Post Apocalyptic


My Event at the Upcoming Fall-IN! 2019

I’ll be running this at Fall IN in November Fall IN! 2019 The HAWKS room.. 2 PM.. BE THERE FOR MAYHEM! I will be rerunning the Mussolini Stadium game again, this November, at the HMGS Fall IN convention at the Valley Forge Convention Center. The HAWKS invited me to run a game in their room so I took them up on it. Here’s the description: As described in Wargames Illustrated…

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Big Thank you to Wargames Illustrated

I bought the recent issue of Wargames Illustrated (number 383) PRIMARILY for the cool sprue of Landsknecht figures that came with the issue. Then I noticed the issue had some HISTORICON footage from back in July. Voila, I noticed this snippet (above) from my Mad Maximillian 1934 game I ran at the convention. Needless to say, I’m both pleased and flattered. I will be running this game a couple more times (Fall IN 2019 for certain) before I switch to Berlin. Hope to see you all at Fall IN!

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Mad Maximillian 1934: I should have sparred!

As I have mentioned in this journal, I signed up to run a Mad Maximillian 1934 game at COLD WARS 2019. F: 183: 19 – JUNKWAFFEL: A Mad Maximillian 1934 Adventure – Theme Friday, 7:00 PM, 3 hrs, Players: 10, BF86 GM: Walt O’Hara Sponsor: none – Prize: none Period: Pulp – Scale: 28mm – Rules: Mad Maximillian Return to the world of fragile deadly jalopies armed with instruments of peril! Everyone KNOWS about the Apocalypse, right? The one that took place back in 1934? Junkwaffel takes place in a world that has already suffered collapse, sometime directly after WWI. Players pilottheir armed motorcycles, buggies, jalopies and junkers through a war-torn landscape, full of traps, ambushes and the greatest danger of all, the other players. Rules easy to teach, glad to have youngsters from about 13 up, younger must have a parent in attendance. I was planning on this game being a reprise of the race I ran at ScrumCon 19.   There’s an old saying that goes something like “Yo

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Two new vehicles for Mad Maximilian 1934

In preparation for COLD WARS 2019, where I’m running a Junkwaffel game Friday night, I have rolled two new vehicles out of the shop.  The Leyat Fan Dancer and the Blue Omega.  Both cars are diecast conversions, not kit cars. First, a little history.  Both diecasts are based on ancient vehicles that actually existed.  The first is the ALFA CONSTANZA 40/60 AERODINAMICA, which was designed between 1913 and 1922. I like the unique shape. At the Alfa Romeo Museum, Italy I am intrigued by the new Spar Torpedo rules that were published in an article in WSS 95, so I thought I’d build a few conversions featuring this weapon. Enter.. the Blue Omega! Blue Omega with one Torp deployed.  Figure for scale. Blue Omega with both spars in stow configuration Conversion was simple. I added a couple of brackets on either side of the Omega, and then built a large spar with a rocket shaped game piece on top for the “warhead”. Note that the WSS95 rules state only one spar per car, but I cheerfully broke this

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Gaslands - Petrol Heads and Zombies

For our 2017 Christmas game the members of THAGG (that's the The Honourable Arbroath Gamers Guild) decided to play Gaslands which had not long been released by Osprey as part of their Blue Book Wargames series. Children's toy boxes were duly looted and spare bits boxes raided to create a selection of wacky and weird over the top vehicles.The kingsleypark meat wagonThe ArenaMuch mayhem ensued, if I remember rightly I don't think I made it past the first corner and if memory serves me right, I think Gary the Shark won, although Roo seems to remember that everyone's cars ended up wrecked. Anyway we all agreed it would be good fun and that we would have to play again soon.Best laid plans and all that.......So dawns 2019, and with the THAGG long running D & D campaign finally finishing and Kev and Paul more inclined to spend their Wednesday nights playing some online game rather than taking part in the pure art of tabletop gaming, the committed THAGGers decided it was time to dust down the motors and so i

