but you can easily tell whats going on  from the other photosPrelimi

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Recenzja: Cultist Captains od North Star Military Figures.Reviews: Cultist Captains from North Star Military Figures.

Prezentowany poniżej zestaw jest jedną z nagród ufundowanych przez sklep Battle Models, którą można było wygrać w turnieju Warheim FS.Zapraszam zatem do lektury recenzji zestawu Cultist Captains wyprodukowanej przez North Star Military Figures.Jakość odlewu jest dobra, a nieliczne nadlewki i linie podziału formy choć widoczne, to nie powinny być trudne do usunięcia.Odlane w metalu modele Kultystów Chaosu odziane i wyposażone zostały stosownie do uprawianej profesji. Choć z drugiej strony model w kapturze zasłaniającym oczy równie dobrze może reprezentować Oprawcę.Dedykowane do Frostgrave modele z powodzeniem można wcielić w szeregi jednej z czczących Chaos kompanii w Warheim FS.The set presented below is one of the prizes funded by the Battle Models store, which could be won in the Warheim FS tournament.I invite you to read the review of the model published on the DansE MacabrE blog of the Cultist Captains

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