outlaws


Let’s Play! – Wild West Exodus 2E from Warcradle Studio

It’s time for another Let’s Play! Today I’m joined by Greg as we run through Wild West Exodus 2nd Edition from Warcradle Studios, using the Gunfight at Red Oak and Warrior Nation starter sets!

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Dead Man’s Hand: Outlaws – Part 7

With Frank McMiller, the trio of McMiller's sons is complete. All in all, I used the same color scheme as on Eugene or Seamus to establish a visual connection. However, I must confess that bridging the colors to Eugene has succeeded better than on Seamus, as the color of the shirt was closer this time […]

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Dead Man’s Hand: Outlaws – Part 6

Another Wild West Wednesday casts its shadow and with the redskin shown here, only one member remains in Killer McMiller's gang of outlaws. I've painted a Northern Union uniform for the first timewith this model, and the overall look of the model already urged to use this color combination. The pants were an experiment in […]

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Dead Man’s Hand: Outlaws – Part 5

It's Wednesday, and this means it's time to introduce another member of my Outlaws for Dead Man's Hand. The McMiller brothers should all have a color-coordinated look to bring out their family bond. For the henchmen, on the other hand, I wanted them to look like a very different bunch, made up of very dissimilar […]

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Dead Man’s Hand: Outlaws – Part 3

With the growing number of gang members, the concept and backgroundstory of the gang gradually grew as well. Seamus McMiller is Eugene's younger brother and comes from another affair of old McMiller. To illustrate that they're brothers, I tried to use the same colors as on Eugene. The only exception to this was the shirt. […]

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Dead Man’s Hand: Outlaws – Part 2

Unlike old McMiller, I've chosen brighter colors for Eugene, inspired by the beige and pastel tones of the Briscoe County Jr. series, a Western adventure series from the 1990s. The model is from the Foundry range and offers a wonderfully silly facial expression. That was just right for Eugene to get a matching backstory that […]

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