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Some new weapons for Mad Maximilian 1934

Harpoon Guns are hip My recent foray into running Mad Maximilian 1934 at ScrumCon 2019 made me realize I have not really written down some ideas I’ve had for weapons that probably SHOULD be in the Mad Maximilian rule book but aren’t. So this quick post is to redress this. I’ve worked out how to use Harpoon Guns, Grenades, Mines and Molotov Cocktails for a while now but needed to put it down on paper so I could attach it to my QRC sheet for convention games. I might as well share them with anybody that is interested. Disclaimer: These weapons are added as a fan based player aid, offered for no recompense and as a derivative effort. This document is not authorized by Mana Press, and their efforts are acknowledged for its inspiration. If you want a new weapons sheet, go here to download the PDF. If you have ideas about other weapons that aren’t in the current rulebook and fit the early 20th century/pulp mystique of Mad Maximilian, I encourage you to share them either on the Facebook Group

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Mad Maximillian 1934 at ScrumCon

I don’t want to overwhelm the ScrumCon 2019 after action report (last post) with a post on a game I ran, or it would load the post with pictures of one event. I took one of the game slots in the morning shift of ScrumCon, which meant a 10:00 AM start time. We had no trouble setting up– terrain is basically a flat cloth, some scatter terrain, a few bluffs, the pyramids indicating where you need to turn, and the Gates at the near and far end. I had about 20 vehicles, with a wide range of sizes and classes. Seen in photo: Blue Horizon, Lil Red Devil, Rickety Racer, A Touch of Elegance, People’s Collective, The Singular (monowheel), and Brutarian. When it comes to customizing vehicles I like to start with a recognizable historical concept– like the Bentley, the Bugati, the Soviet Armored Car, etc., so I don’t make insane car customization. The semi-historical element adds to the whimsy element. I ran Mad Maximilian 1934 at Fall IN! 2018 with Jon Lunberg.  I was noticing kind of a run

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15mm Sci-Fi or Near Future Drones.......

.........from GZG with White Dragon Miniature!This was my bonus round entry to the painting challenge here , you needed to show something that screamed "Reconnaissance"so I came up with these offerings!These are part of a much larger US force that will be my normal entry Tuesday.

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A Raging Weiner in the Aftermath

You can’t say I’m not Johnny on the spot when it comes to trends.  GASLANDS (the Osprey car combat wargame in the blue series) has been out for what, like a year now?  I just got around to playing it for the first time last Saturday, despite it being this year’s new hawtness…  GASLANDS has caught on with many communities and has an appeal across age groups and with non-traditional gamers.  I think the appeal is in the easy mechanics and the artisan element with the vehicles.  Everyone seems to be in to converting Matchbox and Hot Wheels cars into Post-Apocalyptic death machines.  Some of them are pretty outrageous.  The thing about kitbashing post-apoc vehicles is it’s habit forming.  I should know, I have about 60 of them.. more than I’ll ever need, but that was for another game.  So when John put the word out for post-apocalyptic death rides, I maybe had a few. The Raging Weiner enters into the fray versus John’s Mon

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Gaslands!

I've gotten a bit tired of our Monday night Star Wars Legion battles, and when my gaming buddy Chris mentioned he had picked up Gaslands I suggested we give it a try. I wasn't really interested in picking up a new system and scale, but since the rules were cheap and the "minis" were a buck, I figured it would be a nice diversion.So I picked up the rules, grabbed some Hot Wheels and superglue, and got to work. All of my thoughts, shiny and chrome, after the jump.Building the CarsGaslands was written for Hot Wheels / Matchbox cars, which are roughly 20mm or 1/72nd scale (although scale is a little goofy and tends to vary a bit). Using my son as cover, we stopped at the Dollar Store and raided their toy car section. I grabbed the four Hot Wheels cars they had on the peg, a few larger scale cars (for wheels), and some cheap industrial equipment (a dump truck and bulldozer).After I got home I started disassembling them and raiding my bits box. Here are some of the items I used in my builds:Hot Dog CarItaleri Germa

