One of my biggest problems in life is my inability to relax. I have one of those minds that needs to be constantly doing something, constantly active. Which is why sitting on a tropical beach is not something that generally appeals to me, it also might be why I’m having a little trouble relating to Tungaru, the latest big board game from Alley Cat Games and designers Louis and Stefan Malz. Because although Tangaru has all the euro game stalwarts of resources, trading and action selection, it's all very gentle.Read more »
It’s time for another 40k Battle Report! This time Owen is building a custom Wraith Craftworld using the new Phoenix Rising rules to take on my Deathwatch in this 1750pt ITC 2019 mission.
Your spaceship is heading for disaster. It’s been caught in the gravity well of a star and the engines have decided to conk out at the worst possible time. The only solution is to divert power from all the other systems in the ship and jump start the engines. The only problem is that the ship is very close to the sun and systems are starting to get damaged from the rapidly increasing heat levels. Your job then, is to race around the ship, rapidly fixing the ship’s failing systems, while at the same time attempting to kickstart the engines and get out of there before it all gets hotter than the inside of a McDonald’s apple pie.Read more »
So I am back since the middle of the week. Been busy, taking a lot of pictures, as you can see below. Build a couple of kits, among them three Knight kits for Adeptus Titanicus. And the July 2019 issue of White Dwarf arrived, along with a new promo card for Warhammer 40.000 Munchkin. Remember […]
There’s a point whilst analysing a game’s design when you realise you’ve seen through the surface information and begun to understand what the game’s designer was trying to do. You’ve opened a window into the designers mind, and can rationalise every design decision and look back at the path that led them to this point. It doesn’t make a game any better but gives you an understanding of why.Dwarf is such a game. A two to three player worker placement game about dwarves (or is it dwarfs I can never remember), doing what dwarfs/dwarves do; mining, smelting, forging and defending against dragons. Dwarfs are renowned for their greed so the winner is the player who has the most resources in two of the three categories; steel, gold and forged items.Read more »
If you are like me you probably played a lot of The Elder Scrolls V: Skyrim®, and I mean a lot. The biggest gripe I have had over the years of grinding my way through [...] The post Elder Scrolls: Call to Arms Announced appeared first on Tabletop Games UK.
A special event is available via the digital Champions app and this has been a great way to learn more about some of the upcoming cards. Feeling as generous as Nurgle himself, we thought we'd share our findings with you. [...] The post Warhammer Champions: Savagery Preview Part 1 appeared first on Tabletop Games UK.
Check out the flipthrough and Review of the Shadowspear boxed set here! I’m joined by Owen from Gaming with the Cooler as we throw down with the upcoming Warhammer 40k Starter Set from Games Workshop.
Warhammer: Champions has a new set coming out in a few weeks; Savagery! PlayFusion were kind enough to send me a couple of brand new cards to preview from the set. [...] The post Warhammer: Champions – Savagery Cards Preview appeared first on Tabletop Games UK.
Yet another year on the chaosbunker and with 2019, we're heading towards the 10th year of this blog and my 23rd year in the hobby. Chaosbunker continued with the bilingual content, offering the articles in both English and German. And similar to last year, this year was quite busy, again, both in wargaming and private […]
Moonstone is a great new game that was funded via Kickstarter. In Moonstone two or more rival bands try to harvest as much Moonstone as possible to win the game. Today we are going to [...] The post Time to Harvest the Moonstone appeared first on Tabletop Games UK.
Well. Let's see if I can remember how to do this. It's been two years since I've written anything here, but when Jackson Pope, the nice designer of FlickFleet reached out to the wider community asking for reviewers that like dexterity games, my name came up. (Apparently I haven't done a good enough job convincing everyone else in the world, and thus new reviewers, that dexterity games are truly the greatest kind of game there is. (Well. I mean, I guess if you consider sports to be dexterity games, then I'm in the vast majority of the population as a whole in thinking that dexterity games are the best.)) And then I started hearing things like "new dexterity game" and "flick pieces for movement" and all of the normal things that immediately gather my attention. So here I am. Wow, that was a long winded way to say, "Hi, I'm back for now, but don't expect this to be a regular thing."So, what is FlickFleet? It's a game. There's flicking and stuff. T
You’ll have to be resourceful, inventive and more than a little creative to succeed in Welcome to Dinoworld, standing on the shoulders of giants isn’t an option, even when that giant was your previous victory. Far, far from it, and so much like the dinosaurs from that movie I’m going to quote the hell out of in this review, you’ll have to find a way…to make those dice work for you.Read more »
The first thing you notice about Monumental, the upcoming civilisation building board game from Fun Forge that's now on Kickstarter, is just how stunningly beautiful it looks. As I sat down to play a demo version of the game at this year’s Tabletop Gaming Live, I was overwhelmed by the splash of colour, the well designed and clear iconography, and the absolutely amazing looking miniatures, so much so that it took a few moments to draw myself away from the visuals to learn the rules, and it was then that I found that Monumental’s beauty was more than skin deep.Read more »
According to my GCSE results, I speak better French than I do English. I’m not going to contest this because I’m from the North and my rough, no-nonsense accent will likely confuse the Southerners speaking with their plums in their mouths. A particularly awkward place to put one’s plums I might add. One language I’m demonstrably not great at is Mesoamerican and I have two pieces of evidence to back up this outlandish statement. One; the well-travelled lads here at Polyhedron Collider struggled to pronounce Teotihuacan the first few (hundred) times, resorting to referring to it as “Twatty-Haduken” (anyone who’s played Street Fighter will get the reference) and two; David Turczi himself stopped me at UK Games Expo this year to give me language lessons on how to do it properly.Read more »