Orks


NOVA Narrative Recap- The Unstoppable Dreadnoughts

NOVA was this last weekend and man was it a BLAST. It is definitely a smooth run operation and I plan on going back again for a third time next year. Last year I took my all Death Rider Army to the NOVA GT and Trios. This year I intended to do the Trios again, but due to team mate issues, I instead went to DC and did the tourist thing on the day of the trios. This is one of the untold bonuses of NOVA, you are practically in Washington, and taking an uber or the Metro to the museums/monuments is easily done and worth it if you are not from the area.  But after a day of site seeing I got to jump into the NOVA Narrative! Check out their mission pack here. Some really fun and cool missions you should try at home (especially Shuttle Crash and Refinery IMO).My 2500 point army. All my armies would be made from this!I had started this article a few days ago, but now I feel I must temper my enthusiasm before I launch into the review.Edit: I leave the following 2 paragraphs for completions sake, but I wa

» View Source Article

Kamp Kill Team Campaign - Day Three

Wednesday was the third day of our Kamp Kill Team Campaign!If you haven't been following along you can find the first two instalments here:Kamp Kill Team Campaign - Day OneKamp Kill Team Campaign - Day TwoToday followed more or less the same format as the last two days - two rounds of Kill Team games followed by some climbing and some painting. The games are definitely getting shorter.ROUND FIVEIn Round Five we saw siblings battling each other... some siblings get along better than others...Harlequins vs. OrksScenario: Take PrisonersSector Mechanicus - Service HatchesScout Phase - both selected Take Forward Positions - so they had to dice off to see which actually got to make use of it.The Orks got to use the Take Forward Positions strategy.Like most games so far this week, the battle denigrated into a brawl in the middle of the Kill Zone. In the end the Harlequins tabled the Orks in three rounds. They also managed to capture Burny Sandurz and another of his waaagghband for 4 victory points... Stabba got stab

» View Source Article

STILL More Kill Team

On Monday I finally got around to playing a game of Kill Team. I've run three games for other people, but hadn't actually played myself. Finnegan and I set up a quick game of my Astra Militarum Tallarn against his Orks. As this was just another one-off learning game I didn't go through the whole process of naming them or coming up with a mission or demeanours or any of that fun fluffy stuff. I just wanted to get them on the table quickly and play a game!SCENARIOWe played the Terror Tactics matched play scenario out of the Core Rule Book (pg. 59). The scenario was 4-6 rounds (random) and victory points were gained for taking out enemy models or exiting your own models off the far side of the table.KILL ZONEWe used a Sector Mechanicus Kill Zone, but still haven't incorporated the Kill Zone rules.FORCES3 Platoon, 2nd Company, 817th Tallarn Desert Raiders Infantry Squad Sergeant - Leader - Bolt PistolSpecial Weapon Squad Gunner - Plasma GunSpecial Weapon Squad Gunner - Veteran - MeltagunSpecial Weapon Squad

» View Source Article

MORE Kill Team

Sunday a couple of the kids friends came over and we played some more Kill Team!First we spent a lot of time making up Kill Teams for da Boyz. Elderboy brought his Tyranids, Yungerboy brought Heratic Astartes. We rolled up names and everything. This took some time as we only had one copy of the rules between us - a lot longer than I'd expected... Luckily my kids Kill Teams were all ready to go!!GAME ONEFor the first game Elderboy decided he'd like to play Finnegan and his Orks...SCENARIOWe rolled for random scenarios on the table in the campaign section at the back of the book. We rolled Sweep & Clear (page 56). There were basically four objective markers - each worth 3 points for anyone that controlled them at the end of the game. Every enemy taken out was also worth a victory point. HOWEVER, if one team broke, and the other didn't that would also end the game with the team that didn't break being the victor...FORCESThe Red Killaz - Finnegan's Ork Kill TeamGrodnog Ripclaw - Boss Nob - Leader - Power Klaw

» View Source Article

Allies of Inconvenience: Episode 12- Tidal Wave of Releases and What's to Come

This Episode the Allies of Inconvenience Crew discusses the Breakneck pace of GW releases over the past several months and the potential impact that will have on releases still to come... which we then talk about with eager anticipation and a bit of wishlisting.WE ALSO HAVE NEW METHODS OF SUBSCRIBING AND LISTENING! You can now follow up on Spotify and Google Play in addition to iTunes! Can't stop the signal Mal!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google Play00:00 Intro02:16 Hobby Progress14:49 Summer of Oversaturated Releases41:45 Future Release DiscussionSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - The Fifth ElementClip 2 - The Fifth ElementClip 3 - Clerks/George Lucas

» View Source Article

Kill Team - First Game!

We FINALLY got in our first game of Kill Team earlier this week! My friend Other Tim came by with his Space Marine Kill Team looking for a game. As I hadn't yet got my Astra Militarum team together and I didn't want to use the Tau, I suggested that Finnegan play him with his Orks.SCENARIOThey played the "Recover Intelligence" matched play mission, straight out of the Core Rule Book (page 58). There were five objective markers on the table - areas where vital intelligence could be obtained - data augers, orbital uplink, etc. One objective marker was smack-dab in the centre of the table and two that were on each of the players side. Points were scored at the end of EVERY round - 1 for controlling the objective markers on your side, two for controlling the ones on the enemy side, and three for controlling the one in the centre of the table.FORCESThe Red Killaz - Finnegan's Ork Kill TeamGrodnog Ripclaw - Boss Nob - Leader - Power Klaw and SluggaUrlakk Skullbusta - Loota - Heavy Specialist - Deff GunGarg Bigfist -

» View Source Article