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New Vehicles for Max 34

I know, I know.. I keep saying “That’s IT! I’m done doing vehicle conversions for Mad Maximillian 1934!“, but I have to admit, it’s fun.  The latest and greatest utilize a couple of diecast 1:43 scale vehicles from a Russian toy company that produce historical models based on their own history– in the Soviet phase.  I’ll be danged if I can remember the manufacturer (I can’t read Cyrillic), but here you go: Repurposed BA-20 Armored CarThe old Soviets were crazy about having Scout armored cars in their armored ranks, and they made ton of different kinds.  One of the earliest, and ironically, with a production year of 1934, was the BA-20.  Underpowered and thinly armored, it was only produced in limited numbers.  In common with most armored cars derived from cars, the BA-20 was largely road bound. The lack of all-wheel drive, high ground pressure and low power prevented it from moving cross-country except on very firm ground. The armor was too thin to stop anyth

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New, beefy Stalinist Vehicles for Max 34

I know, I know.. I keep saying “That’s IT! I’m done doing vehicle conversions for Mad Maximillian 1934!“, but I have to admit, it’s fun, almost a hobby in itself. The latest and greatest vehicles on the table utilize a couple of diecast 1:43 scale vehicles from a Russian toy company that produces historical models based on their own history– in the Soviet phase.  I’ll be danged if I can remember the manufacturer (I can’t read Cyrillic), but here you go: Re-purposed BA-20 Armored Car The old Soviets were crazy about having Scout armored cars in their armored ranks, and they made ton of different kinds.  One of the earliest, and ironically, with a production year of 1934, was the BA-20.  Under-powered and thinly armored, it was only produced in limited numbers.  In common with most armored cars derived from cars, the BA-20 was largely road bound. The lack of all-wheel drive, high ground pressure and low power prevented it from moving cross-country except on

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Reprise: Mad Maximilian 1934

I rarely re-blog from another journal on this blog, and as Blogger.com and WordPress.com blogs don’t talk to each other easily, I’ll just post a note pointing towards the recent post on Joe’s blog, Scrum in Miniature.  The Fun and the Fury: Mad Maximilian 1934.   This post is his short commentary on our recent Max 34 game as the September event for the Second Saturday Scrum Club.  Joe is very complimentary to the game (which I appreciate).  The game session was invaluable for me to get the ebb and flow of the mechanics with a group, so I could run it effectively at FALL IN  this year.  I posted on the event recently, myself. One item Joe pointed out that I have missed the entire time.  Eureka calls this game MAD Maximilian 1934 on their shelf displays in their booth at shows.  They use the term on their website.  It’s a cool name. Joe points out the rule book is called, simply “Maximillian 1934“.  I  honestly had never noticed it.  I’m kind of surprised Mana Press fel

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First Game of Mad Maximilian 1934 with real humans

As you know if you read this blog from time to time, I’ve had kind of this thing about the Mad Maximilian 1934 game from Mana Press, car models produced by my old friend Nic Robson at Eureka Miniatures.  I like the time period, I like the technology being represented and I’ve enjoyed converting the vehicle models to use in the game as past posts might indicate.  Last Saturday was my first time running an actual of Mad Maximilian 1934 for a group of real players, namely the gaming group I play with, the Second Saturday Scrummers. I am signed up to run this game at Fall-IN this year, so I appreciated their kind forbearance and patience.  It was a learning experience.  Driver Al Einstein and the Red Masque machine! We had four players at start: Joe, John, Rich and Steve.  Since I have enough cars for a large squad, we ran two vehicles per player.  Every vehicle type was represented– Junkers, Jalopies, Motorcycles and Buggies.  Jared arrived late and I gave him a team of Pedestrian Ambush type

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