There’s a point whilst analysing a game’s design when you realise you’ve seen through the surface information and begun to understand what the game’s designer was trying to do. You’ve opened a window into the designers mind, and can rationalise every design decision and look back at the path that led them to this point. It doesn’t make a game any better but gives you an understanding of why.Dwarf is such a game. A two to three player worker placement game about dwarves (or is it dwarfs I can never remember), doing what dwarfs/dwarves do; mining, smelting, forging and defending against dragons. Dwarfs are renowned for their greed so the winner is the player who has the most resources in two of the three categories; steel, gold and forged items.Read more »
If you are like me you probably played a lot of The Elder Scrolls V: Skyrim®, and I mean a lot. The biggest gripe I have had over the years of grinding my way through [...] The post Elder Scrolls: Call to Arms Announced appeared first on Tabletop Games UK.
A special event is available via the digital Champions app and this has been a great way to learn more about some of the upcoming cards. Feeling as generous as Nurgle himself, we thought we'd share our findings with you. [...] The post Warhammer Champions: Savagery Preview Part 1 appeared first on Tabletop Games UK.
Check out the flipthrough and Review of the Shadowspear boxed set here! I’m joined by Owen from Gaming with the Cooler as we throw down with the upcoming Warhammer 40k Starter Set from Games Workshop.
Warhammer: Champions has a new set coming out in a few weeks; Savagery! PlayFusion were kind enough to send me a couple of brand new cards to preview from the set. [...] The post Warhammer: Champions – Savagery Cards Preview appeared first on Tabletop Games UK.
Yet another year on the chaosbunker and with 2019, we're heading towards the 10th year of this blog and my 23rd year in the hobby. Chaosbunker continued with the bilingual content, offering the articles in both English and German. And similar to last year, this year was quite busy, again, both in wargaming and private […]
Moonstone is a great new game that was funded via Kickstarter. In Moonstone two or more rival bands try to harvest as much Moonstone as possible to win the game. Today we are going to [...] The post Time to Harvest the Moonstone appeared first on Tabletop Games UK.
Well. Let's see if I can remember how to do this. It's been two years since I've written anything here, but when Jackson Pope, the nice designer of FlickFleet reached out to the wider community asking for reviewers that like dexterity games, my name came up. (Apparently I haven't done a good enough job convincing everyone else in the world, and thus new reviewers, that dexterity games are truly the greatest kind of game there is. (Well. I mean, I guess if you consider sports to be dexterity games, then I'm in the vast majority of the population as a whole in thinking that dexterity games are the best.)) And then I started hearing things like "new dexterity game" and "flick pieces for movement" and all of the normal things that immediately gather my attention. So here I am. Wow, that was a long winded way to say, "Hi, I'm back for now, but don't expect this to be a regular thing."So, what is FlickFleet? It's a game. There's flicking and stuff. T
You’ll have to be resourceful, inventive and more than a little creative to succeed in Welcome to Dinoworld, standing on the shoulders of giants isn’t an option, even when that giant was your previous victory. Far, far from it, and so much like the dinosaurs from that movie I’m going to quote the hell out of in this review, you’ll have to find a way…to make those dice work for you.Read more »
The first thing you notice about Monumental, the upcoming civilisation building board game from Fun Forge that's now on Kickstarter, is just how stunningly beautiful it looks. As I sat down to play a demo version of the game at this year’s Tabletop Gaming Live, I was overwhelmed by the splash of colour, the well designed and clear iconography, and the absolutely amazing looking miniatures, so much so that it took a few moments to draw myself away from the visuals to learn the rules, and it was then that I found that Monumental’s beauty was more than skin deep.Read more »
According to my GCSE results, I speak better French than I do English. I’m not going to contest this because I’m from the North and my rough, no-nonsense accent will likely confuse the Southerners speaking with their plums in their mouths. A particularly awkward place to put one’s plums I might add. One language I’m demonstrably not great at is Mesoamerican and I have two pieces of evidence to back up this outlandish statement. One; the well-travelled lads here at Polyhedron Collider struggled to pronounce Teotihuacan the first few (hundred) times, resorting to referring to it as “Twatty-Haduken” (anyone who’s played Street Fighter will get the reference) and two; David Turczi himself stopped me at UK Games Expo this year to give me language lessons on how to do it properly.Read more »
This Thursday, the October 25th, Spiel starts again. It is the largest board game con in Europe. You can download the Spiel Guide for the show here for free. It's been 3 years since the last time I've been there, and I've covered it on here, Spiel 2015 Part I, Part II and Part III. […]
Well-dressed gentlemen, dirty street urchins, pea soup smog and a young paper boy calling you “Guv’nor”, are all part of the sights, sounds and awful smells of a nanty narking in Victorian London Town. Nanty narking is an old fashioned phrase for a right good time (something now I can’t say without putting on a Barbara Windsor impression and adding “saucy” to the end of the sentence) and it’s an appropriate, if at first odd sounding, name for Phalanx Games’ remake of Discworld Ankh-Morpork.Read more »
Simulation Theory is a board game that seems to think it’s cleverer than it actually is. An RPG inspired take on the matching pairs memory games, Simulation Theory attempts to blend adventure and exploration into a game of virtual realities, where anything is real, and whereas the final game is perfectly functional, the result simply isn’t very exciting.Read more »
Jamie Noble Frier, designer of Hero Master: An Epic Game of Epic Fails, has specifically asked me to avoid referencing Munchkin in my review of his game. And who can blame him? Munchkin is a stodgy mess that takes far too long and is far too chaotic, its no surprise that our resident fan of all things bad, Mr Jon Cage, rather likes it. But its difficult to talk about Hero Master without mentioning Munchkin, as on the surface the games are so very much alike. Both games involve a party of bumbling heroes going on adventures, both games put their humour front and centre-with humorous card names and silly flavour text-and both games teach us that victory is best achieved by playing the most erect of dick-moves. I could go on, but while Hero Master may cover the same broad strokes of theme and style, it is a vastly superior game as it provides a tight and strategic experience that still manages to be chaotic and downright silly.Read more »